BTTFModMachine 260 Report post Posted December 5, 2012 I am requesting that 0.2e addons could be added into 0.2f. I don't know if it is possible for any of them (except maybe textures and handling), but here's a list of desired addons: KITT (TM or regular) CJ O' Hummer's Improvement Package Trancelikestate's Shonash Ravine Mini-Me's Teleporters Flux Capacitor's No Refill Etc, Etc, Etc.... I would appreciate it if someone would clarify which of these addons would work in 0.2f, or if they need changes. That's all for now. The future is almost upon us! -BTTFModMachine Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 5, 2012 technically all that would be needed would be the code added to the 0.2f main.scm unless those mods where turned into the vc cleo in which case then they could straight ported to 0.2f Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted December 5, 2012 Any will work. 0.2f has different models assigned to different ID #'s. That's all you'd need to change for maps. And of course as Grim mentioned, any neccesary coding changes. Share this post Link to post Share on other sites