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BTTF Forever

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Everything posted by BTTF Forever

  1. is there a way to change the top speed of all the cars on the street, they are only going 30 mile an hour, can you change it in the SCM, and dont just tell me to put in the aggressive drivers cheat!!!
  2. how many missions have you made, approximately. i have to wait to find out, don't I when you said i have to wait to find out, does that mean i have to wait for 0.6 (1985 Missions) or 0.2f?
  3. and im guessing when you go in it nothing happens, cause you haven't coded that far yet, right?
  4. if you go to the actual youtube site where the video is, you can see that i mentioned the fan made trailer, it was sooooo good!! i had to use it in this video. i would have used fraps, but i only have a 32mb graphics card!!, Pentium 4 processor!! i usualy do fraps recording at school cause they have better computers their, but im on school holidays, if you look at some of my other work, i made a drive in scene using 0.2e, but i was really slack about it, i couldnt be even bothered to change to the right gun that doc uses in the 3rd movie, in my video, doc is holding an AK-47!!!!! EDIT: you know whats weird? at the start of my video, when marty says "did we make it.......are we back?" you see some faded 3d version of time circuts, it acctually says OCT 26 2009, but you cant see the 9 in 2009 very well, so you would assume its OCT 26 2008, which ironically is the date 0.2e was released!!!!!
  5. i was wondering, in the first video, at the end it shows up mission complete and then your about to walk into another pink marker.........what was that pink marker!!!!???? DA..DA..DUM!!! is it something special? the next mission perhaps?
  6. Update: instead of making a new file, i replaced ap_flargetank1.dff and ap_fuel2.txd with my dff and txd (using the same name), i was able to create a coll file and i put that in generic.col and airport.col(since the ide and ifp files of ap_flargetank1 are in airport on KEd) started up game, game loads(yay!!), went to site where model is, can see through it parcially (dont really care about that), since my model is a road, i tried to drive up it, INVISIBLE WALL!!!!, for some reason, even though i replaced the old collision file with the new one, i am colliding with the previous model i replaced!! please help!
  7. no..... EDIT: i tried importing the .dff file into coll editor II 0.4 beta, but it said, no collision files found and no mesh import available yet, so how do i create, a collision? EDIT2: is there a way to tell the game that the file for the collision of the .dff model, is the .dff model file itself?
  8. I've tried to do this so many times, i use KEd, i put the custom model and texture in the .img using KEd, then i created the ide file in airport.ide, then saved, save succesful, then created ifp file in airport.ifp for model and texture, all things were green and ticked, everything had its right codes, saved file, saved successfully again, then aligned the model to where i want it in the airport, saved it, saved successfully AGAIN!, checked for errors, everything was good, started up game...........game crashes 3/4 of the way with the pink line at the bottom. error was: c0000005 0048944c i even used the vc limit adjuster to add more buildings, didn't work, IM DESPERATE!!!! , HELP ME PLEASE!!! Thank You.
  9. i was wondering what the code is to make certain buildings load in certain times. could you please show me? thanks
  10. i ask for the 3rd time, can you convert the horse from vc to sa?, and i thought all animations were code based mike?
  11. seriously????!!!!!!, holy crap, it does take long, i really feel sorry for you guys. :unsure: :unsure: :unsure: i seriously all of a sudden got really sad ;( ;( ;(
  12. so is there a way to convert it from SA to VC?
  13. sorry mike, i just figured out you wanted a dff model and animations "already made" kind of thing. i probably would animate it if i had the software. but my pc is crap. it has a 32 mb graphics card!!!! I can hardly run 0.2e properly, 1 frame per second sometimes!!!! well i hope the new streets you guys are modeling are good and ready by sometime next year!! do your best guys!!! Still, deep down, i don't like saying it, cause it might be annoying to you, but, i really wish you guys could go faster, the suspense is killing me :D :D :D :blink: i cannot wait for the surprise in 0.2f! .......if there is one. EDIT: i just saw pics for the SA horse while i was typing this, is there someway you can convert that to VC?
  14. http://artist-3d.com/free_3d_models/dnm/mo...amp;count=count here is 3d model of horse. :P :P Wait, i thought you were done with the courthouse square?, it looked pretty finished in the mission doodling video?
  15. oh, ok. i understand, it just seemed a little unfair, you know?, AND THE TIME TRAVELING COW IS EXACTLY WHAT IT WOULD BE LIKE!!!! :lol: actually no, i would like it animated!!! (Except the time travel bit, and the really obvious point of it being a cow, not a horse! :rolleyes: ) BTW: what are you working on?........ or is that none of my business, sorry if it is.
  16. sooooo......, that means you will eventually have proper board riding? but it will be your own version?
  17. Now, i was looking at a topic about having a horse as a vehicle in 0.2e/f, and i respect the answer that you gave that your not working on that until you work on 1885 map/missions. NOW ANSWER ME THIS!!! Why do we have a hover board in 0.2e/f, when we aren't working on 2015 map/missions yet!! I think it is a bit unfair that you have a hover board that doesn't look like your even riding a board at all in the game, and you don't even let in one horse to remind us more of BTTF 3. honestly that used to be my favorite back to the future when i was younger, And I'm only 15! So please just think about it.
  18. http://www.gtagarage.com/mods/show.php?id=4777 its a real skateboarding mod, unfortunately, it uses its own model of a skateboard attached to the ped model, you could probably use this mod, or you could change the player animations yourself so Marty stands sideways instead OF HANGING ONTO A BAR THAT ISN'T REALLY THERE!!!!!!!, It's your call.
  19. oh yeah, that's right, the other cars are being downgraded to stop the game crashing, but the time machine is staying the same, i think!
  20. cool, thanks. so is that the downgraded version of the time machine in the vid?
  21. Ive always wondered, how do you edit the animation? if that's possible could you put an animation of Marty opening up MR Fusion, like in the San Andreas BTTF Mod? Brilliant work with time circuits by the way! Oh, and also, is that the downgraded version of the time machine, or are you still working on that?
  22. Whats the vice city keypad got to do with the questions i asked in my first post?
  23. What kind of advances?, Something to do with the installer?, i already know there is a new installer for 0.2f.