:
Destination Time
:
Present Time
:
Last Time Departed

Delorean88MP

Advanced Members
  • Content Count

    93
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Delorean88MP


  1. I have downloaded your 'timetravel_DeLorean88MP.cs' but I can only open it in SannyBuilder to look at it.

    I can't test your script in-game because I don't have your complete mod edits installed and it's too big for me to download..

    BTTFModMachine, maybe you can give it a try.

    --

    I still don't understand what the problem is. No wormhole visible? Or game is crashing?

    Please provide more information about the problem.

    Does your script work if you change the effect to BLUEWORMHOLE1 ?

    If you get a default / blue wormhole, then there is nothing to do in the code except of changing the effect names for 066C opcode.

    I guess you know how to edit "GTASA\models\effects.fxp", right?

    You have GREENWORMHOLE1 ... GREENWORMHOLE10 in your effects.fxp with just the color changed to green?

    --

    Unrelated:

    You should not use more than 7 (seven) characters for your 'thread-name'.

    03A4: name_thread 'TIME_D88MP'
    

    Instead, use something like this:

    03A4: name_thread 'TMD88MP'
    

    now I understand, thank you


  2. hi all.
    can you help me how to make a green wormhole.
    you have to look my code:

    :TIME_D88MP_7390
    if and
    1@ == 1
    2@ == 2
    8@ >= 39.8
    else_jump @TIME_D88MP_9689
    if

    8@ >= 44.2
    else_jump @TIME_D88MP_7510
    066C: 5@ = attach_particle "GREENWORMHOLE10" to_car 0@ with_offset 0.0 2.65 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_7510
    if

    8@ >= 43.8
    else_jump @TIME_D88MP_7594
    066C: 5@ = attach_particle "GREENWORMHOLE7" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_7594
    if

    8@ >= 43.6
    else_jump @TIME_D88MP_7679
    066C: 5@ = attach_particle "GREENWORMHOLE10" to_car 0@ with_offset 0.0 2.65 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_7679
    if

    8@ >= 43.4
    else_jump @TIME_D88MP_7763
    066C: 5@ = attach_particle "GREENWORMHOLE8" to_car 0@ with_offset 0.0 2.9 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_7763
    if

    8@ >= 43.2
    else_jump @TIME_D88MP_7847
    066C: 5@ = attach_particle "GREENWORMHOLE7" to_car 0@ with_offset 0.0 3.1 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_7847
    if

    8@ >= 42.95
    else_jump @TIME_D88MP_7931
    066C: 5@ = attach_particle "GREENWORMHOLE9" to_car 0@ with_offset 0.0 3.25 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_7931
    if

    8@ >= 42.8
    else_jump @TIME_D88MP_8016
    066C: 5@ = attach_particle "GREENWORMHOLE10" to_car 0@ with_offset 0.0 3.35 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8016
    if

    8@ >= 42.65
    else_jump @TIME_D88MP_8100
    066C: 5@ = attach_particle "GREENWORMHOLE9" to_car 0@ with_offset 0.0 3.45 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8100
    if

    8@ >= 42.5
    else_jump @TIME_D88MP_8184
    066C: 5@ = attach_particle "GREENWORMHOLE8" to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8184
    if

    8@ >= 42.35
    else_jump @TIME_D88MP_8268
    066C: 5@ = attach_particle "GREENWORMHOLE7" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8268
    if

    8@ >= 42.2
    else_jump @TIME_D88MP_8352
    066C: 5@ = attach_particle "GREENWORMHOLE6" to_car 0@ with_offset 0.0 3.6 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8352
    if

    8@ >= 42.05
    else_jump @TIME_D88MP_8436
    066C: 5@ = attach_particle "GREENWORMHOLE5" to_car 0@ with_offset 0.0 3.65 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8436
    if

    8@ >= 41.9
    else_jump @TIME_D88MP_8520
    066C: 5@ = attach_particle "GREENWORMHOLE4" to_car 0@ with_offset 0.0 3.7 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8520
    if

