Orgcon 11 Report post Posted March 2, 2010 (edited) 0.75s? Where did you get that, I thought 0.75c2 was the newest!? It was the last one I got before the site closed. @Blue, I put the stripe texture on, because it hides the ugly poly error quite well! Edited March 2, 2010 by Orgcon Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 2, 2010 new site is enbdev.com Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 2, 2010 (edited) Ohhh! Oh, I thought it was the case, 0.75s came out before 0.75c2. Just wasn't sure 0.75c2 Was the last update. Edited March 2, 2010 by Orgcon Share this post Link to post Share on other sites
Mike 214 Report post Posted March 2, 2010 Well, with the stock settings I can confirm it is most definately an effects killer for ATI users. Has anyone tweaked the settings on their copy? By default it's that blurred at speed I can't see s**t. Oh, and I'm using v0075c2 if that makes any difference. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 2, 2010 I have, I turned the bloom and reflections down too. Although the reflections are still a bit silly. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 2, 2010 i turned reflections off. Stainless steel ain't that shiny. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 2, 2010 I think its just the Chrome settings that you should put to 0. Stainless steel does reflect a little bit, just not to that effect. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 2, 2010 which i said. Its not that shiny as enb. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 8, 2010 Sad news Blue, your method of putting the ENB library through the ASI loader makes 'salimits.ini' redundant for some mind boggling reason. All the draw distances for all the vehicles and not-static/SCM placed objects are reduced to less than 300 units which sucks! (you can't see things unless your standing right next to them, and cars appear out of nowhere right infront of you. I'd forgotten how awful the factory settings were!). If anyone could find a way to get salimits.ini to work with ENB I would be very happy. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 8, 2010 it does work though. Without it, you can't load the game because of the overflow of models. Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted March 12, 2010 http://i301.photobucket.com/albums/nn70/orgcon/paradox.jpg Would it be possible for me to get this DeLo model with the stripe? Looks nifty. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 12, 2010 Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted March 13, 2010 =not helping. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted March 13, 2010 No seriously, you can get it with Google (and TXD Workshop). Google for the stock DeLorean with the stripe, then just edit the mod's DeLorean's texture and put in the stock DeLorean's stripe. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 23, 2010 Sad news Blue, your method of putting the ENB library through the ASI loader makes 'salimits.ini' redundant for some mind boggling reason. All the draw distances for all the vehicles and not-static/SCM placed objects are reduced to less than 300 units which sucks! (you can't see things unless your standing right next to them, and cars appear out of nowhere right infront of you. I'd forgotten how awful the factory settings were!). If anyone could find a way to get salimits.ini to work with ENB I would be very happy. I figured out why it wasn't working! You're using the 'd3d9.dll' for Limit Adjuster 7.5, whereas I was using the 'd3d9.dll' for Limit Adjuster Alpha 8 (Alpha9) Limit Adjuster 8/(9) has LOD distance adjustment, Limit Adjuster 7.5 doesn't. The d3d9.dll for alpha 8/(9) LA doesn't allow the saloader to load the ENBseries d3d9.dll, whereas the 7.5 one does annoyingly! I could kill *HULK SMASH!!!!* I want to use Limit Adjuster 8/9 (cause it has LOD adjustment) and I also want to use the latest ENB. I've tried and exhausted every posible combination, does anyone know how to get these to work together? Asking on GTAF is useless! Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 24, 2010 find the people who create it and make them impotent Share this post Link to post Share on other sites
The Doctor 2 Report post Posted March 24, 2010 Has anyone tried this for the Knight Rider mod? I have been but it's not working. Share this post Link to post Share on other sites