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TWG

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Posts posted by TWG


  1. I recently bought a Grand Prix, the brother to the Grand Am, and the son of the Trans Am. I havea picture of it, and I'd like to possibly put a moving scanner in the picture, sort of like an avatar (kind of like how someone did it with Mike's white van). Although I have no idea how to do this, anyone want to help me out?


  2. umm, i wasn't being hostile? I'm just saying, I have so much to do that I can't do everything all at once. They're on a list of things to do, and sounds is not very high.

    Yea, i know, it's the internet, you can't really see how someone's really typing, it just came off as hostile to me. My fault Blue. I apologize.

    EDIT : BUT I DONT LIKE MY STUFF BEING CENSORED. =<


  3. Anyone know if they're able to be modded? I think it's just a simple matter of going to the STEAM folder and then R* Games/GTA VC ect.

    I could be wrong though, anyone know if this is for certain? And does anyone know if GTA SA is able to be modded using the Steam download?


  4. Correct me if I'm wrong on this one, but would the .CS files read the audio files as "SOUND.MP3", wouldn't I just have to change the script to read the format as WAV in the .CS file as well as the actual filetype, would that work?

    I could be totally wrong on this though.

    I may have a solution alternate to that though, you said that no other program containing the mp3 file would have to be open? Thus, something like iTunes would have to be closed in order to use the mod's sounds?


  5. Ok, so I talked to the dudes over at GTAF.

    We've isolated it down to :

    It installs automaticly several mp3 files into GTA San Andreas\CLEO\audio

    The cleo funtion to play mp3 is unstable.

    To play more than one mp3 can cause bugs or crashes.

    It can also be different, depending to your sound hardware and to the game version

    Used the downgrader everyone else is using, still the same problem. Updated sound hardware, same issue.


  6. That worked, and I was able to spawn a DeLorean using the 2 key.

    edit : put in the timecircuit.cs. Still no crash. About to load up the keypad.cs to see if anything happens.

    EDIT EDIT : Keypad.cs crashed me.

    EDIT EDIT EDIT : Added speed. I got it initially, but when I spawned the DeLorean and tried using it, the numbers blurred togethor on the speedometer ending in a block of text. I also got a black line that faded in the middle of my screen, then the game crashed. >_>


  7. You mean take out the CLEO folder of the GTA San Andreas to see if the game runs normally? I could try that, give me a minute and I'll report back.

    EDIT : Removed CLEO folder, hit New Game, and it worked, as in, no CLEO folder at present time located in the GTA San Andreas directory.

    Although I did still have BTTF text. >_>


  8. Some little other questions:
    • Which version of the mod are you referring to?
      I guess 0.1.2 but I'm not sure.
    • Did you take a look at the installation log? If you closed the installer too quick, go to the SA folder and look for a install_log.txt (I might be mistaken concerning the filename... that's one of the mentioned new features we were talking about...). If you don't find anything in there, post its content here, please.
    • Did you rebuild the archive after installing the mod? Sometimes this caused crashes for me at the very end of the loading bar.
    • But the most probable reason might be some error with the script, maybe it didn't copy right? Would bring me back to point 1.

    0.1.2 is the version I'm referring to.

    Yes, i rebuilt the archive, right after installation.

    Install log.txt info is in the spoiler.

