Fishy-Fish 0 Report post Posted December 20, 2008 Hey, could anybody give me the code to refueling the Delorean and the fuel itself for all the cars? And also, have the fueling Texaco station in Hill Valley work too? If this isn't allowed, I can see why. Also, if this code stuff is allowed, could somebody send me the latest December Main.scm update with fueling code in it too? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted December 21, 2008 (edited) Also, if this code stuff is allowed, could somebody send me the latest December Main.scm update with fueling code in it too? I think passing the fuel-script itself to you is allowed. But sending you a main.scm isn't allowed. I'll take a look at 0.2d script and if I find the correct code, I'll give it to you (If nobody of the Mod Team forbids it). EDIT: Here it is. Edited December 21, 2008 by Mini-Me Share this post Link to post Share on other sites
archer9234 20 Report post Posted December 21, 2008 You're perfectly fine swapping codes form other versions into the game. We just won't fix any bugs that come with it. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 Okay, thanks archer and Mini-Me. One more question, is it possible to use the texico station in Hill Valley to refuel? If so, how? Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 Change the co-ords in the code or add a co-ords in the code. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 (edited) Eh, wha? Also, Mini-Me, the code didn't work for me. Heck, the Fuel bar doesn't even show up in the cars. Edited December 21, 2008 by Fishy-Fish Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 (edited) Do you add the create_thread thingy? Try this This is the original one. :GAS thread 'GAS' :GAS_10 0151: remove_status_text $849 :GAS_15 wait 10 if Player.Defined($PLAYER_CHAR) jf @GAS_15 if and 00E0: player $PLAYER_CHAR driving not Player.InRemoteMode($PLAYER_CHAR) jf @GAS_15 if and 80DE: not player $PLAYER_CHAR driving_vehicle_type #FAGGIO 80DE: not player $PLAYER_CHAR driving_vehicle_type #PIZZABOY 80DE: not player $PLAYER_CHAR driving_vehicle_type #BUS 80DE: not player $PLAYER_CHAR driving_vehicle_type #MAVERICK 80DE: not player $PLAYER_CHAR driving_vehicle_type #ZEBRA 80DE: not player $PLAYER_CHAR driving_vehicle_type #HOTRING jf @GAS_15 if 80DC: not player $PLAYER_CHAR driving $847 jf @GAS_171 03C1: $847 = player $PLAYER_CHAR car 0209: $849 = random_int 5 100 4@ = 900 // integer values create_thread @PSAVE wait 100 :GAS_171 04F7: status_text $849 1 line 1 'GAS' // Fuel: 17@ = 0 // integer values :GAS_195 wait 10 if 00E0: player $PLAYER_CHAR driving jf @GAS_10 if and 80FA: not player $PLAYER_CHAR stopped 0 38.5 -1057.0 10.5 radius 8.0 4.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 58.5 -1075.0 10.5 radius 4.0 8.0 2.0 jf @GAS_669 if $849 > 0 // integer values jf @GAS_726 if 16@ > 99 // integer values jf @GAS_381 16@ = 0 // integer values if 00E1: key_pressed 0 16 jf @GAS_374 4@ -= 5 // integer values jump @GAS_381 :GAS_374 4@ -= 2 // integer values :GAS_381 if 0 >= 4@ // integer values (never used VC or GTA 3) jf @GAS_414 4@ = 900 // integer values $849 -= 1 // integer values :GAS_414 if not $849 > 5 // integer values jf @GAS_632 if $916 == 0 // integer values jf @GAS_477 $916 = 1 // integer values 018A: $917 = create_checkpoint_at 48.5 -1066.0 10.5 :GAS_477 if $850 == 0 // integer values jf @GAS_195 1@ = 255 // integer values 2@ = 200 // integer values 3@ = 50 // integer values gosub @T_CIRC_2999 033F: set_text_draw_letter_width_height 7.5 25.0 03E4: set_text_draw_align_right 1 033E: text_draw 550.0 1.0 'PLIGHT' // . 1@ = 0 // integer values 2@ = 0 // integer values 3@ = 0 // integer values gosub @T_CIRC_2999 03E4: set_text_draw_align_right 1 033F: set_text_draw_letter_width_height 0.25 1.0 033E: text_draw 534.0 176.0 'LFUEL' // Fuel jump @GAS_195 :GAS_632 if $916 == 1 // integer values jf @GAS_195 $916 = 0 // integer values Marker.Disable($917) jump @GAS_195 :GAS_669 if not $849 > 99 // integer values jf @GAS_195 if Player.Money($PLAYER_CHAR) > 1 jf @GAS_195 $849 += 1 // integer values Player.Money($PLAYER_CHAR) += -27 jump @GAS_195 :GAS_726 02D4: car $847 turn_off_engine jump @GAS_195 :PSAVE thread 'PSAVE' 03C1: 0@ = player $PLAYER_CHAR car 008B: 1@ = $849 // integer values and handles :PSAVE_26 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 00DC: player $PLAYER_CHAR driving 0@ jf @PSAVE_26 03C1: $847 = player $PLAYER_CHAR car 008A: $849 = 1@ // integer values and handles :PSAVE_81 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 80DC: not player $PLAYER_CHAR driving 0@ jf @PSAVE_81 008B: 1@ = $849 // integer values and handles jump @PSAVE_26 :PSAVE_135 end_thread Edited December 21, 2008 by JohnyMan :P Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 I can see your code has more stuff than Mini-Me's I'll try it. (Off Topic) And JohnnyMan, sorry I havn't replied to your PM. It was late last night and I wanted to leave. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 Off-Topic: It's ok. On-Topic: Where the hell did you get that code Mini-Me? You said it is original. