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TranceLikeState

Mod Team
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Everything posted by TranceLikeState

  1. yeah the headlights and tail lights would be done through the model mesh huh?
  2. maybe its just that the wheels themselves are so bright its hard to see them. i just like the way the delorean looks in a cutscene time travel on re entry with the headlights and tail lights.
  3. i saw something about this somewhere but for my life cant re-find it, but has there been any progress toward the headlights tail lights and wheel lights at night while flying?
  4. its been runnin pretty smooth forme lately actually but eventually i get this: or as i've said sometimes the game just closes.
  5. that'd be sweet. it makes me super excited and hope that the SA version gets even more stable on ver. 2. I still experience frequent crashes. so many it makes 0.2e look like a smooth flowing mod, bug free.
  6. even if you dont get one it totally pwns VC.
  7. WOW!!!!!!!! its like it was meant to be!!!
  8. i hope your not referring to me as we have been over this already.
  9. yeah, and it was on tracks. the rogers looks awesome of course. maybe your missing my point. thats ok, whatev
  10. no, but usually teaser is teasing you about something to come. no one said you had to show that particular feature, it could have been another.
  11. i think its just that vid that got everyone thinking there would be. i guess in the future maybe only show things that will be included?
  12. yeah, i was never in it ever as far as modding it. i'm a san andreas guy, but i'm sure theyre not too diff. was just wondering the focus of 0.2f, beyond the 55 map.
  13. of course it is. but what are the new features of the clock tower? are u really concentrating on that?
  14. guys, we need/want train tracks. even if its just a fan made add on, i think it'd be sweet. ok, so o.2f has the rogers locomotive, but no track? whats the idea for the train then? ur focusing on 1955 so theyre irrelevant? just seems weird to have the locomotive and no tracks. sorry, not ment to sound flamey at all So, if there was tracks, would there be extra code necessary to make the train run on the track obviously?
  15. good call. where should i put the tracks?
  16. i was just thinking a loop would be a little boring but maybe not. i'm not sure about the scale though. wouldnt want em to be too big or small.
  17. so i had it right the first time
  18. ok, i assume u'd need 2 models, 1 for strait track and 1 slightly curved. i can make em, and place them if i have too. or would u like to place them? perhaps i could just even try to port them over from SA to vice city. edit: maybe 3 models? strait, right, and left?
  19. Thanks pal, it does mean a lot.

  20. i can totally woop some up if u guys like
  21. sweet, i like that vid of the delorean in SA with the correct sounds. now it just needs lights at night while flying. also, i am still having crashing issues, better with the stripped scm but guranteed to crash eventually. its a weird crash too, the game just closes.
  22. looks awesome of course. with every new feature added it gets even more exciting
  23. no train tracks? hm, they were in that video yes? i recommend susatut, sketch up to san andreas tutorial.