:
Destination Time
:
Present Time
:
Last Time Departed

RobertBlox

Advanced Members
  • Content Count

    363
  • Joined

  • Last visited

  • Days Won

    15

Posts posted by RobertBlox


  1. Wow looking really cool man. Love to try out the new Marty skin!

    Thanks hscitpe! :D

    Unfortunately, I don't have any sort of file sharing account, otherwise I would put them up for download (that is, after asking for permission to put certain parts of these up from their respective owners, such as Thyncho88's fonts).

    Also, I plan to improve the Marty skin very soon! This time it won't look like a short-sleeved shirt (as timetrain mentioned). :lol:

    EDIT: I'm most likely not going to change the Marty skin because I can't find another good model in VC. That and when I tried using the Cuban Tommy Vercetti model, the arms on Marty looked way to skinny! :lol:


  2. Good job, I think it's better than what I was doing

    Congratulations!! RobertBlox!!!!!

    Thank you very much gtavicecity. ;)

    Although, I am only good at texturing/retexturing models. Making models by hand is not something I am the best at. In order to get even close to making models as good as yours, it would take me weeks and weeks longer to do.

    Thanks once again,

    - RobertBlox

    EDIT: By the way, I've been eager to see how your edits have been going so far. Could you create a post with them at some point? :P


  3. You delorean modifications do look a lot better, but I'm going to be honest it looks bad compared to the newly modeled delorean for 0.2f. And the main Marty looks better than Tommy with a marty skin but the shoulders are messed up and his vest looks more like an open shirt with short sleeves. But I'm sure thats because of the way the model's texture applies. Particle effect textures look good as far as I can tell. They are laggy in the video. The explosion looks nice.

    Thanks you for your compliments and criticisims timetrain. ;)

    Of course, the retexture of the 0.2e DeLorean is no where near as good as the new 0.2f car, but I just couldn't stand those pinkish rear lights and pixelated headlights (if you know what I mean). :rolleyes:

    I am also aware that the skins are not perfect, but those are the limitations of VC. This is especially because VC has a tendency to stretch and shrink textures on clothing in wierd ways (as you stated).

    On the bright side, at least the skin of Marty with the vest is a lot better than most others that have been made using a Vice City character model as its base (no offense to anyone). :P

    The particles took the longest to make, and I'm glad you liked them! :D I constantly had to keep opening and closing VC to make sure I got them right before I could finally declare them as perfect. B)

    As you said, they are laggy in the video, but this is only because of Fraps. Without Fraps, they perform just fine! :)

    Once again, thank you for your comments!

    - RobertBlox


  4. [uPDATE: See v3 (the remake) of these mods here: http://www.bttfhillvalley.co.uk/forum/inde...?showtopic=3859]

    Hello everyone,

    Over the past month, I have made a few major edits to the GTA Vice City Mod including the following:

    • New Marty Player Skins
    • New 1955 "Dance" Marty Mcfly skin
    • Modified "Casual" Marty Mcfly T-Shirt Skin
    • New Doc Player Skins
    • New (BTTF Ride) Doc Skin
    • New Particle Effects (movie-accurate and scratch made)
    • [Featuring] Modified headlight textures and no glare from headlights
    • [Featuring] Fire textures in particle.txd (you can see this on the fire trails after time travel)
    • [Featuring] Wormhole in the particle.txd (thanks to Carlos Mcfly)
    • [Featuring] Smoke Textures in the particle.txd
    • New DeLorean DMC-12 lights and license plate textures
    • New BTTF 1 lights and license plate textures
    • New BTTF 2 lights and license plate textures
    • New BTTF 3 lights and license plate textures
    • New BTTF 3 RR lights and license plate textures
    • New Time Circuit Off Sound
    • New Custom Radio stations
    • Modified Savegame File named "Back to the Future" (with near-infinite cash, movie weapons, and 2 of each BTTF car in each garage at Sunshine Autos)

    Hope you like my add-ons!

    - RobertBlox

    EDIT: The fonts you see in the game were made by Thyncho88

    The Mr. Fusion HUD was made by Arcticlight.

    I also installed the 0.2e Fanmade Addons before adding my mods to the game myself.

    The post for version 1 of these add-ons can be found Here

    Handling.cfg edits can be found Here

    EDIT[2]:

    Marty Mcfly Skin Edit (new Vest and other improvements):

    EDIT[3]: Unfortunately, most of this mod data has been lost due to a hard drive crash and will be recreated.