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 Hey Johnny, even YOUR code didn't work. Could you help me with that? Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 That's weird? Works fine with me. Did you add :create_thread @GAS at the top ? Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 (edited) Allow me to check. Edit: At the very top of the code? It gave me an error. Please tell me where to put it. Edited December 21, 2008 by Fishy-Fish Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 Not too top...in about line 00547 Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 Hey thanks, I got it working. But, how do I make the texaco station work? Also, where do I go to refuel? It said that whenever I get low on fuel, it would put a dot on the map that would tell me where to go to refuel but it didn't. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 Go to the Washington Gas station. I didn't put the Hill Valley co-ords. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 Lol, I have no idea where that is, but I shall find it. How do you add co-ords? I might be able to figure it out (yeah, right ) Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 (edited) Use player pos. It's a program that lets you know where th- *boom* are you are. Edited December 21, 2008 by JohnyMan :P Share this post Link to post Share on other sites
plamen 0 Report post Posted December 21, 2008 oh yeah i made it...... ;D Share this post Link to post Share on other sites
plamen 0 Report post Posted December 21, 2008 where to get that program? i can't find it......... Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 I can't recall it. Sorry. Share this post Link to post Share on other sites
plamen 0 Report post Posted December 21, 2008 (edited) if you want to refuel in hill valley this is the code.....and a pic Refueled :GAS thread 'GAS' :GAS_10 0151: remove_status_text $849 :GAS_15 wait 10 if Player.Defined($PLAYER_CHAR) jf @GAS_15 if and 00E0: player $PLAYER_CHAR driving not Player.InRemoteMode($PLAYER_CHAR) jf @GAS_15 if and 80DE: not player $PLAYER_CHAR driving_vehicle_type #FAGGIO 80DE: not player $PLAYER_CHAR driving_vehicle_type #PIZZABOY 80DE: not player $PLAYER_CHAR driving_vehicle_type #BUS 80DE: not player $PLAYER_CHAR driving_vehicle_type #MAVERICK 80DE: not player $PLAYER_CHAR driving_vehicle_type #ZEBRA 80DE: not player $PLAYER_CHAR driving_vehicle_type #HOTRING jf @GAS_15 if 80DC: not player $PLAYER_CHAR driving $847 jf @GAS_171 03C1: $847 = player $PLAYER_CHAR car 0209: $849 = random_int 5 100 4@ = 900 // integer values create_thread @PSAVE wait 100 :GAS_171 04F7: status_text $849 1 line 1 'GAS' // Fuel: 17@ = 0 // integer values :GAS_195 wait 10 if 00E0: player $PLAYER_CHAR driving jf @GAS_10 if and 80FA: not player $PLAYER_CHAR stopped 0 -1511.0 833.0 13.5 radius 8.0 4.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 -1531.0 853.0 13.5 radius 4.0 8.0 2.0 jf @GAS_669 if $849 > 0 // integer values jf @GAS_726 if 16@ > 99 // integer values jf @GAS_381 16@ = 0 // integer values if 00E1: key_pressed 0 16 jf @GAS_374 4@ -= 5 // integer values jump @GAS_381 :GAS_374 4@ -= 2 // integer values :GAS_381 if 0 >= 4@ // integer values (never used VC or GTA 3) jf @GAS_414 4@ = 900 // integer values $849 -= 1 // integer values :GAS_414 if not $849 > 5 // integer values jf @GAS_632 if $916 == 0 // integer values jf @GAS_477 $916 = 1 // integer values 018A: $917 = create_checkpoint_at -1531.0 853.0 130.5 :GAS_477 if $850 == 0 // integer values jf @GAS_195 1@ = 255 // integer values 2@ = 200 // integer values 3@ = 50 // integer values gosub @T_CIRC_2999 033F: set_text_draw_letter_width_height 7.5 25.0 03E4: set_text_draw_align_right 1 033E: text_draw 550.0 1.0 'PLIGHT' // . 1@ = 0 // integer values 2@ = 0 // integer values 3@ = 0 // integer values gosub @T_CIRC_2999 03E4: set_text_draw_align_right 1 033F: set_text_draw_letter_width_height 0.25 1.0 033E: text_draw 534.0 176.0 'LFUEL' // Fuel jump @GAS_195 :GAS_632 if $916 == 1 // integer values jf @GAS_195 $916 = 0 // integer values Marker.Disable($917) jump @GAS_195 :GAS_669 if not $849 > 99 // integer values jf @GAS_195 if Player.Money($PLAYER_CHAR) > 1 jf @GAS_195 $849 += 1 // integer values Player.Money($PLAYER_CHAR) += -27 jump @GAS_195 :GAS_726 02D4: car $847 turn_off_engine jump @GAS_195 :PSAVE thread 'PSAVE' 03C1: 0@ = player $PLAYER_CHAR car 008B: 1@ = $849 // integer values and handles :PSAVE_26 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 00DC: player $PLAYER_CHAR driving 0@ jf @PSAVE_26 03C1: $847 = player $PLAYER_CHAR car 008A: $849 = 1@ // integer values and handles :PSAVE_81 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 80DC: not player $PLAYER_CHAR driving 0@ jf @PSAVE_81 008B: 1@ = $849 // integer values and handles jump @PSAVE_26 :PSAVE_135 end_thread Edited December 21, 2008 by plamen Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 great. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted December 21, 2008 Hey, thanks guys, for all your help. I am really enjoying this fueling stuff. Thanks Johnny! (Off Topic) Johnny, I did what you asked for in the PM already Share this post Link to post Share on other sites