Flux Capacitor 0 Report post Posted May 27, 2009 In the movie, the hook kind of "wobbles", so instead of acting like a stick in the game, couldn't you make it have a wobble effect? I probably bet it's not possible, though. Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted May 27, 2009 Haha I'm saying something before it is locked > Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted May 27, 2009 The topic isn't locked, yet . And it would be possible, to let the whole stick wobble, but not to make it completely flexible. Also, it would be as lot work to do in this game engine, mostly coding wise so adding this wont be a good idea. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted May 27, 2009 let me guess create alot of bugs Share this post Link to post Share on other sites
archer9234 20 Report post Posted May 27, 2009 Would it be possible to adapt the tree sway code to the hook? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted May 27, 2009 Hmmm... I don't know. Maybe it is a ide flag that isn't named in KEd. Gonna check this. Are there special trees I could look at? Share this post Link to post Share on other sites
archer9234 20 Report post Posted May 27, 2009 I think all the trees sway. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted May 27, 2009 Might be... Nope, doesn't seem as if it is in the ide flags. It might be in object.dat: ; (E) Elasticity [scale 0 (no bounce) to 1 (full bounce)] Share this post Link to post Share on other sites