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Arvark
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Everything posted by Arvark
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Thanks! I'll try and post the results.
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In-game notification to come and visit the forums
Arvark replied to hxnva's topic in GTA: Hill Valley
And why did he do it? Is he the same guy that's still on the forum? -
Sorry for the double post. So after I create the txd I just call it the same as the model and it's done?
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So, agian, after I import all the images in the TXD how do I map it and all?
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In-game notification to come and visit the forums
Arvark replied to hxnva's topic in GTA: Hill Valley
BTW a question, when has the mod leaked? -
Thank you. lol. So no need to map the textures?
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OK. So I imported the model in Moo Mapper, gives no problem. Need to find a way to create a TXD file and map it.
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Well, I need someone to help me put it ingame, since I'm using Blender, and the only DFF I/O Script sometimes doesn't work and I have no clue about creating TXDs. But if I can put it in game, I'll just create a small road and add it in game to put the house. If it turns out good and the team want it, I'll give it to 'em so they'll put it in an update.
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Veery nice! Will it be in the Nov Release?
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If I use Roger 131 to travel through time with the DeLorean, once I reach 88 MPH the game crashes. I edited the handling to get to 88 MPH with Roger while I'm driving it, then it doesn't crash.
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Sorry for the double post. so I'm doing Doc's Garage as this one is pretty much done. (If I missed any detail on the house, tell me!), but I need some textures before I show it, since somethings can't be seen without them as they kinda blend with other things in the render, can anyone help me?
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New BTTF Game and 1.1B Release Date
Arvark replied to ~Leaf~'s topic in Back to the Future: Liberty City
Oh it'll be OS too? Cool. -
Textures are place holder. Most of 'em at least. I'm not that good with textures. Not gonna do the driveway, not in this model at least. Probably gonna do it separately. Oh and the model is 2600 polys. As you see I changed all the windows texture and the door. BTW both the door and the windows in the yellow part of the house were veery high poly before.
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Luckily I manage to remake the windows (which were a TOTAL MESS) on the main building, resulting in a 3100 polys count without sacrificing quality (You wouldn't tell the difference if I wouldn't have made the chimney a bit more squared.
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New BTTF Game and 1.1B Release Date
Arvark replied to ~Leaf~'s topic in Back to the Future: Liberty City
I lol'd at that. BTW I'd love to see a F2P game about BTTF. But won't there be copyright issues? -
Well actually it is. LOL I wanted to make it low poly but I forgot to edit it.
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So why the change? Am I missing something?
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Man it's 5000. Might gonna have to lower it a bit.
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Right! Forgot 'bout that. Might do it.
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What should be the adequate amount?
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Thank you! I'm adding placeholder textures and perfecting the model's topology, but the base model of the house is pretty much done. Other suggestion for buildings or props to make?
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I still have to do the garage's roof texture. Don't know how to do a spoiler... What do you think?
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Weren't you going to release small updates and stuff?