delorean98mx 0 Report post Posted October 26, 2011 (edited) Hello forum: Here are a new code what i made for the R1 of 0.2e create_thread @LYONS create_thread @LYONS1 create_thread @LYONS2 create_thread @LYONS3 :LYONS thread 'LYONS' :LYONS_0 wait 0 if and $CYEAR <= 1960 03B6: replace_model_at -1555.3 306.3 16.23 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1526.1 301 16.23 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1555.3 334.8 16.23 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1516.1 331 16.23 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1555.3 363.6 16.23 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1516.1 361 16.23 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1516.1 391 16.23 radius 80.0 from #NBT_MANSION02 to 0 else_jump @LYONS_1 jump @LYONS_0 :LYONS_1 wait 0 if and NOT $CYEAR <= 1960 03B6: replace_model_at -1555.3 306.3 16.23 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1526.1 301 16.23 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1555.3 334.8 16.23 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1516.1 331 16.23 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1555.3 363.6 16.23 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1516.1 361 16.23 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1516.1 391 16.23 radius 80.0 from 0 to #NBT_MANSION02 else_jump @LYONS_0 jump @LYONS_1 :LYONS1 thread 'LYONS1' :LYONS1_0 wait 0 if and $CYEAR <= 1960 03B6: replace_model_at -1529.1 438.9 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1490 397 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1499.1 438.9 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1461.6 397 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1469.1 438.9 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1433.3 397 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1439.2 438.9 16.21 radius 80.0 from #NBT_MANSION02 to 0 else_jump @LYONS1_1 jump @LYONS1_0 :LYONS1_1 wait 0 if and NOT $CYEAR <= 1960 03B6: replace_model_at -1529.1 438.9 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1490 397 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1499.1 438.9 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1461.6 397 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1469.1 438.9 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1433.3 397 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1439.2 438.9 16.21 radius 80.0 from 0 to #NBT_MANSION02 else_jump @LYONS1_0 jump @LYONS1_1 :LYONS2 thread 'LYONS2' :LYONS2_0 wait 0 if and $CYEAR <= 1960 03B6: replace_model_at -1405.1 397 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1409.1 438.9 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1376.8 397 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1379.1 438.9 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1333 412.6 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1333 440.7 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1333 469 16.21 radius 80.0 from #NBT_MANSION02 to 0 else_jump @LYONS2_1 jump @LYONS2_0 :LYONS2_1 wait 0 if and NOT $CYEAR <= 1960 03B6: replace_model_at -1405.1 397 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1409.1 438.9 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1376.8 397 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1379.1 438.9 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1333 412.6 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1333 440.7 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1333 469 16.21 radius 80.0 from 0 to #NBT_MANSION02 else_jump @LYONS2_0 jump @LYONS2_1 :LYONS3 thread 'LYONS3' :LYONS3_0 wait 0 if and $CYEAR <= 1960 03B6: replace_model_at -1359.1 482.4 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1389.1 482.4 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1419.1 482.4 16.21 radius 80.0 from #NBT_MANSION02 to 0 03B6: replace_model_at -1508.2 464.9 16.21 radius 80.0 from #NBT_MANSION02 to 0 else_jump @LYONS3_1 jump @LYONS3_0 :LYONS3_1 wait 0 if and NOT $CYEAR <= 1960 03B6: replace_model_at -1359.1 482.4 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1389.1 482.4 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1419.1 482.4 16.21 radius 80.0 from 0 to #NBT_MANSION02 03B6: replace_model_at -1508.2 464.9 16.21 radius 80.0 from 0 to #NBT_MANSION02 else_jump @LYONS3_0 jump @LYONS3_1 And here 2 images Edited October 26, 2011 by delorean98mx Share this post Link to post Share on other sites
Daniel 1 Report post Posted October 26, 2011 Not bad! Now we just need the Lyon Estates billboard and the Lyon Estates 1985 statues, and it's perfect! Share this post Link to post Share on other sites
Dave27 1 Report post Posted October 27, 2011 And dont forget the powerlines behind the Mcfly house. Share this post Link to post Share on other sites
delorean98mx 0 Report post Posted October 27, 2011 It will work, thanks for mentioning... Share this post Link to post Share on other sites
delorean98mx 0 Report post Posted October 29, 2011 (edited) Here is the link for download: Lyon States The houses will be available from year 1970 onwards. P.S. The download in this forum for the R1 of 0.2e, not is broken, i downloaded recently the mod in this page. Edited October 29, 2011 by delorean98mx Share this post Link to post Share on other sites
Daniel 1 Report post Posted October 29, 2011 (edited) Nice job, dude! I added this to my game! Any Chance on making the 1985 statues or Lyon Estates Sign from 1955? Edited October 30, 2011 by Daniel Share this post Link to post Share on other sites
JESSE JONES 2 Report post Posted July 27, 2017 Hey the link doesn't work when I try to download it pretty please help me pretty please Share this post Link to post Share on other sites