    SPOILER:
    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas

    Extract: IMGTool.exe

    Extract: vorbishooked.dll

    Extract: vorbisFile.dll

    Extract: GTA_SA.EXE... 100%

    Extract: cleo.asi

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\BTTF_ReadMe

    Extract: english-readme.rtf

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\cleo\audio

    Extract: boost.mp3

    Extract: hover_off.mp3

    Extract: hover_on.mp3

    Extract: input_enter.mp3

    Extract: input_key.mp3

    Extract: input_off.mp3

    Extract: input_on.mp3

    Extract: time_travel.mp3

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\cleo\cleo_text

    Extract: bttf.fxt

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\cleo

    Extract: date.cs

    Extract: draw.cs

    Extract: GxtHook.cleo

    Extract: keypad.cs

    Extract: plane.cs

    Extract: spawn.cs

    Extract: speed.cs

    Extract: timecircuits.cs

    Extract: timetravel.cs

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\data

    Extract: carcols.dat

    Extract: gta.dat

    Extract: handling.cfg

    Extract: vehicles.ide

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\data\maps\animation

    Extract: animation.IDE

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\data\script

    Extract: main.scm

    Extract: script.img

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models

    Extract: fonts.txd

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img

    Extract: animation.col

    Extract: bullet.dff

    Extract: bullet.txd

    Extract: d_strut_b.dff

    Extract: d_strut_l.dff

    Extract: d_strut_r.dff

    Extract: d_wheel_l.dff

    Extract: d_wheel_r.dff

    Extract: sparrow.dff

    Extract: sparrow.txd

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models

    Extract: img.exe

    Extract: script.bat

    Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models

    Spark Console (1.0.0)

    by Arushan (oneforaru@gmail.com)

    Opened gta3.img successfully.

    Imported new file: animation.col

    Warning: File bullet.dff already exists in archive, overwriting it.

    Imported new file: bullet.dff

    Warning: File bullet.txd already exists in archive, overwriting it.

    Imported new file: bullet.txd

    Imported new file: d_strut_b.dff

    Imported new file: d_strut_l.dff

    Imported new file: d_strut_r.dff

    Imported new file: d_wheel_l.dff

    Imported new file: d_wheel_r.dff

    Warning: File sparrow.dff already exists in archive, overwriting it.

    Imported new file: sparrow.dff

    Warning: File sparrow.txd already exists in archive, overwriting it.

    Imported new file: sparrow.txd

    Archive saved

    Archive closed

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\img.exe

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\script.bat

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\animation.col

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\bullet.dff

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\bullet.txd

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_strut_b.dff

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_strut_l.dff

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_strut_r.dff

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_wheel_l.dff

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_wheel_r.dff

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\sparrow.dff

    Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\sparrow.txd

    Remove folder: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\

    @ Blue, no, the mods that come with CLEO (i.e. "Hello World!", F4 for quick save, ect.) offered me no problems.

    EDIT : If you mean the KR mod, then yea, those were screwy with me too, but I didn't rebuild the archive, maybe that was the issue I was having. I did rebuild with this one though, because the Readme told me to.


  9. ANYWAYS. I has a problem. Me n Angelo have been working on it over the last few days, but to no avail.

    Well, what seems to happen when I load up the *FRESHLY INSTALLED COPY OF SA WITH BTTF CLEO MOD, because I know someone's going to ask* game, new game, ect. Loading bar finishes....loading. Screen fades to black, the music starts to fade, and when the music gets really low, it crashes to the desktop giving me an Error Report.

    Angelo seems to think it's something with my AVG Free. Only thing that's stopping me from uninstalling it is the lack of safety when I use teh internets without a anti vir program.

    Any other solutions you guys can think of?

    We've tried :

    ==

    -> Reinstalling, of course

    -> Drivers are up to date.

    -> GTA.set file is a fresh copy, as to not conflict with the updated drivers

    -> Deleting all excess BTTF files after uninstalling, Reinstalling, booted up to play*successfully*, installing CLEO 3 with the intro mods, game still loaded successfully and I was able to play, deleted the intro mods in the cleo folder (as to not conflict with the BTTF mods) and installed the BTTF 0.1.2 mod. Same problem as up top.

    Turning off Windows Defender (including the firewall)

    Uninstalling Norton (the subscription was out anyway)

    ==

    I'm running an XP computer with a dual core processor and an ATI Radeon 2600 HD Pro with 2 GB of RAM.

    I thought i would open this topic to the public, see if there's anything else anyone has thought of.

    Thanks in advance for any input.