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Found 8 results

  1. The last version of BTTF HV (0.2f with update 01) has various bugs and some things was removed from previous version. I want to fix it but I need help with the code: -1. It's impossible to load a savegame from the menu (only after start new game). -2. Time travel with remote control don't show the display with the date (I don't know what's the line that fails). -3. DMC-13 anymore can convert (I supposed it's complicated ti fix it). -4. The Ride Mission and Tutorial was removed (It's not a priority). -5. In previous versions Hill Valley was bigger (car park for example), but I know that that is in progress for next update. -6. Nth Dimension (with damaged DeLorean). Until now I only can recover Kitt from 0.2d, but I can't change Shift + C to call it. (Insert Kitt isn't the problem to load savegames, that happpens also with original code). P.D. Sorry for my english, I'm Spanish P.D.2 I use Sanny Builder to edit and compile main.scm that provided in gamescript in Update01.
  2. Jesus it's been quite a while since I've been here. So to start this off I will post the potential bugs I found...now I don't know if they are bugs but to me they are! 1. Cars driving through hill valley during the night of the thunderstorm.... it's horrible but that's not the bug, so I travelled to nov 12 1955 10:03pm and the alarm clock went off.... good but I failed because of the cars... however when I time travelled back to 10:03pm the alarm clock did NOT go off and thus I missed the opportunity to do the event. 2. When the flying delorean is struck by lightning and going from flying to car... I can't move the delorean during the animation cycle.....which caused me to plummet into the ocean to my death. 3. The rogers locomotive floats at it's spawn point after pushing the delorean to 88mph 4. This one might not be a bug but......I wasn't able to make the DMC13 time machine.... was it removed ? I don't recall if it was removed in base 0.2f 5. certain cars are missing their wheels until they're really far away where they look complete also I've got a lot of issues trying to get the dev builds to run like after installing the game would boot to black screen and soft lock my PC forcing me to reboot so to even get this stream done I had to use the manual installer. Anyway I'll be covering the mod more in the future when I can get the dev builds running xD, take care! full stream can be found here: if you spot anything I might of missed....then it's a good job I stream
  3. I Got many errors when playing the Mod, for unknown reasons, here's the reports: 1st Error = Loading a Save File Exception: c0000005 Address: 0046352f 2nd Error = Flying the BTTF2 Delorean Exception: c0000005 Address: 005c2d01 3rd Error = Exploring Around Exception: c0000005 Address: 0059ef21 could you help me?
  4. Having tried to install the 0.2f version of the mod twice using the auto installer, and once using the manual installer, I can't seem to turn the time circuits on. Each time, I've spawned as Marty on Starfish Island (near the big Vercetti mansion), and there's a DeLorean parked at the front of the mansion. I can get into this and drive it normally, and a speedo appears, but pressing '+' doesn't do anything. I've tried pressing both '+' keys several times, but to no avail. Have I done something wrong? The auto installer wanted its own directory, but the manual one wanted to go directly into my VC folder.
  5. Hello. yesterday i install a fresh copy of gta vice city ( retail dvd version ) and then install the mod 0.2F and the patch i have no errors whit the instalations, but game wont start the game opens and show rockstar logo intro, but then show error (unleaded exeption) and closes. i try a rip version but same error any idea? tanks! pd: im spanish and bad english writer
  6. Ok so have loved this mod for many years. Was wondering if there is a way to get this mod working WITH Vice Cry, as I want the updated graphics of that mod, but with the benefits of this mod as well. However after installing the game crashes on the loading screen, hanging at "loading collisions" is there a way to fix this to make these two mods work together. Any help would be greatly appreciated. Keep up the good work mod team.
  7. alright I thought I'd showcase in a video some of the best features of 0.2f. there are bugs like time traveling by pushing the delorean to 88MPH while using cutscene time travel hill valley looked buggy when I was driving up to it, the models had no back to them at the start of hill valley trying to add the hook to the BTTF1 delorean crashes the game the game randomly crashes while in docs truck at the airport and also once or twice the game has crashed while getting into the time train its all unhandled exeption errors. if I find more crashes and when they happen I'll add them here
  8. I recently Downloaded the steam version of GTA vice city, I installed the Auto installer for Hillvalley 0.2f_R1. I replaced the exe of vice city with "gta-vc.eXe". V1.1 Game wouldn't run at first so I used 3D Analyzer V2.36, which ran the game no problem in window mode. I got in converted the delorean and tried to figure out the time circuits I am so use to the capslock + click method. And the numLK on my laptop qwerty keyboard was working none of the 100 combinations would work and even tried changing the Submission keys with no avail. Also ran the mod from the hillvalley folder in C:/programs also unable to initiate time circuits. Currently running on windows 8.1 pro x64. Every thing works smoothly no cars but. Everything works but the time circuits, kinda a bummer.