AlexPasetto 0 Report post Posted November 18, 2015 I have a question for you ... How can I reduce street size and make this like the 0.2e update? I don't like very much the current street clocktower's section and I'd like to have the same street of 0.2e version. Is it possible to adapt the 0.2e street's code on the latest update, like copying it? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 18, 2015 The road isn't defined in code. If you want to take over the road from 0.2e here's a few things you need to know: It consists of a model/mesh that contains information about it's shape, a .dff file. It has a file with graphics that'll be attached to its surface, a texture file in txd format. There is a physical model that defines how you can walk around on it or collide with it, the collision model in .col format. To make a model known to the game, it needs to be described in item definition files, short .ide files. To control where a model appears in the game, it's instanced in item placement lists, short .ipl files. The first 2 sit in a collective file archive, gta3.img I the models folder. The remaining are in subfolders under the data\maps folder. If you want to find all these information to put them into the 0.2f map you can best start by loading up 0.2e in a mapping tool like MooMapper and looking at the properties of the road you want. If you're lucky you might find out that we left the road still in the game in 0.2f, just didn't place it anywhere do that it might be easily addable. I'll move your topic to a fitting section... Share this post Link to post Share on other sites
AlexPasetto 0 Report post Posted November 18, 2015 Ok, thanks a lot for the support. Share this post Link to post Share on other sites
AlexPasetto 0 Report post Posted November 18, 2015 I'm not able to modify these files, because i'm not an expert about it and it's more complex than what I thought. So I think i'll use the mod as usual. Share this post Link to post Share on other sites
AlexPasetto 0 Report post Posted November 21, 2015 Is someone able to modify these parameters? I'd like to try customize these options but I don't know where I can start Share this post Link to post Share on other sites