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Edfake

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Posts posted by Edfake


  1. i want to see how many times it gets empty here and at what times.

    so if there is only 1 or 2 members on write the date, time and who is online.

    only 1 post each per day, lol

    this shuld be interesting....


  2. No, I don't know how to make VC-MP servers since I don't play VC-MP, because of the instability issues I've heard of, I don't know how to make a SA-MP server either, but if you were to make a server, why would you bother to if no one will be on it? There is this one person from a SA-MP server who claims he could script mostly what ever you want for VC-MP and SA-MP, all you have to do is ask him he says. I wouldn't ask him though, he's a little stubborn.

    his name?


  3. I just thought but, in one of your addons, and maybe in 0.2f, Martys skateboard should spawn next to his truck in vincetti mansion.

    lol

    to add to eds edits:

    note, this means the skateboard will be next to martys truck anytime!!

    now open the main in sanny, and search for HUNTER

    you will find:

    014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 
    
    014C: set_parked_car_generator $31 cars_to_generate_to 101
    copy this code and paste it below. now the whole paragraph looks like:
    014B: $28 = init_parked_car_generator #SABRE -1 -1 1 alarm 0 door_lock 0 0 10000 at -1022.6 -868.6 12.2 angle 175.0 
    
    014C: set_parked_car_generator $28 cars_to_generate_to 101 
    
    014B: $29 = init_parked_car_generator #CHEETAH -1 -1 1 alarm 0 door_lock 0 0 10000 at -1014.1 -867.4 12.2 angle 188.0 
    
    014C: set_parked_car_generator $29 cars_to_generate_to 0 
    
    014B: $30 = init_parked_car_generator #RHINO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1720.3 -239.6 14.8 angle 92.0 
    
    014C: set_parked_car_generator $30 cars_to_generate_to 101 
    
    014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 
    
    014C: set_parked_car_generator $31 cars_to_generate_to 101 
    
    014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 
    
    014C: set_parked_car_generator $31 cars_to_generate_to 101 
    
    014B: $32 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -72.4 -1607.9 12.7 angle 0.0 
    
    014C: set_parked_car_generator $32 cars_to_generate_to 101
    look at the one you copied. change both blue $31 to $ASDFG. then replace #HUNTER with #PIZZABOY it now shuld look like this:
    014B: $ASDFG = init_parked_car_generator #PIZZABOY -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 
    
    014C: set_parked_car_generator $ASDFG cars_to_generate_to 101
    finally change:
    -1681.2 -103.7 14.7
    with:
    -399.1553 -535.3201 12.7934

    Done!!! - btw, the board doesnt spawn??? but hoverboard does. maby the skateboard isnt moddeled yet. use #FAGGIO instead of #PIZZABOY at the moment!!


  4. oh i know why the time circuits turn on when you press the key and enter the car. The GetAsyncKeyState() command returns a most significant and least significant bit. Most is if the key is pressed at that instant, while least is if any key was pressed since the last call. Just had to add an and statement and now its all fixed ^^

    Horray! btw blue, can u send a scource code of your mod????