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I have 2 questions:

1)What is the code to change the number of plutonium you steal from Lybians?

2)How can i change the date when i use "New game"? ex: instead of 2008 i want in 1985

Edited by BTTF HV Series leader

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First off you want to hit CONT>F and type in :GET to take you to the Libyan code. Now this part is the part you want

:GET

thread 'GET' 



:GET_10

wait 10 

if 

   Player.Defined($PLAYER_CHAR)

else_jump @GET_10 

if 

  $PLUTONIUM_CONTROL == 1 // integer values 

else_jump @GET_10 

if 

00F5:   player $PLAYER_CHAR 1 -1300.5 173.85 11.45 radius 1.0 1.0 2.0 

else_jump @GET_10 

Marker.Disable($LOC1)

018C: play_sound 1 at 0.0 0.0 0.0 

04F7: status_text $PLUTONIUM 0 line 2 'PLUTO'  // Plutonium: 

$PLUTONIUM = 6 // integer values 

wait 3000 



Ok now this line is the control line. 
$PLUTONIUM = 6 // integer values
 change that 6 to whatever you want. Now if yours looks different (as in it doesn't say $PLUTONIUM) then above the "wait 3000" should be like $then a number = 6 // integer values  but still it's the six. 



Also, if you don't want to deal with those douche bags, you can change a code and set the starting plutonium number. Push CONT>F and paste this 
$MODE = 0 // integer values
and right below it should say
$PLUTONIUM = 0 // integer values
change that 0 to whatever. I set mine at 100. As for changing the starting year push CONT>F and type in 2008. You're gonna find
$CYEAR = 2008 // integer values 

$CMONTH = 10 // integer values 

$CDAYT = 2 // integer values 

$CDAYO = 6 // integer values
That 2008 is the year, the 10 is the month, the 2 is the first part of the day, and the 6 is the second part, and you can change them to whatever you want. It would go like this. Let's say you want to make the starting date October 21 2015 you put this in
$CYEAR = 2015 // integer values 

$CMONTH = 10 // integer values 

$CDAYT = 2 // integer values 

$CDAYO = 1 // integer values
and to change the starting time push CONT>F then MAIN and you'll find this.
thread 'MAIN' 

fade 0 0 

042C: set_total_missions_to 88 

030D: set_total_mission_points_to 154 

030C: set_mission_points += 154 

01F0: set_max_wanted_level_to 6 

set_wb_check_to 0 

00C0: set_current_time 15 0
The last line is the time. It's set in Military time. The 15 is the hour and the 0 is the minute. So if you want it to be 4:29 PM to correspond with the October 21 2015 date, punch in
00C0: set_current_time 16 29

And there you go. If you have any problems let me know.

Edited by hscitpe

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Thanks everything works great, but i have another question:

I know how to make add controllable players in game but how can i make them frozen or/and atleast spawn them when i want ingame?

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Guest Rave
Thanks everything works great, but i have another question:

I know how to make add controllable players in game but how can i make them frozen or/and atleast spawn them when i want ingame?

look for the line that creates your player and paste it underneath again so theres 2 of you

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look for the line that creates your player and paste it underneath again so theres 2 of you

I made this but how i make one frozen and 1 controllable?

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Guest Rave
I made this but how i make one frozen and 1 controllable?

you should look around in the scm for a make player controllable = false line and place that under the line that is frozen you will see something in blue on the beginning of your cloned charactor like $csplayer change that to like $csplayer2 and do the same with the frozen line

you can most likely find the freze line in the refueling lines

Edited by Rave

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you should look around in the scm for a make player controllable = false line and place that under the line that is frozen you will see something in blue on the beginning of your cloned charactor like $csplayer change that to like $csplayer2 and do the same with the frozen line

you can most likely find the freze line in the refueling lines

Why can you guys post what to and where to add? It is related with this?:

$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Can you what to add where to add? example:
$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Then add this:
$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)
Now it should look like this:
$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

And you have 2 controllable players.

Edited by BTTF HV Series leader

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Guest Rave

well since i no longer have vice city on this computer i can sum it up so codes will have to be fixed

$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
should look like this
$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_CHAR2 = Player.Create(#NULL, -304.5, -561.1, 14.0)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

make $PLAYER_CHAR2 controllable = false

try it and tell me

Edited by Rave

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It won't work: the "make" from there gives error i deleted it at it wont work...

My code looks like this

$PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0)

$player2 = Player.Create(#NULL, -304.5, -561.1, 14.0)

$player2 controllable = false

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

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Anyway you can forget the last question but i need a new answer:

1)I downloaded Del's bananas... i need help with the installation/handling/adding kitt's weapons to bananas

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