TWG 0 Report post Posted January 21, 2009 Ok, so here we go. I opened the main.scm.... Did a Ctrl F search for R1, and all i got was...... $R1 = 11 // integer values $G1 = 213 // integer values $B1 = 0 // integer values $R2 = 11 // integer values $G2 = 213 // integer values $B2 = 0 // integer values Those are my changed values, to a sort of an emerald green. ANYWAY, thats all i got for RGB wise, and when i looked in the other topic, it seemed to me that what oyu had to change was those variables and your coils would change. If I'm wrong here (which i probably am) someone tell me the correct thing to do, please. Thanks! Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 21, 2009 (edited) search for: :TIME_2828 Edited January 21, 2009 by edfake Share this post Link to post Share on other sites
TWG 0 Report post Posted January 21, 2009 yea, i failboated XP. I ended up changing the Flying Del's headlights and brake lights, the time train's flux glow, the time train's headlights and STILL didn't get the coils right. XP. Ok ill do what edfake said. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 21, 2009 some at the top $R1 = 64 // integer values $G1 = 128 // integer values $B1 = 255 // integer values $R2 = 64 // integer values $G2 = 128 // integer values $B2 = 255 // integer values $TR = 145 // integer values $TG = 135 // integer values $TB = 235 // integer values $04R = 50 // integer values $04G = 75 // integer values $04B = 150 // integer values then this bunch near where ed says :Coil2 02E3: 1@ = car 0@ speed 0209: $RAND = random_int 0 3 if or not Car.Model(0@) == #BANSHEE 1@ > 37.0 // floating-point values $RAND == 0 // integer values jf @Coil2A $R1 = 64 // integer values $G1 = 128 // integer values $B1 = 255 // integer values $R2 = 64 // integer values $G2 = 128 // integer values $B2 = 255 // integer values jump @Coil2D :Coil2A if $RAND == 1 // integer values jf @Coil2B $R1 = 64 // integer values $G1 = 128 // integer values $B1 = 255 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values jump @Coil2D :Coil2B $R1 = 1 // integer values $G1 = 1 // integer values $B1 = 1 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 21, 2009 no, sorry blue, its not called coil anymore. its: :TIME_2828 02E3: 1@ = car 0@ speed 0209: $RAND = random_int 0 3 if or not Car.Model(0@) == #BANSHEE 1@ > 47.0 // floating-point values $RAND == 0 // integer values else_jump @TIME_2934 $R1 = 64 // integer values $G1 = 128 // integer values $B1 = 255 // integer values $R2 = 64 // integer values $G2 = 128 // integer values $B2 = 255 // integer values jump @TIME_3045 :TIME_2934 if $RAND == 1 // integer values else_jump @TIME_3003 $R1 = 64 // integer values $G1 = 128 // integer values $B1 = 255 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values jump @TIME_3045 :TIME_3003 $R1 = 1 // integer values $G1 = 1 // integer values $B1 = 1 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 21, 2009 i'm not that dumb >.< i just don't want to download 0.2e and open it. Thats why I said where you said it was <.< i'm just showing what it looks like label names not withstanding. Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 21, 2009 i'm not that dumb >.< i just don't want to download 0.2e and open it. Thats why I said where you said it was <.< i'm just showing what it looks like label names not withstanding. oh, sorry Share this post Link to post Share on other sites
TWG 0 Report post Posted January 21, 2009 (edited) kept the same as up top, edited the values that were up here. TIME_2828 02E3: 1@ = car 0@ speed 0209: $RAND = random_int 0 3 if or not Car.Model(0@) == #BANSHEE 1@ > 47.0 // floating-point values $RAND == 0 // integer values else_jump @TIME_2934 $R1 = 11 // integer values $G1 = 213 // integer values $B1 = 0 // integer values $R2 = 11 // integer values $G2 = 213 // integer values $B2 = 0 // integer values jump @TIME_3045 :TIME_2934 if $RAND == 1 // integer values else_jump @TIME_3003 $R1 = 11 // integer values $G1 = 213 // integer values $B1 = 0 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values jump @TIME_3045 :TIME_3003 $R1 = 1 // integer values $G1 = 1 // integer values $B1 = 1 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values :TIME_3045 if Car.Model(0@) == #BANSHEE else_jump @TIME_3850 gosub @TIME_12347 1@ += 2.05 // floating-point values 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 gosub @TIME_12347 1@ += 2.25 // floating-point values 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 gosub @TIME_12347 1@ += 2.45 // floating-point values 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.8 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.6 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.4 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.2 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.0 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.2 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.4 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.6 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.8 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 jump @TIME_5434 something else i need to edit im guessing? Somewhere? Edited January 21, 2009 by TWG Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 21, 2009 nope Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 21, 2009 or the newest amin.scm for reference purposes? Share this post Link to post Share on other sites
Ziero 4 Report post Posted January 22, 2009 Thanks ed, you were correct once again. Keep up the coding! If only I knew how to do the "Rainbow" coils I've seen before... Looks like I'm off to play with the scm again, muhahaha! Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 22, 2009 it would be a random number opcode with the colours of a rainbow set to randomise Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 22, 2009 instead of assigning the variables as colors, just give it plain old numbers. For each and every corona. Like for a two police type coronas 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.8 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB 255 0 0 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.6 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB 0 0 255 the first one will be red, the second blue. Share this post Link to post Share on other sites