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Arvark

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Everything posted by Arvark

  1. Arvark

    Arvark's models

    Thanks! I'll try and post the results.
  2. And why did he do it? Is he the same guy that's still on the forum?
  3. Arvark

    Arvark's models

    Sorry for the double post. So after I create the txd I just call it the same as the model and it's done?
  4. Arvark

    Arvark's models

    So, agian, after I import all the images in the TXD how do I map it and all?
  5. Arvark

    Arvark's models

    Thank you. lol. So no need to map the textures?
  6. Arvark

    Arvark's models

    OK. So I imported the model in Moo Mapper, gives no problem. Need to find a way to create a TXD file and map it.
  7. Arvark

    Arvark's models

    Well, I need someone to help me put it ingame, since I'm using Blender, and the only DFF I/O Script sometimes doesn't work and I have no clue about creating TXDs. But if I can put it in game, I'll just create a small road and add it in game to put the house. If it turns out good and the team want it, I'll give it to 'em so they'll put it in an update.
  8. Veery nice! Will it be in the Nov Release?
  9. If I use Roger 131 to travel through time with the DeLorean, once I reach 88 MPH the game crashes. I edited the handling to get to 88 MPH with Roger while I'm driving it, then it doesn't crash.
  10. Arvark

    Arvark's models

    Sorry for the double post. so I'm doing Doc's Garage as this one is pretty much done. (If I missed any detail on the house, tell me!), but I need some textures before I show it, since somethings can't be seen without them as they kinda blend with other things in the render, can anyone help me?
  11. Arvark

    Arvark's models

    Textures are place holder. Most of 'em at least. I'm not that good with textures. Not gonna do the driveway, not in this model at least. Probably gonna do it separately. Oh and the model is 2600 polys. As you see I changed all the windows texture and the door. BTW both the door and the windows in the yellow part of the house were veery high poly before.
  12. Arvark

    Arvark's models

    Luckily I manage to remake the windows (which were a TOTAL MESS) on the main building, resulting in a 3100 polys count without sacrificing quality (You wouldn't tell the difference if I wouldn't have made the chimney a bit more squared.
  13. I lol'd at that. BTW I'd love to see a F2P game about BTTF. But won't there be copyright issues?
  14. Arvark

    Arvark's models

    Well actually it is. LOL I wanted to make it low poly but I forgot to edit it.
  15. Arvark

    Arvark's models

    So why the change? Am I missing something?
  16. Arvark

    Arvark's models

    Man it's 5000. Might gonna have to lower it a bit.
  17. Arvark

    Arvark's models

    Right! Forgot 'bout that. Might do it.
  18. Arvark

    Arvark's models

    What should be the adequate amount?
  19. Arvark

    Arvark's models

    Thank you! I'm adding placeholder textures and perfecting the model's topology, but the base model of the house is pretty much done. Other suggestion for buildings or props to make?
  20. Arvark

    Arvark's models

    I still have to do the garage's roof texture. Don't know how to do a spoiler... What do you think?
  21. Weren't you going to release small updates and stuff?