MRzapphire12
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Content Count
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Joined
Posts posted by MRzapphire12
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6 hours ago, Oldcpv3 said:maybe, at this rate it's going to be a addon!
I do not think BTTF HV itsĀ able to use addons...everything is blocked..bugs..glitchs, if you want to make a Mod of this "type", make of 0
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Is this a addon for BTTFHV? or new mod of bttf for vc?
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Only to said.... Final Fantasy XV
xDDDDDDD
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It will still come out.
sarcasm? .. I think here is not going...(if not sarcasm, sorry xD)
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What I am saying is that if the game comes out in 2016 or 2017 its ok, but at least they could show pictures...
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Kingdom Hearts 3 o.O? No more than 5 years in development...
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Well... in 7 years.. developers would made a complete new game e.e
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It seems that this canceled....
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Sorry to be one more than they ask for it... But the version 0.2f is canceled?..Many expect small news of this version, I dont know if you could publish news or pictures ..even if small...
(If there is any news now about this, let me know in the comments, long ago not enter to this page)
Sorry for the english..
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Trance I do not see the problem they want to create another team
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Ready, The model is already in 3Ds Max but the texture does not appear and if I apply it stays purple PLEASE HELP!!!!
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Hello, I would like to know the right way to Export from Blender to 3DS Max and after 3Ds Max to Vice City.
Plase Help.... u.u
This is the model that I want to export:
Thanks.
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This looks.. great...
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The ones which haven't been posted yet. Like Carlos said;
Sorry, I did not read the whole sentence....
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What Pics? ._.
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Thanks all, But it's been a good time to stop doing that.
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If you want go to cars, you must jump first.I also pass the same that BTTFMODMACHINE, Except as jumping .. xD
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They are much like Liam textures.
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May be the size of the image, just remember that the signatures should be 500x150.This is "offtopic"
PS: I saw that you've done an amazing job, they should add you to the Mod team, you will be sure of much help with your models of Hill Valley.
Totally agree with Gtavicecity, Good Work Thyncho!
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014B: $1158 = init_parked_car_generator #DELUXO -1 -1 1 alarm 0 door_lock 0 0 10000 at 0.0 0.0 0.0 angle 0.0014C: set_parked_car_generator $1158 cars_to_generate_to 1Where it says "0.0 0.0 0.0" It's where the car appear (the coordinates).I put "DELUXO" as an example, You put the name of the car that you want to appear, always on Caps Lock!Where it says "10" Is the number of cars that appear..Something else..., See the number "$1158" This number must be equal in the two codes (It may be another number but it has to be the same two codes lso)If you put different numbers, will not leave the f***ing carHope that helps-Sapphire12- -
A nice lamppost model, sir. With just two minor flaws. One, the lamppost doesn't have any lamps. And two, the lamppost doesn't have any lamps. Now I realise that technically speaking that's only one flaw but I thought that it was such a big one that it was worth mentioning twice.Thanks Mini-Me!
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What happens when school is over xD, free hours of boredom and modeling
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What do you say now about my models gtavicecity?
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The best part of this is the fact that you're so blatantly advertising it on THIS Back to the Future's mod site. Truly classy act.
If it is, that was just a joke, I could never do something like that.
Lyon Estates For 0.2F
in GTA: Hill Valley
Posted · Report reply
I remember when i do this in my times of "modder" of Gta.. if you still add thats codes the game gonna crash.