BTTFTempEx 0 Report post Posted July 13, 2010 Hey everyone, I'm coding a mission, and I need help with some things despite the amount of times I've tested various codes: --Setting the time circuts within this code (For a BTTF 1 Delorean) create_thread @TIME 0@ 0 0 0 0 0 0 -5000.0 $CTIME $CTIME1 0 0 $CTIME $CTIME1 -1 0 --Spawning a Delorean w/ Hook I would really apprciate it, and I apologize if I am posting numerous topics. I wish I knew more! Share this post Link to post Share on other sites
Mike 214 Report post Posted July 13, 2010 You need to tell it which model variation to spawn. Simples. Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted July 13, 2010 (edited) Hmm Well I was about to ask the same thing not for a mission though i had a bttf 2 delorean spawned like this(really its a generate code in front of the cop station because i decided for me to spawn in front of the cop station at the start of the game I like it there dont know why lol) 014B: $1159 = init_parked_car_generator #DELUXO -1 -1 0 alarm 0 door_lock 0 0 10000 at 421.538 -430.495 12.4793 angle 0.0 014C: set_parked_car_generator $1159 cars_to_generate_to 101 The problem is that the car won't have time circuits and mr.fusion and what not, and it gets damaged, like doors fall off,the "trunk" falls off (Mr. Fusion is the trunk never knew that lol) I'm just a beginner at coding so I don't know how to add the time circuits Anyway you have to change the coords for the car if ur gonna use this but your gonna need someone to tell you how to add the TC and what not Edited July 13, 2010 by TheCoolest2 Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted July 13, 2010 @Mike : Yea, but which variation and where should I put it...This is what I have, but it's not working: :CLKTWR_416 wait 0 if Model.Available(#INFERNUS) jf @CLKTWR_416 0@ = Car.Create(#INFERNUS, -1050.73, -843.25, 13.08) create_thread @TIME 0@ 0 0 0 0 0 0 -5000.0 $CTIME $CTIME1 0 0 $CTIME $CTIME1 -1 0 $VARIATION == 3 // integer values Model.Destroy(#INFERNUS) ...and I still dont know about the time circuts setup in the bolded code, cuz this is what I want OCT 26 1985 01 : 35 AM NOV 12 1955 09 : 58 PM OCT 26 1985 01 : 35 AM Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted July 13, 2010 (edited) Try Looking at THE RIDE Mission code to go to 6:00pm Search :THERIDE :THERIDE_220 increment_mission_attempts $MODE_CONTROL = 0 // integer values $ONMISSION = 1 // integer values $RIDE_MISSION = 1 // integer values $FLY_SWITCH = 0 // integer values $TC_CONTROL = 0 // integer values $GARAGE_CONTROL = 0 // integer values $RIDE_SKIP = 0 // integer values $MODE = 1 // integer values thread 'THERIDE' 054C: use_GXT_table 'THERIDE' 8@ = 0.0 // floating-point values 9@ = 0.0 // floating-point values 10@ = 0.0 // floating-point values end_thread_named 'TIMEMOD' $CMONTH = 11 // integer values $CDAYT = 1 // integer values $CDAYO = 2 // integer values $CYEAR = 2005 // integer values 00C0: set_current_time 1 20 create_thread @TIMEMOD 03DE: set_pedestrians_density_multiplier_to 0.0 01EB: set_traffic_density_multiplier_to 0.0 Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1035.68 -855.27 13.08 023C: load_special_actor 1 'IGBUDDY' 023C: load_special_actor 2 'IGSONNY' Model.Load(#PHEONIX) Model.Load(#DELUXO) 038B: load_requested_models As you see the Month and date and what not is there, and something to do with TIMEMOD I can't find time mod in there I'll search some more Edited July 13, 2010 by TheCoolest2 Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted July 13, 2010 (edited) Nevermind, I figured out the circuts, however I still need help spawning a delorean with the hook on the side Edited July 13, 2010 by BTTFTempEx Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted July 13, 2010 (edited) Well Find out what .gxt is used for going in the garage and selected bttf 1 delorean w hook, search that in SB, TEXT47, (thats just an example) an around that area should so the bttf 1 w hook Edit: The spawning for the vehicles is at this thread :GARAGE and the .gxt is DEL1C Edited July 13, 2010 by TheCoolest2 Share this post Link to post Share on other sites