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Posts posted by Delorean88MP
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hello.
thanks for the help.
it can green wormhole. Now have no problem my codesorry bad english
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I have downloaded your 'timetravel_DeLorean88MP.cs' but I can only open it in SannyBuilder to look at it.
I can't test your script in-game because I don't have your complete mod edits installed and it's too big for me to download..
BTTFModMachine, maybe you can give it a try.
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I still don't understand what the problem is. No wormhole visible? Or game is crashing?
Please provide more information about the problem.
Does your script work if you change the effect to BLUEWORMHOLE1 ?
If you get a default / blue wormhole, then there is nothing to do in the code except of changing the effect names for 066C opcode.
I guess you know how to edit "GTASA\models\effects.fxp", right?
You have GREENWORMHOLE1 ... GREENWORMHOLE10 in your effects.fxp with just the color changed to green?
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Unrelated:
You should not use more than 7 (seven) characters for your 'thread-name'.
03A4: name_thread 'TIME_D88MP'
Instead, use something like this:
03A4: name_thread 'TMD88MP'
now I understand, thank you
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I can not make code to green wormhole.
thanks for the help.
if you have idea with green wormhole.
here read:(delete link)
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What is the problem? Crash?
Are you calling this fuction via 0AB1: opcode? Are you sure you're using correct parameters?
What value does the variable 2@ contain?
I can not find 2@.
maybe you can send my code to you?
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hi all.
can you help me how to make a green wormhole.
you have to look my code::TIME_D88MP_7390
if and
1@ == 1
2@ == 2
8@ >= 39.8
else_jump @TIME_D88MP_9689
if8@ >= 44.2
else_jump @TIME_D88MP_7510
066C: 5@ = attach_particle "GREENWORMHOLE10" to_car 0@ with_offset 0.0 2.65 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_7510
if8@ >= 43.8
else_jump @TIME_D88MP_7594
066C: 5@ = attach_particle "GREENWORMHOLE7" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_7594
if8@ >= 43.6
else_jump @TIME_D88MP_7679
066C: 5@ = attach_particle "GREENWORMHOLE10" to_car 0@ with_offset 0.0 2.65 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_7679
if8@ >= 43.4
else_jump @TIME_D88MP_7763
066C: 5@ = attach_particle "GREENWORMHOLE8" to_car 0@ with_offset 0.0 2.9 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_7763
if8@ >= 43.2
else_jump @TIME_D88MP_7847
066C: 5@ = attach_particle "GREENWORMHOLE7" to_car 0@ with_offset 0.0 3.1 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_7847
if8@ >= 42.95
else_jump @TIME_D88MP_7931
066C: 5@ = attach_particle "GREENWORMHOLE9" to_car 0@ with_offset 0.0 3.25 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_7931
if8@ >= 42.8
else_jump @TIME_D88MP_8016
066C: 5@ = attach_particle "GREENWORMHOLE10" to_car 0@ with_offset 0.0 3.35 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8016
if8@ >= 42.65
else_jump @TIME_D88MP_8100
066C: 5@ = attach_particle "GREENWORMHOLE9" to_car 0@ with_offset 0.0 3.45 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8100
if8@ >= 42.5
else_jump @TIME_D88MP_8184
066C: 5@ = attach_particle "GREENWORMHOLE8" to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8184
if8@ >= 42.35
else_jump @TIME_D88MP_8268
066C: 5@ = attach_particle "GREENWORMHOLE7" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8268
if8@ >= 42.2
else_jump @TIME_D88MP_8352
066C: 5@ = attach_particle "GREENWORMHOLE6" to_car 0@ with_offset 0.0 3.6 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8352
if8@ >= 42.05
else_jump @TIME_D88MP_8436
066C: 5@ = attach_particle "GREENWORMHOLE5" to_car 0@ with_offset 0.0 3.65 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8436
if8@ >= 41.9
else_jump @TIME_D88MP_8520
066C: 5@ = attach_particle "GREENWORMHOLE4" to_car 0@ with_offset 0.0 3.7 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8520
if8@ >= 41.75
else_jump @TIME_D88MP_8604
066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.75 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8604
if8@ >= 41.6
else_jump @TIME_D88MP_8688
066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 3.8 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8688
if8@ >= 41.45
else_jump @TIME_D88MP_8772
066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.85 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8772
if8@ >= 41.3
else_jump @TIME_D88MP_8856
066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.9 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8856
if8@ >= 41.15
else_jump @TIME_D88MP_8940
066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.95 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_8940
if8@ >= 41.0
else_jump @TIME_D88MP_9024
066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.0 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9024
if8@ >= 40.85
else_jump @TIME_D88MP_9108
066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.04 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9108
if8@ >= 40.7
else_jump @TIME_D88MP_9192
066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.08 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9192
if8@ >= 40.55
else_jump @TIME_D88MP_9276
066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.11 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9276
if8@ >= 40.4
else_jump @TIME_D88MP_9360
066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.14 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9360
if8@ >= 40.25
else_jump @TIME_D88MP_9444
066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.16 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9444
if8@ >= 40.1
else_jump @TIME_D88MP_9528
066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.18 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9528
if8@ >= 39.95
else_jump @TIME_D88MP_9612
066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.19 0.15 rotation 0.0 0.0 0.0 type 1
jump @TIME_D88MP_9689:TIME_D88MP_9612
if8@ >= 39.8
else_jump @TIME_D88MP_9689
066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.2 0.15 rotation 0.0 0.0 0.0 type 1:TIME_D88MP_9689
064C: make_particle 5@ visible
064F: remove_references_to_particle 5@
0AB2: ret 1 3@- 1
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my Crysis Delorean ready now
here link: http://www.mediafire.com/download/jwnbfkixm8k7pa8/Crysis+delorean+by+Delorean88MP.rar
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thanks for 2 person. you have something idea delorean from movies on Knight rider
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lol. I was going to write D E L O K I T T. Now come stand bananas?
