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bluespace88

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Everything posted by bluespace88

  1. yeah, 0.1.3 is entirely main.scm free and will not ship with one at all.
  2. why else would i be telling you to go to a gta site
  3. i dunno, gtaforums might help answer that
  4. yep, confirms my suspicions. The loading of the sounds is crashing your game.
  5. hmm, try the others as well just to make sure its just keypad.cs If my calculations are correct, timetravel.cs would cause you to crash too. oh yeah, if you're going to do speed and timecircuits, add textdraw.cs textdraw is what causes to not blur.
  6. hmm, ok. Lets do it one at a time. Make a new cleo folder and dump audio and cleo_text in. Then add gtx_hook.cleo to your cleo directory and run the game. If it works, put in spawn.cs and run again and tell me if it works or not.
  7. can't. Objects don't play nice in VC to make it look good.
  8. have you tried moving the cleo folder somewhere to make sure its not a cleo problem?
  9. Carbon fiber bow to replace my old cracking fiberglass one for my cell a new fiberglass bow for my violin. E string to replace rusting one (how the hell does it rust over the summer when its put away?) Sticky rosin
  10. ok, lets see here....since I came back 0.1.2 added flying animations...that was about it, lol. so far in 0.1.3, I've added new coils, new wormhole, vent glows, lights, new keypad, totally cleo, and such. Wormhole and Coils were the big ones since they are completely new and since I was experimenting with VC's way first. And yeah, its just the way I like to do things. Post a ton of pictures to document the progress. I'm not that ashamed of early poor work. Its going to slow down though. I just got tacked with 3 school projects. One to build an os simulator. Two to make a super smash type game. Three to develop an AI program (Its not KITT or HAL). I was really tempted to release the mod as it is without the sparks, since that was a very time consuming thing in VC and obviously that ways not going to work on SA.
  11. Didn't you have problems with the other cleo mods? Anyway, it ain't avg-free because I use that on my computer.
  12. i just said you could in sa... it has the opcode vc doesn't. I'm just saying, instant doesn't need it because the car doesn't get destroyed like it does for cutscene.
  13. hmm....speed sensitive particles huh.....should come in handy now that i think about it
  14. looking for alternatives... Picard: Engage!
  15. Nope, busy making super smash bros 2d
  16. The flying delorean already has the angle and speed set to what it was before when it switches.. Figure out the rest And you can keep passengers, but really, thats for cutscene, not instant.
  17. considering their seatbelts, I doubt they would have wanted to anyway.
  18. course not. I attached 400 objects once to the delorean without the game breaking a sweat.
  19. still, only 32 particles allowed with pointers in memory? Thats stupid of sa. Probably my only gripe with the engine. But there might be a way around this, and thats to create objects for the sparks, invisible ones, and attach 2dfx to them. Objects at least aren't limited to 32 in the memory.
  20. Sparks anyone? Don't like this though, SA can't handle that many particles....but maybe coronas, i dunno. Btw, if I wanted 3 sparks, then thats the maximum length it can be.