TheCoolest2 0 Report post Posted September 26, 2010 Ok so, I'm trying to make a changing building code for the 1955 add on mod and so i put this start of the thread like fore the other buildings in the game its not one of the create_threads :TIME_19551 if not $YEAR >= 1955 // integer values else_jump @TIME_19553 Model.Load(#const_woodfence30) 038B: load_requested_models When I put it below the other teams changing codes it mixes in with the teams code like this :TIME_18014 if $MODE == 0 // integer values else_jump @TIME_18382 if not $YEAR >= 1955 // integer values else_jump @TIME_18085 Model.Load(#CONST_WOODFENCE30) 038B: load_requested_models Where it says if it mixes with my code, why doesnt the code work, my other codes work, but never mixed, will it work if i moved to a random place or will it like mix with another code please help, thanks Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted September 27, 2010 Please Help! Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted September 28, 2010 did you get one of the threads to jump to yours and then yours to jump to one the other thread originally jumped to? Share this post Link to post Share on other sites
Dragon King 15 Report post Posted September 28, 2010 100% WRONG!!! you are only loading the model. to replace a model, first you must have a model that is being replace. Lets say the court house: I'll generate random coords right now: the court house is at 0,0,0. to replace it with that CONST_WOODFENCE30 you need the replace_model opcode: 03B6: replace_model_at 117.991 -362.461 10.179 radius 80.0 from #BLDNGST2MESH to #BLDNGST2MESHDAM replace the coordinates with 0 0 0 and the models with the appropriate models in the correct spot: 03B6: replace_model_at 0 0 0 radius 80.0 from #courthouse to #CONST_WOODFENCE30 to revert back to the court house just reverse the models: 03B6: replace_model_at 0 0 0 radius 80.0 from #CONST_WOODFENCE30 to #courthouse Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted September 28, 2010 I was wondering what happened to the XYZ position in his code Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted September 28, 2010 (edited) I only showed the top of the code cus i dont want to show anyone the whole code, for its a surprise with the mod, unless you search the model and see what it is, i know to put coords and everything , Im saying that my code morphs with the teams codes, i didnt make the teams codes have threads to jump to mine, it does it automatically for some reason, i checked, would it still work if i moved it some where else? If you dont believe heres a vid of doing the code last time and it didnt morph when i put it in, (this was my first code testing a few months ago) Edited September 28, 2010 by TheCoolest2 Share this post Link to post Share on other sites
Dragon King 15 Report post Posted September 28, 2010 make it jump to yours Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted September 28, 2010 Why would I need to do that? My other codes worked? Share this post Link to post Share on other sites