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TranceLikeState

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Everything posted by TranceLikeState

  1. blue doesnt hesitate to bust the new map pics on us like a bully with a switch blade from the 50's regardless of the lights, (i do agree they outta be lantern because electric street lamps were first implemented in new york city in 1885) i can help add light info if you like micro as this is my new found fun-to-do skill. blue is that jizzy trying to catch his breath?! haha
  2. joe statler is never afraid to chime in to make sure we all know this is a time consuming hobby. of course we know that blue said 3 months not us, notice our stunned reactions. i dont think blue meant anything hurtful by it micro.
  3. on the 55 map from you guys? it really all depends on how much work i want to put into my conversion. its def gonna be less than 3 months though.
  4. oh man thats awful . yeah its way better than that. after having seen liams finished models, i'd agree that his are the best as well. but just as i may have stated elsewhere, till his high quality creations come out we'll just run around in the lower quality conversion creations
  5. Ok, so 2 more models. The street sign and welcome to hill valley. I am not that satisfied with how the road sign turned out i think mainly because I dont know how to do 2dfx text yet, nor do i even know if its possible yet with SA. However i am very satisfied with how the welcome signed turned out. heres some quick render pics, and a vid. also i obviously changed around the skyway a bit as well. hope you guys enjoy. " width="600px" height="361px">" /> For some reason the road sign textures dulls when i put it in game, and i think i can fix it, i just havnt yet. hope you guys like. and sorry bout the temporary black screen, my windows movie maker is blowing it. And there are only lights on the side of the skyway as you approach the exit. you cant really see that in the vid.
  6. haha, what?! damn i should look up the out takes then.
  7. sorry, i shouldve mentioned i dont have the dvd's either.
  8. abused dots???? yeah i enjoyed the biff fading sequence. i also found this deleted scene from part 3. this is what happened to marshall strickland! i always wondered! " width="600px" height="361px">" />
  9. well...................... i havnt
  10. forgive me if this was posted elsewhere, just wanted you guys to see it. " width="600px" height="361px">" />
  11. thnx mini me. i could try but that sounds kinda tough.
  12. really? i've never had that happen and i dont even rebuild the archive.
  13. nice micro, i like that model! i'll prob just use mine though since i already made it org, yeah but MED is far superior to mapeditor i'm recently discovering. and speaking of superior tools, if anyone still uses img tool 2.0 that thing sucks. get alci's img editor.
  14. really?? hmmm, maybe we should chat then.
  15. wow, thats pretty cool. i like it! it looks like his suffers from the same thing as mine. light LOD is weird.
  16. thnx grim, yeah i plan on adding it. and another sign. yeah i'd like to know what he thinks too since i heard he made one, although i never saw it.
  17. Yo guys, so today i started working on a skyway for san andreas and have made good headway! i modeled the lights and added light info to them. i placed enough for about a mile long stretch. the only problem is sometimes the light info doesnt load till your real close. i spaced them out a bit to prevent this and dont really wanna space them out any further. this is a little add on for my 2015 conversion map. hopefully it'll give it a little character. hope you guys like it. " width="600px" height="361px">" />
  18. only if the weather is bad and the waves are big. if you use the SA water level editor you can set the wave level to 0 and the water to whatever you want. therefore no prob. but i dont usually have a prob anyway.
  19. got the lights working. think theyre big enough?
  20. Solved. follow the procedure, but after you export your light info, do not export your dff!!!!! open your raw dff in rw and modify it. that makes it work!
  21. hmm, i would never say you are wrong, but that confuses me. could i have perhaps set a limit beyond that which is realistic? with large values i increased by a hundred and smaller values by 10 or 5, since i'm kinda just testing this. i tested each limit with no probs till i loaded over 3 models as usual. but it loaded further than it usually does which says i'm onto something.
  22. sadly, after adjusting those limits, it loads 2/3 and then crashes. i get this: i mustve done something wrong.