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Everything posted by Carlos_McFly
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Carlos McFly's Coding Practices and Mods for BTTF
Carlos_McFly replied to Carlos_McFly's topic in Other GTA Mods
Thanks for the suggestion Blue. -
Carlos McFly's Coding Practices and Mods for BTTF
Carlos_McFly replied to Carlos_McFly's topic in Other GTA Mods
No, it's random -
Carlos McFly's Coding Practices and Mods for BTTF
Carlos_McFly replied to Carlos_McFly's topic in Other GTA Mods
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What the hell was going on there???
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when i clicked on the link and looked for the screen i loled a lot lol
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Carlos McFly's Coding Practices and Mods for BTTF
Carlos_McFly replied to Carlos_McFly's topic in Other GTA Mods
But this spawning mode is with the purpose of see the time machines in its time periods, like in the three movies -
Carlos McFly's Coding Practices and Mods for BTTF
Carlos_McFly replied to Carlos_McFly's topic in Other GTA Mods
Somebody else want tell me a suggestion? I'm searching for other possible sounds. -
Carlos McFly's Coding Practices and Mods for BTTF
Carlos_McFly replied to Carlos_McFly's topic in Other GTA Mods
Used sounds: Parked: BTTF 2 (when Doc leaves Marty in his house in 1985A) Acceleration: BTTF 1 (The first experiment) Deceleration: BTTF 1 (when Marty is back to 1985) -
Back to the Future action figures in the works.
Carlos_McFly replied to SCULLY's topic in Back to the Future Discussion
i only want the 4 toy deloreans -
And now is time of my desktop. It's modest and simple
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poor bumblebee
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NOTE: You need the full Hill Valley map for 0.2e and Shonash Ravine Add-on With this mod you can spawn: -BTTF 2 De Lorean beetween Blast from the Past Shop and Texaco in 2015 -BTTF 2 De Lorean near Vercetti Mansion in 1985 -BTTF 3 Rail Road De Lorean at Shonash Ravine in 1885 -BTTF 3 Time Train behind RR Delorean at Shonash Ravine in 1885 -BTTF 3 White wheels De Lorean at the Indians Auto Cinema in 1955 -BTTF 1 De Lorean next to Sunshine Autos Garage in 1955 for the Clock Tower run if you want do the mission (NOTE: you need enter in the garage and choose BTTF1 Del w/hook) Copy and paste this below create_thread @BTTF3 create_thread @TIMESP create_thread @RAILR create_thread @INDIANS create_thread @CLOCKT Now in: :TRAIN_10 wait 100 if Player.Defined($PLAYER_CHAR) else_jump @TRAIN_10 if and $TRAIN_CREATE == 0 // integer values $CYEAR >= 1855 // integer values else_jump @TRAIN_10 Model.Load(#BUS) change: $CYEAR >= 1855 to: $CYEAR <= 1885 After that, in: :TRAIN_61 copy and paste this replacing the old coordinates and train angle: $TRAIN = Car.Create(#BUS, -456.0557, 35.2999, 101.09) Car.Angle($TRAIN) = 180.0 Copy and paste this before //-----------------------Mission 0---------------------- :TIMESP thread 'TIMESP' :TIMESP_0 Model.Load(#DELUXO) 038B: load_requested_models :TIMESP_1 wait 0 if $CYEAR == 1985 else_jump @TIMESP_1 $TM = Car.Create(#DELUXO, -348.7262, -525.475, 12.7617) create_thread @TIME $TM 0 0 0 0 0 0 0 0 0 0 0 11121955 102200 10261985 10012000 // :TIMESP_2 wait 0 if $CYEAR == 2015 else_jump @TIMESP_2 $TM2 = Car.Create(#DELUXO, -1537.7415, 830.0741, 14.9651) Car.Angle($TM2) = 0.0 create_thread @TIME $TM2 0 0 0 0 0 0 0 0 0 0 0 10212015 101629 10261985 10103400 :TIMESP_3 wait 0 if not $CYEAR == 2015 else_jump @TIMESP_3 Car.Destroy($TM2) jump @TIMESP_0 :RAILR thread 'RAILR' :RAILR_0 Model.Load(#BAGGAGE) 038B: load_requested_models :RAILR_1 wait 0 if $CYEAR == 1885 else_jump @RAILR_1 $RAIL = Car.Create(#BAGGAGE, -456.0557, 19.2999, 101.09) Car.Angle($RAIL) = 180.0 create_thread @TIME $RAIL 0 0 0 0 0 0 0 0 0 0 0 10271985 101100 11161955 10112900 :RAILR_2 wait 0 if not $CYEAR == 1885 else_jump @RAILR_2 Car.Destroy($RAIL) jump @RAILR_0 :INDIANS thread 'INDIANS' :INDIANS_0 Model.Load(#BANSHEE) 038B: load_requested_models :INDIANS_1 wait 0 if $CYEAR == 1955 else_jump @INDIANS_1 $IND = Car.Create(#BANSHEE, -1796.9535, 1046.4332, 8.9328) Car.Angle($IND) = 10.0 create_thread @TIME $IND 0 0 0 0 0 0 0 0 0 0 0 09021885 100800 11121955 10215300 :INDIANS_2 wait 0 if not $CYEAR == 1955 else_jump @INDIANS_2 Car.Destroy($IND) jump @INDIANS_0 :CLOCKTO thread 'CLOCKTO' :CLOCKTO_0 Model.Load(#INFERNUS) 038B: load_requested_models :CLOCKTO_1 wait 0 if $CYEAR == 1955 else_jump @CLOCKTO_1 $HK = Car.Create(#INFERNUS, -971.8285, -827.6772, 6.8009) Car.Angle($HK) = 270.0 create_thread @TIME $HK 0 0 0 0 0 0 0 0 0 0 0 10261985 100124 10261985 10013500 :CLOCKTO_2 wait 0 if not $CYEAR == 1955 else_jump @CLOCKTO_2 Car.Destroy($HK) jump @CLOCKTO_0 And that's it
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Finally, Marty fad arrives here
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Purple smoke after sparks flashes
Carlos_McFly replied to Carlos_McFly's topic in Vice City Feature Requests
when I'm using CamHack = Usually -
This is a suggestion, in the Del's flux dispersal, after sparks flashes, they leaves purple smoke, like this... <----purple smoke Can this be added?
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Back to the Future' EW.com Reunion 2010
Carlos_McFly replied to Doc-Holliday-'s topic in Back to the Future Discussion
whoa this is heavy! -
why didn't he spawn a De Lorean TM???
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BTTF 3 Delorean Flux Disporsal at
Carlos_McFly replied to TheCoolest2's topic in Vice City Feature Requests
That's because the repaired time circuits, i think -
BTTF 3 Delorean Flux Disporsal at
Carlos_McFly replied to TheCoolest2's topic in Vice City Feature Requests
As the guy who created the video said: It's a GOOF. I think the dispersal flux may start after 80 mph, as in the final time travel when Marty gets back to 1985. -
Michael J. Fox as Marty McFly once more
Carlos_McFly replied to bluespace88's topic in Back to the Future Discussion
Excellent -
I never seen an UFO, but until someone put a real alien in my face, I will believe that aliens exists.