bluespace88 9 Report post Posted October 14, 2009 Tell me, what does the title of this subforum say? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 And added flying delorean to the rc. Haven't implemented rc switch yet, thats up next Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 14, 2009 Tell me, what does the title of this subforum say? f*cking semantics! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 lol Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 here it is Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 14, 2009 (edited) is it just me or does the TM look awesome in the beginning of that vid. Strange. Well awesome work nonetheless, now is this possible in VC? Edited October 14, 2009 by Joe Statler Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 last i tried, no. Its using different opcodes not found in VC anyway, plus the whole animation and time travel code is completely different from VC. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 14, 2009 Did you now remap the controls through memory hacking or the way you did it in VC: Creating an extra car, placing the player_actor in there (I guess this time you can make it wasier by attaching that car to the rc car, making it invisible and collision free) and then creating a copy of the player_actor to place it at his initial place looking at the RC car? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 Neither yet. The other way is that I create a dummy actor and put you in the car, but make you invisible. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 14, 2009 Even easier if possible and if the player doesn't open the door when pressing <EXIT CAR> . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 you're forgetting that I disabled opening the door when you timetraveled/switched to flying Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 14, 2009 :doh2:. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 the only issue i guess is if you have a gun Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 well, not really. I can give the dummy actor the weapons, and then return them later. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 the only issue is that you can't die. Right now you can. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 14, 2009 well, you always check the health of the dummy actor and set that to the player actor in VC.. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted October 14, 2009 OK I have NO idea how to work this, and the file never came with a Readme Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 Its not even available. Yeah, but if you recall.....actors other then the player are quite weak. Plus with the addition of clothes in SA....creating a dummy model is a bit harder........ Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 well....i figured out how to remap the gas pedal button........its just that its the button and not the action........ Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 14, 2009 I think in our case gas and brake pedal and handbrake are of concern. So if you get that working, then It'd be good . Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 14, 2009 yea, just as long as they work with joypads. Since I don't like to use the keyboard for any GTA games. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 its really just a controls thing. Either different controls or different actor model Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 14, 2009 hmm, have to NOP the acceleration reset flag.... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 15, 2009 good news, I can remap the controls for RC. At least I know how to NOP now. Gotta NOP each byte, lol. Its interesting though. No engine acceleration noises, but the delorean accelerates normally. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 15, 2009 aha, got another way. super easy too, doesn't require noping. It'll just be problematic to controller people. Share this post Link to post Share on other sites