    8@ >= 41.75
    else_jump @TIME_D88MP_8604
    066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.75 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8604
    if

    8@ >= 41.6
    else_jump @TIME_D88MP_8688
    066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 3.8 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8688
    if

    8@ >= 41.45
    else_jump @TIME_D88MP_8772
    066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.85 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8772
    if

    8@ >= 41.3
    else_jump @TIME_D88MP_8856
    066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.9 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8856
    if

    8@ >= 41.15
    else_jump @TIME_D88MP_8940
    066C: 5@ = attach_particle "GREENWORMHOLE3" to_car 0@ with_offset 0.0 3.95 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_8940
    if

    8@ >= 41.0
    else_jump @TIME_D88MP_9024
    066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.0 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9024
    if

    8@ >= 40.85
    else_jump @TIME_D88MP_9108
    066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.04 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9108
    if

    8@ >= 40.7
    else_jump @TIME_D88MP_9192
    066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.08 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9192
    if

    8@ >= 40.55
    else_jump @TIME_D88MP_9276
    066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.11 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9276
    if

    8@ >= 40.4
    else_jump @TIME_D88MP_9360
    066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.14 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9360
    if

    8@ >= 40.25
    else_jump @TIME_D88MP_9444
    066C: 5@ = attach_particle "GREENWORMHOLE2" to_car 0@ with_offset 0.0 4.16 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9444
    if

    8@ >= 40.1
    else_jump @TIME_D88MP_9528
    066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.18 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9528
    if

    8@ >= 39.95
    else_jump @TIME_D88MP_9612
    066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.19 0.15 rotation 0.0 0.0 0.0 type 1
    jump @TIME_D88MP_9689

    :TIME_D88MP_9612
    if

    8@ >= 39.8
    else_jump @TIME_D88MP_9689
    066C: 5@ = attach_particle "GREENWORMHOLE1" to_car 0@ with_offset 0.0 4.2 0.15 rotation 0.0 0.0 0.0 type 1

    :TIME_D88MP_9689
    064C: make_particle 5@ visible
    064F: remove_references_to_particle 5@
    0AB2: ret 1 3@

    • Like 1

  3. I found a problem after I replaced the standard DeLoreans in the mod with the Crysis DeLorean's...Namely the BTTF2 (Bullet) and BTTF2 Hover (Buffalo). Here's a screenshot, and as you can see all of the colors are missing:

    gallery1.jpg

    The Bullet after the replacement with the Crysis Delorean

    gallery2.jpg

    The Buffalo after the replacement with the Crysis DeLorean

    I noticed that in the bttf.img is a bullet.dff and also in the gta3.img. I also checked the vehicles.ide and I noticed that the bullet is using the bttf2.txd from the bttf.img so which one do I have to replace with what ?

    Must I replace the bullet.dff in the bttf.img or must I replace the bullet.dff and the bullet.txd in the gta3.img or must I replace them both ? Furthermore, the Flying DeLorean in the BTTFSA 0.1.3.2. version of the mod is as far as I know the sparrow while in the DeLorean88MP version of the mod it is the buffalo...So I can imagine that these two files collide with each other.

    Is there something I must change in the vehicle.ide or something in the bttf.img or what...I saw in the video that the Crysis Delorean is also changing from BTTF2 DeLorean to BTTF2 Hovering DeLorean without any problems, so how can I do that too ?

    The Crysis DeLoreans from BTTF1, BTTF3 and the BTTF3RR work great, so I only have problem with the BTTF2 and BTTF2 Hover DeLorean...b.t.w. the animations for the model do work, it's just the outside and interior textures that are without any color...

    Please help, thnxsss in advance ;)

    @Doctor911: You can find the DMC12-DeLorean driving around (it's a replacement for the Primo), but of course you can spawn it too with a cheat or carspawner...I found it in the area of the DeLorean Mod Garage. Good Luck !

    it is my Crysis 'DeLorean on hover?

    Who is he/she send to you?