tope1983 0 Report post Posted February 27, 2010 I tried to learn some basic coding and modding and used the BTTF:HV mod. Managed to install different cars, changed starting time to noon etc.... I also installed the VC:traffic mod, which let me increase the vehicle and ped spawn range, so that cars wont disappear behind your back when you look around and do not POP-IN, when driving at high speed. Suddenly I recognized something weird. There are some AI drivers, which are turning around corners realistically (I mean the speed) and where it seems that the physics of the car are used. The front wheels are also turned when the AI is turning the steering wheel plus, when braking, the rear lights are flashing red. BUT there exist several (more frequent) drivers, which are turning around corners very unrealistically, the car just magically swips around, there is no physic-model used and the front wheels are fixed. They also do not really brake as there never flashes any rear light red. You can actually see that they are following a path. It differs from time to time but it is not depending on a specific vehicle. Once I met a taxi, which drove realistically, once a Rolls Royce, once a Chevrolet Blazer. Maybe it is coded to some kind of pedestrian? I would like to have all cars driving authentically around corners. Please, maybe someone can help me! Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 27, 2010 depends you might have been seeing the car lod Share this post Link to post Share on other sites
tope1983 0 Report post Posted February 28, 2010 ?? I don' get the point. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted February 28, 2010 The realistic turning only occurs if the ped is on a rush or frightened and trying to get away from someone or something, in other words driving as fast as he/she can, or if he/she was in a slow speed before turning while driving normally. I believe the only way to make the realistic turning possible in normal/slow ped driving is to make the ped drive VERY slow before turning, which I'm not sure of if possible or not via code. Share this post Link to post Share on other sites
tope1983 0 Report post Posted February 28, 2010 (edited) .. Edited February 28, 2010 by tope1983 Share this post Link to post Share on other sites
tope1983 0 Report post Posted February 28, 2010 i thought of that too but when i followed those realistically acting drivers they stopped at red lights or when i blocked the road. Their speed was not higher than the one of the other drivers. i noticed that you can recognize realistically acting drivers by the braking lights (at traffic jams or junctions). but i do not get the point, what defines them or where this is coded. actually i found out that you can provoke real driving AI when you block the street with a car, get out and wait for some time. after a few seconds some drivers will get impatient and drive around the barrier. from that on this particular driver acts realistically. would be nice, if i can code that EVERY driver acts that way. any suggestions? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 its coded inside the exe, not the scm. Share this post Link to post Share on other sites
tope1983 0 Report post Posted March 1, 2010 (edited) inside which exe? the game exe? gta-vc.exe? So is that possible to change or edit? Edited March 1, 2010 by tope1983 Share this post Link to post Share on other sites
Ashley+ 0 Report post Posted March 1, 2010 inside which exe? the game exe? whatcha mean "which" exe theres only one in there lolz Share this post Link to post Share on other sites
tope1983 0 Report post Posted March 1, 2010 uhm.... well yess guess you're right and is there a way to edit the gta-vc.exe? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 1, 2010 not easily. Share this post Link to post Share on other sites
tope1983 0 Report post Posted March 1, 2010 okay.. so i should rather forget my intentions to make the AI drive realistically.... hm... maybe i'll go on to do some modelling... the 1985 McFly home is my personal interest... but thanks for the "help" anyway!! Share this post Link to post Share on other sites