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bluespace88

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Everything posted by bluespace88

  1. it would display past the screen, lol and probably by 100000, start display random dates because the number system can't handle big numbers
  2. blue cuz i like the color space cuz i like space and relates to the apollo project 88 cuz its my birth year and relates to bttf
  3. btw, for this release, i'm only focusing on pre-time travel effects. I'll add cold and steam effects for the next version.
  4. Glad you asked. Yes you can. And without the side effect of editing other explosions either.
  5. sure thats not ken? He's all plastic looking.
  6. yeah, i wanted to split the development stuff so its a bit easier to follow.
  7. I don't remember getting his models in game. All we ever used were textures for Tommy.
  8. yeah, took a while to tidy it up, lol
  9. people would let you know.....if they knew <<
  10. Once I get sparks in, I might do a trailer mimicking the first experiment again.
  11. hence teaser. If it were trailer, then i'd agree
  12. " width="480" height="295">" />
  13. " width="480" height="295">" /> Speaking of sparks...thats going to be hard to pull off since I don't think i can reuse vc code with the new effects system in sa.
  14. eh, i'll play around with the alpha some other time, lol. Too much alpha and you'll see each individual ribbon.
  15. Will in a sec. Here's a few more screens. one from what you would usually see it from, and one from the interior. Had to crop out the interior because the car was cut in half....odd, considering i was using sa camhack.
  16. wow it looked so bad yesterday....
  17. I at one point turned the hydra into the delorean, but ultimately decided against it for 1) Missiles 2) The door opens way too far 3) Only supports one passenger 4) Stupid exhaust
  18. okie dok, second one it is. And can I say I'm done with that and move to sparks now?
  19. new model....though not much difference. The old one just had a slight bend in it that made the wormhole kinda look like a spiral. Or the slightly thicker version of that
  20. the main concern with the mainstream mod is models, which is far from my concern, so I'm putting my work to SA.
  21. its better then having a texture that looks the same no matter the angle I'll probably release it when I have sparks made. First, I'm redoing the wormhole model, because they're kinda spiral looking
  22. no lag. SA fixed the lag. With fraps on and some background processes (firefox and tons of tabs), it dipped down to like 10 fps, but nothing ever lagged. No particles or objects.
  23. well, you'd have no problem in sa then. The wormhole at its biggest is made of 50 objects.