bluespace88 9 Report post Posted September 4, 2009 and if you want a daytime shot Share this post Link to post Share on other sites
hscitpe 6 Report post Posted September 4, 2009 lookin snazzy Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 really hate objects at night that I don't want to glow though. Oh well. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 You are a god. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 ok, done with the realignment. guess animating the wormhole is next. If the effects don't loop, then I'll Stick with the 80 mph. If it does loop, then its going to start 88 mph and time travel like a second later if it doesn't lose speed. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 and the lights at the side of the green ones? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 what, you want those too? Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 like a light mod Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 i know it can be done through the car model itself. Didn't do it for the wheel lights or green lights since those animate, but I'll just attach it to the wheel lights until I figure out how. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 could yuo make a light mod too for the flux capacitor? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted September 4, 2009 Neat. No offense GTASA team, but this is a bit better. And there goes the neon glows thing. I suggested this a while back in the VC or SA thread. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 I like the neon. It woudn't work well in VC, but it does in SA since it has the attach_object_to_car opcode. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 i'm going to leave interior lights alone for now. I'd rather do them through the car model rather then objects. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 Ok. and are you going to do the same light mod for Rear and Front lights? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted September 4, 2009 I like the neon. So you're going for the neon lights still, or the 0.2c one? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 Same as interior. As I said, the only reason I made the wheel lights and green lights objects is because they are animated. The other ones aren't, and I'm not going to make the flux capacitor flux. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 So you're going for the neon lights still, or the 0.2c one? what 0.2c one? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted September 4, 2009 I meant the VC one -- changing the texture of the coils to blue, or whatever 0.2c does to make 'em blue -- whereas in the neon lights it's the same but with coronas like you said in the VC or SA thread. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 I'm not going to make the flux capacitor flux. So what will make the time travel possible Share this post Link to post Share on other sites
Dragon King 15 Report post Posted September 4, 2009 Um if I can make a suggestion since you know your way around 3ds MAX. Um can you add the second headlights? It's possible if you add a headlights2 dummy. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 I think is possible but just for SA. i guess Share this post Link to post Share on other sites
daangelo29 5 Report post Posted September 4, 2009 since it has the attach_object_to_car opcode. Never knew that. So when it lags, it doesn't "get left behind" like the glow- and particle-based effects in VC, right? Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 I want to try make all light mod of the delorean. the attach opcode. is for don´t move at all. right? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 @Angeloelbiz24 I'm going to keep the VC one the way it is. 0.2c way is bad idea, as is the neon since it lacks the attach opcode. And yes, it'll never lag in SA. @DK Possible, but I'd like to get some other stuff working @Mr. Fusion All in due time. I may look like I'm churning out updates every 5 minutes, but its not like i'll finish this thing in a day, lol. You can do attach if you want, I just don't know the limit on how many you can attach. Here's those exterior lights. I'm done with lighting for now, I'm moving on to the wormhole (and figuring out how to create animating particles) And I just remembered that I limited the life of the wormhole particle, so it can't animate to expand.... Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 i think the wheels are too Bright Share this post Link to post Share on other sites