-
Content Count
822 -
Joined
-
Last visited
-
Days Won
80
Posts posted by BTTFModMachine
-
-
Here's where I come in:
I've tried to do the exact same thing. I've isolated my problem, but it may not be the same as yours.
My problem lies within date.cs in my BTTF mod. With date.cs in the CLEO folder, my SA experiences an extreme lag. However, if date.cs is removed from the CLEO folder, there is no lag. If date.cs is split up in any fashion, the game crashes. I've made 2 GTA Forums topics about this and none have provided me with an alternative (except dual booting Windows 7).
Here are the GTAForums topics I made, just for reference, although they will probably be of no help.
http://gtaforums.com/topic/815905-sa-windows-1081-lag/
http://gtaforums.com/topic/822152-sa-windows-10-cleo-script-lag/
Its weird that my NFS MW mod works just fine with the same types of opcodes in the init script (audiostream). I just run the exe in Win 7 Compatibility mode.
I have not tried the newest CLEO 4, since I've read that it has bugs and has been neglected over the past 6 months.
Sorry about this inconclusive response. I thought it would be informative to post my findings so far.
- 1
-
I also see very less frequently cars out of year on the road. For example, Biff's car in 2015.
-
Also to mention, the widescreen fix also disables the corona transparent boxes on the headlights and taillights.
-
I have the same problem also. Hopefully, there will be a fix for it soon.
-
Thanks.
-
Sorry for being a nag, but can the team tell me how to correctly decompile and edit the scm?
I figure that CLEO probably doesn't work. I would like to add some of my mods for VC into the game.
Thanks.
-
First rule of the internet: stay away from torrents.
I've looked into torrents in the past and they seem highly suspect for viruses (plus the illegal part).
Have you looked into Steam?
-
Actually, Hill Valley did exist at one point. (It was the back lot of Universal Studios)
-
Just throwing this out there, will the 0.2f SCM be fully editable (since there is some C++ source in it)? I've had some problems in the past with Sanny Builder and the "ignore unknown opcode" flag.
Also, interesting mod Bullseye.
-
This is awesome! I've had the 20th Anniversary DVD for years and never knew of this. Would have saved me a bit of trouble doing videos.
- 1
-
One of our members, Neomatrix, has been working on BTTF: HV Mobile. Here is his topic:
http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4013
However, he hasn't been on this forum in almost a year, so I don't think you could get a download from him.
-
I did that a long time ago. Basically, you need to modify the global variables so that they match the ones in the Delorean88MP mod. Also, do any other conversions necessary to merge the mods together. I would recommend that you install only the hover mod from uokka's mod.
-
ZMod is a complicated program that cannot be explained that easily. It can break a model as easily as it can make it better.
Here is a tutorial: http://gtaforums.com/topic/138100-getting-started-in-zmodeler/
More video tutorials:
Part 1: http://www.youtube.com/watch?v=FFU9y033gtk
Part 2: http://www.youtube.com/watch?v=zcLLEjWLBsA
Part 3: http://www.youtube.com/watch?v=A1_ZyWw1L8Y
Part 4: http://www.youtube.com/watch?v=6fre0HtAaAA
uokka has an iced effects tutorial: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3646
-
-
IMVehFT requires manual modding of a DFF model. The only thing that is included is the script hook and the resources needed to run the mod.
-
You will need to know extensive knowledge of GUI computer programming.
Bluespace88 used C++ to make his simulator: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=2318
-
To answer your questions:
1. That is the cheat used flag. The mod does not use this address to begin with. If you mean the opcode 05DF: then that will have to be determined by someone else.
2. Any controls used by the game are on the keyboard. There is a mod to use a gamepad, but that would require more coding. This is a universal mod, made for people who do and don't have gamepads.
3. When using cleo, this might be possible.
4. This is definitely possible.
5. You would have to think about this one. Why have an incomplete mod?
6. Same as above.
7. The time circuits are the core of the BTTF mod. Take those out, and the mod would be unreleaseable.
8. This is not terrible, as you can add new entries to gxt files.
9. INI files are at the heart of cleo mods with customizable settings. They're simple text files. Actually, one reason to use cleo is so you can get ini functionality.
10. If you have cleo installed, you would have to have an asi loader, otherwise CLEO.asi would not function. Vice City is built with an asi loader, so you would not need to add one.
The mod you are requesting for will only be found as a fan made mod. The mod team probably would not release a mod this incomplete. Actually, some of the features you are requesting can be made with little coding experience.
However, Bluespace88 did release a mod that is more incomplete than 0.2f, but is simpler. It only has a delorean that time travels and flies. You might want to search for it on this forum.
-
Yes, I think an SDK would be quite useful for mod making in GTA games
I'm no good at making things like this but I think it could be a great tool, if you are talking about, what I think you are talking about
and the possibility of a dev console like the source stuff? just a thought..
~John~
A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though.
Link:
http://github.com/DK22Pac/plugin-sdk
Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG.
http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255
-
-
OK. A few things.
I got that locomotive from PozitiVBttF. He converted it. You would need to ask him. Just don't go spamming his PM mailbox.
Also, please refrain from posting topics that include subjects like needing a download link without doing prior research. Some of these mods can't be released without permission, so if you happen to see something like that, you're pretty much out of luck.
Trust me, there are some mods I would like to get my hands on as well.
-
-
I'm interested.
Let's see how you can interpret and use the speech from the 5 Telltale BTTF episodes to create a whole new story.
Oh, and make sure you crop the time circuit simulator so no black bars show up.
- 1
-
Happy Birthday to Mini-Me!
-
You probably didn't set the installer file in compatibility mode for Windows XP and/or to run as administrator.
You probably won't get any type of archive for the extracted files because this is an installer made with NSIS (Nullsoft Scriptable Installer). The installer uses a compression format that cannot be extracted in other ways than running the installer.
0.2f models for GTA SA
in Modeling
Posted · Report reply
I can wait. Cool screenshots!
Also, have you seen this: http://gtaforums.com/topic/528175-improved-vehicle-features/