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(two page)
hi all. I have found on the web. cleo can be ready with mobile.
here: http://cleo.sannybuilder.com/?id=4
(Plasse like on my page) -
hi all. I have found on the web. cleo can be ready with mobile.
here: http://cleo.sannybuilder.com/?id=4
(Plasse like on my page) -
TXDF*ucker seems to be legit software. Guys on GTAF using it for editing mobile versions of GTA.
BTW, StevenLovBttf,
You should really check out GTAF for how to edit mobile version in general.
why not use TXDfu ** er. I find can ready from gta vc and gta sa mobile.
that's ok.
Your ladle select any player from mobile
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listen to me. it was not correct.
you must use dff can send your mobile. max 800KB/1MB dff files
when you open txt (TXD) use max maybe 1mb or more. I do not know.
(txt use open with TXDfu ** er)
here: http://www.libertycity.ru/files/gta-san-andreas-ios-android/69472-txdf**ker-0.6b-build-379.html- 1
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RSHIFT + C not delokit but bandito
sorry. I'm not that do.
it was do from by BTTFModMachine
can you ask BTTF ModMachine
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I know it good.
AVP Crysis is light gray. he take the new color.
my Crysis light gray. my color from dark gray Crysis. the light more.
You see color AVP light gray
and Crysis color from dark grayyou can see something color
sorry bad english
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I found a problem after I replaced the standard DeLoreans in the mod with the Crysis DeLorean's...Namely the BTTF2 (Bullet) and BTTF2 Hover (Buffalo). Here's a screenshot, and as you can see all of the colors are missing:
The Bullet after the replacement with the Crysis Delorean
The Buffalo after the replacement with the Crysis DeLorean
I noticed that in the bttf.img is a bullet.dff and also in the gta3.img. I also checked the vehicles.ide and I noticed that the bullet is using the bttf2.txd from the bttf.img so which one do I have to replace with what ?
Must I replace the bullet.dff in the bttf.img or must I replace the bullet.dff and the bullet.txd in the gta3.img or must I replace them both ? Furthermore, the Flying DeLorean in the BTTFSA 0.1.3.2. version of the mod is as far as I know the sparrow while in the DeLorean88MP version of the mod it is the buffalo...So I can imagine that these two files collide with each other.
Is there something I must change in the vehicle.ide or something in the bttf.img or what...I saw in the video that the Crysis Delorean is also changing from BTTF2 DeLorean to BTTF2 Hovering DeLorean without any problems, so how can I do that too ?
The Crysis DeLoreans from BTTF1, BTTF3 and the BTTF3RR work great, so I only have problem with the BTTF2 and BTTF2 Hover DeLorean...b.t.w. the animations for the model do work, it's just the outside and interior textures that are without any color...
Please help, thnxsss in advance
@Doctor911: You can find the DMC12-DeLorean driving around (it's a replacement for the Primo), but of course you can spawn it too with a cheat or carspawner...I found it in the area of the DeLorean Mod Garage. Good Luck !
it is my Crysis 'DeLorean on hover?
Who is he/she send to you?
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New mod update! See first post
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@Delorean88MP: Now Christopher Lloyd looks more like his toon character from Who Framed Roger Rabbit.
it i know. because I have seen movies
sorry bad english
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I have an idea to copy code on google.
I look good. why him doing ladle with the game from the doctor who.
I too have tardis in 3ds max.
Crysis Delorean KITT by Delorean88MP
in Other GTA Mods
Posted · Report reply
update with Delokïtt on red SCANNER.
it is not ready. sorry