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daangelo29

Any idea what mod is this?

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Does anyone of you guys notice which mod this screenshot belongs to?

image_31421.jpg

For those who are wondering, I found this screenshot via Google when I tried Googling a backpack mod for GTA. The link/source of the screenshot suggests it's a mod in GTAGarage. This mod looks interesting, so if only I could find it I could take a look.

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BIG thanks emo. :) Awesome mod. The weapon switching here is much better than the traditional browsing of weapons. Reminds me of the HUD in Prototype.

Now to find the Sam Fisher backpack (unfortunately it's not included in the mod Tactical HUD mod).

Speaking of "You Are Here", I am planning to make a total conversion of my own named "Shattered Colony: San Andreas". It will be like a survival horror/zombie mod, only with some unique real-time strategy-like mechanics. If I have the time, I'd go forward with the plan.

EDIT: I found it! :D

http://www.vol-gta.com/load/personazh_i_pe...sher/49-1-0-332

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No problem at all mate ;)

BTW, great idea of that horror mod. I would love to see that coming :D!

Speaking of which, if you wait like about 4/5 years I'm beable to help you with that but that's: if I get accepted for an international game design study and pass my exam this year. But that's an concern of later issues.

Nice that ya found the Sam Fisher backpack ;) Have fun with that one aswell ;)

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your survival mod should have the zombies break your car and use the mod that makes him go under the hood to fix it XD

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Evil Morning Operator said:
BTW, great idea of that horror mod. I would love to see that coming :D!

It wouldn't be a horror mod. Like the original Shattered Colony game from which this mod will be based on, Shattered Colony: San Andreas will be more like an action/survival/strategical/realistic mod than a horror mod. My target here is to widen the idea of the original game, that is to provide a much different and a bit more realistic zombie ass-kicking experience. It won't be like your ordinary Resident Evil game where a single character can somehow extraordinarily slash through a city of zombies with very few scratches and bruises. The mod will be based from strategy-making and teamwork.

Here's the concept of the total conv.:

SPOILER:

From the start of the game, you are alone fighting hordes, but your physical fitness, great wits and survival instincts allow you to battle them with little problem. But later on you'll realize you can't fight them alone forever, and that's where the so called "Colonies" come in.

Colonies are a group of survivors who work together to provide the best protection and offense for themselves against the zombie horde. Colonies in the mod will work like Gangs in the base game, with the additional use of safehouses and supplies (food and weapons).

The more supplies and allied survivors you have = the better the chance of survival. And the more safehouses you've captured = the wider the "secured territory" for your Colony = more safer places and more survivors to work with you.

Later on, as a stronger and much more united Colony of survivors, you'll all have to devise a plan to get away from the cursed island of San Andreas forever. Either purge the entire island of the zombie scum and capture the entire state of SA as Colonial territory, or capture one of the three airports as territory and escort your Colony out.

Evil Morning Operator said:
Nice that ya found the Sam Fisher backpack ;) Have fun with that one aswell ;)

I'll still need to convert it to a parachute (however the f*ck I'm suppose to do that). But at least I've finally found it lol.

Jen said:
your survival mod should have the zombies break your car and use the mod that makes him go under the hood to fix it XD

Of course lol. It would be pointless if I make a survival/strategical zombie mod where you can easily lock yourself away in some abandoned car in the street and be safe forever. The mod will involve abandoned but usable cars around the streets after the outbreak, but there'll only be there for faster travel. The best and safer way to travel through the state would still be on foot or biking. Also, the synthetic "virus" that would turn the people to zombies is based from a super-soldier formula, so expect some mayhem.

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