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Bttf99

i have aw problem with my map of hv in gta sa HELP

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this is my ide:

#Item Definition File created by MapEditor

objs

18642, clock1955, 1955ct, 299, 0

18649, LOD_clock, LOD_clock, 2500, 0

end

tobj

end

2dfx

end

this is my IPL:

#Item Placement File created by MEd

inst

18642, clock1955, 0, 974.883, 1242.98, 20, 0, 0, 0.688354110522, 0.725374812443, 1721

18649, LOD_clock, 0, 974.583, 1251.98, 9.75156, 0, 0, 0.999999999999, 1.32679489668e-06, -1

end

this is the crash when the game loading:

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0

Last File Loaded: DATA\MAPS\hill_valley.IPL

Last Library Loaded:

Error: Unknown

Assembly Info:

Exception At Address: 0x005B5209

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x0E730020 EBX: 0x00000000

ECX: 0x00000000 EDX: 0x00000000

ESI: 0x00000002 EDI: 0x00000000

EBP: 0x72C82DC0 ESP: 0x0028FD20

PLEASE HELP

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What does the 1721 do for you?

18642, clock1955, 0, 974.883, 1242.98, 20, 0, 0, 0.688354110522, 0.725374812443, 1721

I believe it should be -1. This may be the problem.

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I do not know what I believe are the coordinates in 1721 because I did MED.

Now I try to remove the -1 and I'll tell

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nothing gives me always error loading HELP

error:

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0

Last File Loaded: DATA\MAPS\hill_valley.IPL

Last Library Loaded:

Error: Unknown

Assembly Info:

Exception At Address: 0x005B5209

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x0CF10020 EBX: 0x00000000

ECX: 0x00000000 EDX: 0x00000000

ESI: 0x00000001 EDI: 0x00000000

EBP: 0x73D82DC0 ESP: 0x0028FD20

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Can I help you?

Do you have tag on col files with the same name on dff files?

and ....

I have made hill valley years ago. it came from gta vc 0.2e

gallery505_zps2609c0d3.jpg

sorry for my bad english

  • Like 1

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Yes, there have.

wow amazing and also I'm trying to do nothing but hill valley

can you pass your time?

if you can

I would be grateful

P.S. No problem i'm Italian XD

Edited by Bttf99

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can not send to you now. because I need to make more things from hill valley.

Remember: you must open 3ds max. imports on gta sa (dff.files and col.files).

Kam's Max Scripts. can use the Send from gta sa. (here: http://www.gtagarage.com/mods/show.php?id=9172)

DFF SA import: house 3d model.

COL SA import: wall and floor 3d model. (SA = Col3)

TXD open: gta vc to gta sa photo. (here http://www.gtagarage.com/mods/show.php?id=8320)

you can ask me more. if you have problems games.

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you have done this.

but I do not know how to insert new objects in MED

Thanks. :)

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For new non-standard map objects, I don't use MEd. I direct edit the IPL. MEd crashes when loading the files after I modify the gta3.img for some reason. When I had problems with MEd, TranceLikeState recommended that I use IPL Helper: http://www.gtagarage.com/mods/show.php?id=1895

It's a really great tool. Here is the GTAForums tutorial on it: http://gtaforums.com/topic/321833-ipl-helper-blue-editions-little-guide/

  • Like 2

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could you do me a guy like your example you put an object converted from VC in SA as a new object?

at least I understand better

excuse the disorder

but I'm not good with maps

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Here is a GTAForums topic that explains the binary IPL:

http://gtaforums.com/topic/202532-sadoc-ipl-definitions/

And here is a SA object resource. I find it very helpful finding objects in MEd's IDEs. This object resource also lists animated objects, like the farm windmill and the Big Pecker, which do not show up in MEd. You need to edit the binary IPL manually to add the animated objects to the game. http://gta-sa-mp.de/forum/index.php?page=Objects

Edited by BTTFModMachine
  • Like 1

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many attempts nothing and always the same error or IPL is the IPL or is the model

I do not know what to do

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Unfortunately, I think it is because the model always tells me "Error: Failure loading file collision" so I need a new model I think this is the cause of the error and perhaps even the IPL then both

I just can not put the clock tower

I do not know maybe it's a problem of the collision file not know helppppp

Edited by Bttf99

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I solved it in the end I replaced an object (CJ_wheelchair.dff) the wheelchair with the clock tower and it worked I also replaced the collision files of the wheelchair with the clock tower and it worked: D

Thanks for the advice

now I have to make a script that changes my second year at the clocktower in the meantime I go I end up Hill Valley

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thanks for all your mods are great BTTFModMachine
:D

Edited by Bttf99

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thanks :headphonedance:

how do I post photos?

There is a button on your post toolbox that looks like a picture. Bottom row, 9th from the right. You have to upload pictures to a hosting service, like Photobucket, and paste the direct URL into the picture message box that appears when you click the button.

You can also edit your posts. There is a button that says edit on the bottom right of each of your posts. ;)

thanks for all your mods are great BTTFModMachine

:D

No problem. B)

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nice movie. I know well. :good:

it is do not make your clock tower? :huh:

it came from Russia. here: http://gtagamer.org/load/gta_sa/maps/mod_gta_sa_hill_valley_v_1_0/4-1-0-2138


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you've used that model but I had to redo the collision file to 0 because it continually gave no error and I was fine with that mod.

Thanks BTTFModMachine :)

Edited by Bttf99

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I completed the other buildings of hill valley with new collision file :D
But there are things to fix

EDIT:

BUG FIXED :headphonedance:

now I'm starting the other buildings

Edited by Bttf99

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