  5. Funny thing, with the help of Carlos Mcfly, I edited the particle.txd to have the same exact image file for the wormhole...

    I found it on a youtube video titled "BTTF the game wormhole textures animation" which is posted below:


  6. So basically just testing the limits of my new computer which I did find them but for what I paid I'm super happy. ;) Anyways people are modding AC and I took some video earlier of some of the cool skins people have done. Hope you guys like.

    Desert Camo

    Burton 89

    Classic

    And for the record I DID have fun beating those dudes down at the end haha.

    Edit: MORE!

    WOW! :o

    I want... So want. :rolleyes:


  7. But why would texaco know how to build a time machine???

    Well that's not what I meant. xD

    What I meant was that the Texaco garage should only be able to build the BTTF 2 converted car if and only if:

    - You bring a BTTF 1 car

    - You bring a BTTF 3 car

    - You bring a BTTF 3 RR car

    So essentially, it's pretty much like only doing the hover conversion. :D

    My Pay n' Spray idea is separate from the Texaco garage, so disregard it. :lol:


  8. No but I think i saw him around a few days ago.

    This is more of a teaser shot than anything. Absolutely no lighting work till i convert all the models on this map. Too bad they only did 2 maps.

    http://i1109.photobucket.com/albums/h422/t...17-23-39-77.jpg

    Is that the Black DeLorean I spot in the picture?...

    Oh, yes... Yes, it is! :roll:

    I never noticed that it had flames, though. xD

    By the way, I thought you were only going to convert files from the first game, but I guess the more the better! :w00tdance:

    Great work!

    - RobertBlox


  9. Would it be possible to implement a code like the one at the Sunshine Autos garage into the Texaco station garage in the Courthouse Square?

    I realize this is non-canon but it could be a helpful feature to allow the player to change DeLoreans in the Square and avoid having to drive/fly all the way back to Sunshine.

    As Timetrain said, it wouldn't make sense for the Texaco station to be able to do that because Doc worked on the car independently, but it would be nice if you could change from the BTTF 1 car to the BTTF 2 car. :D

    In addition to both of your thoughts, I also think that the BTTF 3 cars should be able to turn into the BTTF 2 version, too (via the Texaco garage). Even though it's not entirely movie accurate, it would make sense. ;)

    The last thing I have in mind goes a little off track from BTTF, but it would be cool if the Pay n' Sprays let you choose the color that you wanted for your car. It's kind of something like the Trans Fender garages in GTA SA. The only limitation would be that it would only let you select colors that are available for that car in the carcols.dat file. This way, if you drove a DeLorean in, you would only be able to pick "Silver."

    Anyone agree? :lol:


  10. Hello everyone,

    Forgive me if this was previously asked about (which it probably was), but I couldn't find much on it after numerous searches here and on the web.

    Does anyone have some sort of Time Circuit Keypad input code for 0.2e? :rolleyes:

    I am aware that it will be included in 0.2f, but it would be nice to have it for 0.2e while we're waiting. ;)

    If not, then thanks anyway! :D

    Sincerely,

    - RobertBlox


  11. I'm not sure what you mean about the lights. And there should be glass on the flux capacitor if thats what you mean.

    Allow me to clarify :P

    Please refer to the image below:

    81-delorean.jpg

    PLEASE NOTE!: Take a look at the Gull Wing Doors on this car. Notice how there are orange and red lights on the door. On your model, you forgot to group these small light pieces with the door. Therefore, when you open the door, the spots where the lights are supposed to be are nothing but empty holes.

    Please refer to this second image:

    BackToTheFuture02482.jpg

    PLEASE NOTE!: Refer to the Mr. Fusion Reactor. Note how there is a plastic/ glass piece on the coffee grinder (I don't know if it's glass or plstic because I don't have one... :lol: ). On your model, just that piece is missing.

    Hope this helps you out! :D

    - RobertBlox


  12. And i just uploaded VC also. Will post the SA version soon just workin out some bugs and stuff.

    Oops, too big. Hang tight.

    Just a bug I believe you're aware of; The VC version DeLorean has problems such as the lights on the doors not being a part of the doors and missing glass on the Mr. Fusion.

    Other than that, it's an awesome job! :D