Omega 1 Report post Posted October 22, 2015 No matter what time I travel to, there seems to be no NPC vehicles driving around on the streets. 1 Share this post Link to post Share on other sites
0 Mini-Me 24 Report post Posted November 6, 2015 Issue found finally! It appears to be linked with these: Doc's truck is respawned when it gets destroyed. If you go around 150 distance units from it, the spawn location it's parked on loads an LOD model. The LOD model doesn't have a collision model, thus the truck drops through the floor. Either it reaches the bottom of the level and is destroyed, or it falls into water (that is everywhere in the map below a certain level) and then is destroyed. For the latter the truck isn't despawned but the wreck remains in water. Another truck spawns on top of it and they begin piling up. At some point they push each other around and some land on their roof, thus exploding. That's why BackTo1775 saw the wrecks of the truck. Eventually the game spawns a hell of a lot copies of the truck. There end up being too many cars on the map, so the game spawns no more other cars for traffic. This didn't happen with the old script because in it you started the game in 1885, where the truck didn't spawn. Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 22, 2015 me too 1 Share this post Link to post Share on other sites
0 Wikwoo 0 Report post Posted October 22, 2015 There's no vehicles in Vice City or Hill Valley. Share this post Link to post Share on other sites
0 Carlos85G 22 Report post Posted October 22, 2015 Topics merged. We'll check the issue. 1 Share this post Link to post Share on other sites
0 Dimmoon 0 Report post Posted October 23, 2015 Hi, i dont have traffic at the streets in 0.2f. Is it suppose to be, or what could i do wrong? Already tried to reinstall.. but same problem. Share this post Link to post Share on other sites
0 Mini-Me 24 Report post Posted October 23, 2015 Topics merged. Please check first if there's not already a topic for your issue. I currently have no idea why traffic becomes this sparse, but I'll research a bit. Share this post Link to post Share on other sites
0 ~Leaf~ 111 Report post Posted October 24, 2015 i dont think you want cars going into that small of a space anyways Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 24, 2015 (edited) The noise of cars feels but not seen they. But cars can be seen from Vercelli's mansion when you go on the road disappear. Edited October 24, 2015 by Marty85 Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 26, 2015 (edited) Strangely, for some motive is appeared the traffic but when i went to menu and returned to play he crashed. It did more times then the traffic is disappeared and the game didn't crashed. But however the game crashes often in the other side of map where there is the gas station. Edited October 26, 2015 by Marty85 Share this post Link to post Share on other sites
0 Mini-Me 24 Report post Posted October 26, 2015 i dont think you want cars going into that small of a space anyways It's not just Hill Valley, it's also all of Vice City that sometimes doesn't have a single car on the roads. Share this post Link to post Share on other sites
0 BTTFModMachine 260 Report post Posted October 26, 2015 I also see very less frequently cars out of year on the road. For example, Biff's car in 2015. Share this post Link to post Share on other sites
0 Trainman21 0 Report post Posted October 27, 2015 I had the same issue, however I installed a different Object.dat file in order to fix the Rogers locomotive crash and road traffic appeared. Share this post Link to post Share on other sites
0 DocBrown 0 Report post Posted October 27, 2015 I have the same problem, I´m using GTA Vice City steam edition. Another problem I´ve got is that when loading a new game I have a black screen that stays for around 30 seconds same happens when I travel in time using cutscene mode. Share this post Link to post Share on other sites
0 Mike 214 Report post Posted October 27, 2015 Have you tried it with the revised objects.dat file which was posted up here: http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5735-bttf3-deloreanrogers-locomotive-game-crash/&do=findComment&comment=83736 Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 28, 2015 Here is the correct file. Replace the existing objects.dat file in the data folder, with this one. You will then be able to push the delorean to 88 miles per hour (without crashing) object.dat I have added the file in the data folder but i still do not have traffic. 1 Share this post Link to post Share on other sites
0 Mini-Me 24 Report post Posted October 28, 2015 Because the file is not meant to fix the traffic issue... Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 29, 2015 (edited) I did this: I actually fixed that bug as one of the last minute fixes, however the file was incorrectly included with the auto installer. Either use the manual installer - that version doesn't have the issue - or open the installer with an archiving tool such as 7-Zip and browse into the data folder. You'll find 2 files named objects.dat in there. Extract the larger one of the two into the data folder of the mod: That should fix it. Then i have reinstalled the mod and then i did this: Here is the correct file. Replace the existing objects.dat file in the data folder, with this one. You will then be able to push the delorean to 88 miles per hour (without crashing) object.dat. Now i have the traffic. I don't know why but for now it seems to have worked. Edited October 29, 2015 by Marty85 Share this post Link to post Share on other sites
0 Mike 214 Report post Posted October 29, 2015 I did this: I actually fixed that bug as one of the last minute fixes, however the file was incorrectly included with the auto installer. Either use the manual installer - that version doesn't have the issue - or open the installer with an archiving tool such as 7-Zip and browse into the data folder. You'll find 2 files named objects.dat in there. Extract the larger one of the two into the data folder of the mod: That should fix it. Then i have reinstalled the mod and then i did this: Here is the correct file. Replace the existing objects.dat file in the data folder, with this one. You will then be able to push the delorean to 88 miles per hour (without crashing) object.dat. Now i have the traffic. I don't know why but for now it seems to have worked. That's interesting. Because the file Mini-Me is referencing in that screenshot, and the file I posted up for download are one and the same. Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 29, 2015 Noooo, i have been busted and the traffic is gone . Share this post Link to post Share on other sites
0 Mike 214 Report post Posted October 29, 2015 Noooo, i have been busted and the traffic is gone . But if you start a new game is the traffic back? Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 29, 2015 (edited) At the beginning we see a few cars from Vercetti's mansion then disappeared. Edited October 29, 2015 by Marty85 Share this post Link to post Share on other sites
0 Mike 214 Report post Posted October 29, 2015 Leave it with us, it is on our list of things to fix. Share this post Link to post Share on other sites
0 Marty85 2 Report post Posted October 29, 2015 Ok. Share this post Link to post Share on other sites
0 Mini-Me 24 Report post Posted October 30, 2015 Quick note. It's not related to a code change. For verification I just compared the traffic and vehicle spawn codes between 0.2e and 0.2f. There's not a single change in it. We'll have to locate an issue elsewhere. Share this post Link to post Share on other sites
0 ñlñl 1 Report post Posted October 31, 2015 Quick note. It's not related to a code change. For verification I just compared the traffic and vehicle spawn codes between 0.2e and 0.2f. There's not a single change in it. We'll have to locate an issue elsewhere. The problem is the MAIN.SCM because i change the scm of 0.2f to any of 0.2e and the game have bugs and crashes but the traffic apear 1 Share this post Link to post Share on other sites
No matter what time I travel to, there seems to be no NPC vehicles driving around on the streets.
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