♠Grim♂ Reaper 1666◙ 17 Report post Posted June 20, 2009 how could i make the dmc 13 not need to refill mr fusion after every time travel? (maybe make it every 5) Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted June 20, 2009 This controls wether the DeLorean should be auto-refueled in The Ride. :TIME_19748 $SET_TIME = 0 // integer values $INST_TRAVEL = 0 // integer values 043C: set_game_sounds_disable_on_fade 1 if and not Car.Model(0@) == #BUS not Car.Model(0@) == #MAVERICK else_jump @TIME_19828 if $RIDE_MISSION == 1 // integer values else_jump @TIME_19828 15@ += 10000000 // integer values jump @TIME_19828 You will need to place a global var in there (you're out of locals) that counts up when you timetravel with the DMC-13 and if it is under 6 it adds these 10000000 to 15@. Then grab the code where the DeLorean gets refueled (search for a text draw empty, it is close to there) and add something in there that sets your global back to zero. BUT since you are using a global, this will affect all DMC-13 TMs! So if you refuel TM1, refuel TM2, do 4 travels with TM1, you will only be able to do an other travel with both of them! Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted June 21, 2009 i only plan on having 1 haldel 13 around anyway (well keep an extra in the garage for emrgencies) Share this post Link to post Share on other sites