TWG
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Posts posted by TWG
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Nope, the last release was 0.1.3.1.Additionally, the latest release should be compatable with SA V2.
OH REALLY.
*goes to find SA disc with version 2*
EDIT : Do I need to do anything with my clean install of V2, or can i just Install it?
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Wow, SA's looks awesome.
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umm, i wasn't being hostile? I'm just saying, I have so much to do that I can't do everything all at once. They're on a list of things to do, and sounds is not very high.Yea, i know, it's the internet, you can't really see how someone's really typing, it just came off as hostile to me. My fault Blue. I apologize.
EDIT : BUT I DONT LIKE MY STUFF BEING CENSORED. =<
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It was just a question Blue
*EDITED by DRAGON KING
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So then why don't you use it? Too unstable?
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cs = scm+a bunch of other junk - multiple threading.http://www.gtaforums.com/index.php?showtopic=225049
Found that.....
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Would that require SCM coding?
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Anyone know if they're able to be modded? I think it's just a simple matter of going to the STEAM folder and then R* Games/GTA VC ect.
I could be wrong though, anyone know if this is for certain? And does anyone know if GTA SA is able to be modded using the Steam download?
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Correct me if I'm wrong on this one, but would the .CS files read the audio files as "SOUND.MP3", wouldn't I just have to change the script to read the format as WAV in the .CS file as well as the actual filetype, would that work?
I could be totally wrong on this though.
I may have a solution alternate to that though, you said that no other program containing the mp3 file would have to be open? Thus, something like iTunes would have to be closed in order to use the mod's sounds?
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Ok, so I talked to the dudes over at GTAF.
We've isolated it down to :
It installs automaticly several mp3 files into GTA San Andreas\CLEO\audioThe cleo funtion to play mp3 is unstable.
To play more than one mp3 can cause bugs or crashes.
It can also be different, depending to your sound hardware and to the game version
Used the downgrader everyone else is using, still the same problem. Updated sound hardware, same issue.
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I have version 2, but patched it with a Version 1 exe, downgraded.
Dunno, that's probably what's causing the issue.
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There are two. One ASI Loader is by Listener and one is by...Je-something.
Imma to see if I use the other ASI Loader by Je-something if i can run it with sounds.
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When installing CLEO, is there any specific ASI loader that should be used?
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i dunno, gtaforums might help answer thatEver had this problem before?
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Well....hm.
Why would it do that?
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It did. Just tested it.
So the ones that work in tandem are :
Speed
Date
Spawn
Timecircuits
Draw
Everything else crashes on me when added, after testing the rest.
The audio and cleo_text are also in the folder, and they work. As does the Hook.cleo
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timetravel...did. Testing the rest.
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That worked, and I was able to spawn a DeLorean using the 2 key.
edit : put in the timecircuit.cs. Still no crash. About to load up the keypad.cs to see if anything happens.
EDIT EDIT : Keypad.cs crashed me.
EDIT EDIT EDIT : Added speed. I got it initially, but when I spawned the DeLorean and tried using it, the numbers blurred togethor on the speedometer ending in a block of text. I also got a black line that faded in the middle of my screen, then the game crashed. >_>
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You mean take out the CLEO folder of the GTA San Andreas to see if the game runs normally? I could try that, give me a minute and I'll report back.
EDIT : Removed CLEO folder, hit New Game, and it worked, as in, no CLEO folder at present time located in the GTA San Andreas directory.
Although I did still have BTTF text. >_>
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Some little other questions:- Which version of the mod are you referring to?
I guess 0.1.2 but I'm not sure.
- Did you take a look at the installation log? If you closed the installer too quick, go to the SA folder and look for a install_log.txt (I might be mistaken concerning the filename... that's one of the mentioned new features we were talking about...). If you don't find anything in there, post its content here, please.
- Did you rebuild the archive after installing the mod? Sometimes this caused crashes for me at the very end of the loading bar.
- But the most probable reason might be some error with the script, maybe it didn't copy right? Would bring me back to point 1.
0.1.2 is the version I'm referring to.
Yes, i rebuilt the archive, right after installation.
Install log.txt info is in the spoiler.
