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Carlos_McFly

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Everything posted by Carlos_McFly

  1. What the hell was going on there???
  2. when i clicked on the link and looked for the screen i loled a lot lol
  3. But this spawning mode is with the purpose of see the time machines in its time periods, like in the three movies
  4. Somebody else want tell me a suggestion? I'm searching for other possible sounds.
  5. Used sounds: Parked: BTTF 2 (when Doc leaves Marty in his house in 1985A) Acceleration: BTTF 1 (The first experiment) Deceleration: BTTF 1 (when Marty is back to 1985)
  6. October 26, 2010 01:24 am in Ukraine, LoL

  7. And now is time of my desktop. It's modest and simple
  8. NOTE: You need the full Hill Valley map for 0.2e and Shonash Ravine Add-on With this mod you can spawn: -BTTF 2 De Lorean beetween Blast from the Past Shop and Texaco in 2015 -BTTF 2 De Lorean near Vercetti Mansion in 1985 -BTTF 3 Rail Road De Lorean at Shonash Ravine in 1885 -BTTF 3 Time Train behind RR Delorean at Shonash Ravine in 1885 -BTTF 3 White wheels De Lorean at the Indians Auto Cinema in 1955 -BTTF 1 De Lorean next to Sunshine Autos Garage in 1955 for the Clock Tower run if you want do the mission (NOTE: you need enter in the garage and choose BTTF1 Del w/hook) Copy and paste this below create_thread @BTTF3 create_thread @TIMESP create_thread @RAILR create_thread @INDIANS create_thread @CLOCKT Now in: :TRAIN_10 wait 100 if Player.Defined($PLAYER_CHAR) else_jump @TRAIN_10 if and $TRAIN_CREATE == 0 // integer values $CYEAR >= 1855 // integer values else_jump @TRAIN_10 Model.Load(#BUS) change: $CYEAR >= 1855 to: $CYEAR <= 1885 After that, in: :TRAIN_61 copy and paste this replacing the old coordinates and train angle: $TRAIN = Car.Create(#BUS, -456.0557, 35.2999, 101.09) Car.Angle($TRAIN) = 180.0 Copy and paste this before //-----------------------Mission 0---------------------- :TIMESP thread 'TIMESP' :TIMESP_0 Model.Load(#DELUXO) 038B: load_requested_models :TIMESP_1 wait 0 if $CYEAR == 1985 else_jump @TIMESP_1 $TM = Car.Create(#DELUXO, -348.7262, -525.475, 12.7617) create_thread @TIME $TM 0 0 0 0 0 0 0 0 0 0 0 11121955 102200 10261985 10012000 // :TIMESP_2 wait 0 if $CYEAR == 2015 else_jump @TIMESP_2 $TM2 = Car.Create(#DELUXO, -1537.7415, 830.0741, 14.9651) Car.Angle($TM2) = 0.0 create_thread @TIME $TM2 0 0 0 0 0 0 0 0 0 0 0 10212015 101629 10261985 10103400 :TIMESP_3 wait 0 if not $CYEAR == 2015 else_jump @TIMESP_3 Car.Destroy($TM2) jump @TIMESP_0 :RAILR thread 'RAILR' :RAILR_0 Model.Load(#BAGGAGE) 038B: load_requested_models :RAILR_1 wait 0 if $CYEAR == 1885 else_jump @RAILR_1 $RAIL = Car.Create(#BAGGAGE, -456.0557, 19.2999, 101.09) Car.Angle($RAIL) = 180.0 create_thread @TIME $RAIL 0 0 0 0 0 0 0 0 0 0 0 10271985 101100 11161955 10112900 :RAILR_2 wait 0 if not $CYEAR == 1885 else_jump @RAILR_2 Car.Destroy($RAIL) jump @RAILR_0 :INDIANS thread 'INDIANS' :INDIANS_0 Model.Load(#BANSHEE) 038B: load_requested_models :INDIANS_1 wait 0 if $CYEAR == 1955 else_jump @INDIANS_1 $IND = Car.Create(#BANSHEE, -1796.9535, 1046.4332, 8.9328) Car.Angle($IND) = 10.0 create_thread @TIME $IND 0 0 0 0 0 0 0 0 0 0 0 09021885 100800 11121955 10215300 :INDIANS_2 wait 0 if not $CYEAR == 1955 else_jump @INDIANS_2 Car.Destroy($IND) jump @INDIANS_0 :CLOCKTO thread 'CLOCKTO' :CLOCKTO_0 Model.Load(#INFERNUS) 038B: load_requested_models :CLOCKTO_1 wait 0 if $CYEAR == 1955 else_jump @CLOCKTO_1 $HK = Car.Create(#INFERNUS, -971.8285, -827.6772, 6.8009) Car.Angle($HK) = 270.0 create_thread @TIME $HK 0 0 0 0 0 0 0 0 0 0 0 10261985 100124 10261985 10013500 :CLOCKTO_2 wait 0 if not $CYEAR == 1955 else_jump @CLOCKTO_2 Car.Destroy($HK) jump @CLOCKTO_0 And that's it
  9. Finally, Marty fad arrives here
  10. This is a suggestion, in the Del's flux dispersal, after sparks flashes, they leaves purple smoke, like this... <----purple smoke Can this be added?
  11. That's because the repaired time circuits, i think
  12. As the guy who created the video said: It's a GOOF. I think the dispersal flux may start after 80 mph, as in the final time travel when Marty gets back to 1985.
  13. I never seen an UFO, but until someone put a real alien in my face, I will believe that aliens exists.