Edfake
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Posts posted by Edfake
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not really. I just can't be fussed to work on it all the time.And I'm not converting it all to C++.
And good luck with ollydbg.
kk, u know about olly?
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umm, nope...ahh, so it takes u just as long as it takes me to do c++ coding, well. im not going to rush the exe now!!
btw, the tool i use is ollydbg
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you just don't like edited deloreans.its ok, not the best delo edit.
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why do you even want to edit it? All the real time travel stuff is in the scm. All thats in the C++ file is the time circuits.ahem, im doing the vc exe first, by the time its finnished, yours will be all c++
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good luck with that. Before compiling, the dll was split between 15 files.im not doing it to your mod now, first comes the GTA-VC.exe (1/4 done) to remove script limit, then yours.
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never said it was finished this version .2why does everything go up by o.2 o.3, what happend to 1.o?
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its possible to 'read' c++ compiled scripts and determine whats in the script, but we can never get it exact
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lol, i don't think he understood the grammar.no, i perfectly know what u said, that it wasnt a reason on choosing c++
and its possible to 'read' c++ compiled scripts
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No, I don't know how to make VC-MP servers since I don't play VC-MP, because of the instability issues I've heard of, I don't know how to make a SA-MP server either, but if you were to make a server, why would you bother to if no one will be on it? There is this one person from a SA-MP server who claims he could script mostly what ever you want for VC-MP and SA-MP, all you have to do is ask him he says. I wouldn't ask him though, he's a little stubborn.his name?
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whether it could decompile or not was not a factor in her choosing C++.?? u can decompile c++, YAY HORAYY, but can u???
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No it is because she loves C++ coding more than SCM coding.that is because c++ holds so many possibilites!!
btw, i said thats HALF why she chose it
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unlike mountin dew, wich never can be trained! *mommy*
lol
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she's not lending it out to anyone.ahh, so thats half of why she chose c++, because its impossible to fully decompile
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I just thought but, in one of your addons, and maybe in 0.2f, Martys skateboard should spawn next to his truck in vincetti mansion.lol
to add to eds edits:
note, this means the skateboard will be next to martys truck anytime!!
now open the main in sanny, and search for HUNTER
you will find:
014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101
copy this code and paste it below. now the whole paragraph looks like:014B: $28 = init_parked_car_generator #SABRE -1 -1 1 alarm 0 door_lock 0 0 10000 at -1022.6 -868.6 12.2 angle 175.0 014C: set_parked_car_generator $28 cars_to_generate_to 101 014B: $29 = init_parked_car_generator #CHEETAH -1 -1 1 alarm 0 door_lock 0 0 10000 at -1014.1 -867.4 12.2 angle 188.0 014C: set_parked_car_generator $29 cars_to_generate_to 0 014B: $30 = init_parked_car_generator #RHINO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1720.3 -239.6 14.8 angle 92.0 014C: set_parked_car_generator $30 cars_to_generate_to 101 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 014B: $32 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -72.4 -1607.9 12.7 angle 0.0 014C: set_parked_car_generator $32 cars_to_generate_to 101
look at the one you copied. change both blue $31 to $ASDFG. then replace #HUNTER with #PIZZABOY it now shuld look like this:014B: $ASDFG = init_parked_car_generator #PIZZABOY -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $ASDFG cars_to_generate_to 101
finally change:-1681.2 -103.7 14.7
with:-399.1553 -535.3201 12.7934
Done!!! - btw, the board doesnt spawn??? but hoverboard does. maby the skateboard isnt moddeled yet. use #FAGGIO instead of #PIZZABOY at the moment!!
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Kevin Rudolf - Let It Rock
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my OYHER lang is one i made up in primary, so the teachers didnt know what i said, lol.
eg.
2y6 t9 y9j3;
means
why go home?
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oh i know why the time circuits turn on when you press the key and enter the car. The GetAsyncKeyState() command returns a most significant and least significant bit. Most is if the key is pressed at that instant, while least is if any key was pressed since the last call. Just had to add an and statement and now its all fixed ^^Horray! btw blue, can u send a scource code of your mod????
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he asked where it was, not how to change it =Ptrue, but i found them anyways. thanks mini-me! i would of never looked for a code like that!
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i thought there was too many particles, like the teargass. but when i did a wait it kind of looked like the delorean reentry, but shure ill change it so the particle scatter only happens once, see what it does....
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Poundcake - Van Halen
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woah look back, were diving right into detail
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The same for me. Just random crashes.they are not random, they happen when the game cant handle all the data
in the future, the cars + HV causes the crash
Blue's GTAVC BTTF Mini Mod
in Other GTA Mods
Posted · Report reply
thanks. 'all these strings, AGHHH this will take forever'