SPOILER:Output folder: C:\Program Files\Rockstar Games\GTA San AndreasExtract: IMGTool.exe
Extract: vorbishooked.dll
Extract: vorbisFile.dll
Extract: GTA_SA.EXE... 100%
Extract: cleo.asi
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\BTTF_ReadMe
Extract: english-readme.rtf
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\cleo\audio
Extract: boost.mp3
Extract: hover_off.mp3
Extract: hover_on.mp3
Extract: input_enter.mp3
Extract: input_key.mp3
Extract: input_off.mp3
Extract: input_on.mp3
Extract: time_travel.mp3
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\cleo\cleo_text
Extract: bttf.fxt
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\cleo
Extract: date.cs
Extract: draw.cs
Extract: GxtHook.cleo
Extract: keypad.cs
Extract: plane.cs
Extract: spawn.cs
Extract: speed.cs
Extract: timecircuits.cs
Extract: timetravel.cs
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\data
Extract: carcols.dat
Extract: gta.dat
Extract: handling.cfg
Extract: vehicles.ide
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\data\maps\animation
Extract: animation.IDE
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\data\script
Extract: main.scm
Extract: script.img
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models
Extract: fonts.txd
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img
Extract: animation.col
Extract: bullet.dff
Extract: bullet.txd
Extract: d_strut_b.dff
Extract: d_strut_l.dff
Extract: d_strut_r.dff
Extract: d_wheel_l.dff
Extract: d_wheel_r.dff
Extract: sparrow.dff
Extract: sparrow.txd
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models
Extract: img.exe
Extract: script.bat
Output folder: C:\Program Files\Rockstar Games\GTA San Andreas\models
Spark Console (1.0.0)
by Arushan (oneforaru@gmail.com)
Opened gta3.img successfully.
Imported new file: animation.col
Warning: File bullet.dff already exists in archive, overwriting it.
Imported new file: bullet.dff
Warning: File bullet.txd already exists in archive, overwriting it.
Imported new file: bullet.txd
Imported new file: d_strut_b.dff
Imported new file: d_strut_l.dff
Imported new file: d_strut_r.dff
Imported new file: d_wheel_l.dff
Imported new file: d_wheel_r.dff
Warning: File sparrow.dff already exists in archive, overwriting it.
Imported new file: sparrow.dff
Warning: File sparrow.txd already exists in archive, overwriting it.
Imported new file: sparrow.txd
Archive saved
Archive closed
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\img.exe
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\script.bat
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\animation.col
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\bullet.dff
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\bullet.txd
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_strut_b.dff
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_strut_l.dff
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_strut_r.dff
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_wheel_l.dff
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\d_wheel_r.dff
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\sparrow.dff
Delete file: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\sparrow.txd
Remove folder: C:\Program Files\Rockstar Games\GTA San Andreas\models\addtogta3img\
@ Blue, no, the mods that come with CLEO (i.e. "Hello World!", F4 for quick save, ect.) offered me no problems.
EDIT : If you mean the KR mod, then yea, those were screwy with me too, but I didn't rebuild the archive, maybe that was the issue I was having. I did rebuild with this one though, because the Readme told me to.
- Which version of the mod are you referring to?
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ANYWAYS. I has a problem. Me n Angelo have been working on it over the last few days, but to no avail.
Well, what seems to happen when I load up the *FRESHLY INSTALLED COPY OF SA WITH BTTF CLEO MOD, because I know someone's going to ask* game, new game, ect. Loading bar finishes....loading. Screen fades to black, the music starts to fade, and when the music gets really low, it crashes to the desktop giving me an Error Report.
Angelo seems to think it's something with my AVG Free. Only thing that's stopping me from uninstalling it is the lack of safety when I use teh internets without a anti vir program.
Any other solutions you guys can think of?
We've tried :
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-> Reinstalling, of course
-> Drivers are up to date.
-> GTA.set file is a fresh copy, as to not conflict with the updated drivers
-> Deleting all excess BTTF files after uninstalling, Reinstalling, booted up to play*successfully*, installing CLEO 3 with the intro mods, game still loaded successfully and I was able to play, deleted the intro mods in the cleo folder (as to not conflict with the BTTF mods) and installed the BTTF 0.1.2 mod. Same problem as up top.
Turning off Windows Defender (including the firewall)
Uninstalling Norton (the subscription was out anyway)
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I'm running an XP computer with a dual core processor and an ATI Radeon 2600 HD Pro with 2 GB of RAM.
I thought i would open this topic to the public, see if there's anything else anyone has thought of.
Thanks in advance for any input.
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Lemme guess: DeLorean 'cause you like the cars, 88 again your year of birth and us 'cause you're living there .
DING DING.
At least, that's what he told me back in the day.
Yet, i still liked DeL88us better. >_>
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figured the 88 was related to more than just the speed.
Also, I think I remember you explaining to me your reasoning behind DeLorean88us too.
KITT scanner GIF
in Off Topic
Posted · Report reply
I recently bought a Grand Prix, the brother to the Grand Am, and the son of the Trans Am. I havea picture of it, and I'd like to possibly put a moving scanner in the picture, sort of like an avatar (kind of like how someone did it with Mike's white van). Although I have no idea how to do this, anyone want to help me out?