BTTFTempEx 0 Report post Posted December 1, 2009 Hey Everyone, I am currently working on coding a mission for fun. So far, I am basing it off of the tutorial mission, which I disabled of being the auto-starting mission. Therefore, I would want to use a marker to get to it. I found the marker code, but I don't know where to put it! Respectfully, BTTFTempEx Share this post Link to post Share on other sites
zero 0 Report post Posted December 1, 2009 USE this line 02AD: player $PLAYER_CHAR in_area 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0 and for see your marker use change sphere 0 by 1 for vc Share this post Link to post Share on other sites
gtabttffan 0 Report post Posted December 2, 2009 (edited) use this... Put this in its own thread... :Mission 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MissionEnd 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @MissionEnd 00D6: if 00F6: player $PLAYER_CHAR 1 -1352.234 -1141.124 13.887 radius 2.0 2.0 4.0 004D: jump_if_false @MissionEnd 0417: start_mission ### // Your mission's number 0004: $ONMISSION = 1 :MissionEnd 0002: jump @Mission Right before the coordinates, Use the 1 to have a visible pink marker. A 0 makes it invisible.(if you want that) Edited December 7, 2009 by gtabttffan Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted December 6, 2009 use this... Put this in its own thread... :Mission 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MissionEnd 00D6: if 0038: $ONMISSION == 0 004D: jump_if_false @MissionEnd 00D6: if 00F6: player $PLAYER_CHAR 1 -1352.234 -1141.124 13.887 radius 2.0 2.0 4.0 004D: jump_if_false @MissionEnd 0417: start_mission ### // Your mission's number 0004: $ONMISSION = 1 :MissionEnd 0002: jump @Mission Right before the coordinates, Use the 1 to have a visible pink marker. A 0 makes it invisible.(if you want that) I am unsure where I should put this because i put it before Mission 0 but should I disable the auto start and I did a creat thread of Mission MissionEnd Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted December 6, 2009 I am unsure where I should put this because i put it before Mission 0 but should I disable the auto start and I did a creat thread of Mission MissionEnd nevermind i found it thanks Share this post Link to post Share on other sites