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Posts posted by Mike
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English, learn to speak it. It's said not sayed.
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Happy birthday Archer
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If your running vista, try right clicking the program and run it as administrator. That's what I had to do.Dude, look at his start bar
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There's no point in setting 60 fps when the game restricts it to 30.Still helps with lagging issues boss man chief.
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Yep, what DK said. Set fraps to record at half size, set the frame rate to 60 fps, and also try lowering the resolution in game, that usually helps.
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good news Marty!I found a way to change the wormhole effect!
and I added the following
-new delorean re-entry cold effect
-new fire trails effect
-new wormhole effect (more accurate to the films)
I may post a download link If you want
then again good work
reply please!
This statement is usless without pics/video
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FYI it's not just PS3, it crosses all platforms.
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Thanks guys
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Del would have never done that. He always showed us progress.Not quite true, for instance, we had planned to keep the DMC-13 as a total suprise until the release of 0.2e, so you guys would only have seen it after you installed the mod. However del just forgot to change the model over to the MKII when he made the finished rider video so it got let out of the bag
Trust me the revamp will be worth the wait, also we won't be keeping you waiting until the release of 0.2f, we just want to have the entire square complete before we post the video showcasing it.
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He doesn't need to prove anything to you, believe me though we are very lucky to have him on the team. You guys will cream yourselves when you see what he's been working on, it's awesome!
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Not very ... Modest ... ( If that word work in english )When you see his work, you'll see that he can afford not to be modest
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Thanks guys, it's not actually until tomorrow for me though...
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come on LGisby show us what the big surprise is!The best kind of prize is a surprise -
Very true! Oh and owned also
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Well to quote the official controls it's sprint + action, so whatever you have those mapped to on your keyboard.
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Good luck with that one You can only use certain keypresses in the scm.
Whats wrong with hitting shift and fire? I'm not seeing any complexity in doing that, unless I'm missing something.
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hmmm, works fine for me.
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Well yes, but sprint + fire isn't exactly hard to figure out is it?
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Easiest way for someone who doesn't know coding is to just use a spawn code, like this:
Add at the bottom of create thread list - Under create_thread @BTTF3 create_thread @C_SPAWN Add above the following code above //-------------Mission 0--------------- :C_SPAWN thread 'C_SPAWN' 10@ = 154 // integer values :C_SPAWN_34 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @C_SPAWN_34 if 80E0: not player $PLAYER_CHAR driving else_jump @C_SPAWN_34 if and 00E1: key_pressed 0 16 00E1: key_pressed 0 17 else_jump @C_SPAWN_34 018C: play_sound 1 at 0.0 0.0 0.0 0@ = Actor.Angle($PLAYER_ACTOR) 04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset -5.0 0.0 -0.75 Model.Load(10@) 038B: load_requested_models :C_SPAWN_224 wait 10 if and Model.Available(10@) else_jump @C_SPAWN_224 $165 = 0 // integer values 0506: vehicle_model 13@ set_next_variation $165 $164 13@ = Car.Create(10@, 1@, 2@, 3@) Car.Angle(13@) = 0@ Model.Destroy(10@) create_thread @T_TRAV 13@ 0 0 0 0 0 0 -5000.0 $438 $439 0 0 11122015 1500 10261985 100135 wait 100 jump @C_SPAWN_34
I should probably add, the key combination is sprint + fire (or right shift + left mouse button)
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Well, I was asking what car it was going to replace but thats good or else u wouldnt even have it in the game.Currently we have it replacing the Packer, not that it matters much for you guys at this point in time...
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Do you know exactly what car the locomotive will replace in gameYes thanks.
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If you want flying then you'd have to have a heli model (e.g. recoloured Sparrow and have it replace the Polmav, at least that's what I did on mine - Though obviously the BTTF II flying model you use won't have the scanner when in flying mode....)
It takes a lot of code changes to do what you are wanting to do. For example, this was the last K.I.T.T. video I made, way back in February, and you'll see that I haven't added any of K.I.T.T.'s features, just Time travelling and flying.
You can however use a simple spawn which would spawn the vehicle with Time Circuits, no flying code though...
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did you add the code above the ------ mission 0 ---- line?
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Well, then you need to download Vice City KITT Edition. Open the scm with sanny builder, convert the code from bartons to sanny, edit it to work with the bfinject, and then paste it into your 0.2e script.
Don't expect much help though, the K.I.T.T. fad has been over for ages.
Blackbird's Post in "My Creations!!!"
in Off Topic
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Just to clarify, the forum was not hacked. It was merely a glitch that occured after I changed some settings on the board.