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Posts posted by Mike
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I guess if you want to open up all of SA you could use a trainer?
and yes I thought keeping the missions would be better than using a stripped scm, so it gives people more to do.
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Mike, I praised you too early for the installer :Skipped: vorbisFile.dll Skipped: carcols.dat [...] Skipped: gta.dat Skipped: handling.cfg Skipped: vehicles.ide [...] Skipped: main.scm Skipped: script.img [...] Skipped: fonts.txd
Try to add SetOverwrite on before extracting files. Only happened to me, yet, probably 'cause read only is checked.
Script edited so it will be fixed in the next update.
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Me want, me want...Go download it then
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I have been using the 0.1.1 bttf sa mod for a while now with no problems ,but just installed the 0.1.2 and whenever i try to hover by pressing the - key the game just crashes any ideas ,i have also made sure to take out my old cleo folder and cleo asi before installing the new oneInstall a fresh copy of San Andreas and then install the mod again, that should fix it.
Did you rebuild gta3.img?
If that doesn't work, check the install log and look for any errors, post the log here if required, it will be in your SA directory as install_log.txt
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Blue, this was the issue with the coils not deleting, I guess this is the same as what you are seeing?
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Because doesn't seem like the whole time the SA team was working on those.Sadly the one the SA team were working on has pretty much been canned due to all the bugs in the game.
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Now released, check GTA: Hill Valley section or visit the downloads page.
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Now do the Time Train!Not possible with this method.
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Hey DK you never told us you could play the keyboard
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It's being retooled, it will be back, but not at the scale at which it was being attempted.
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Oh well, no stunt conversions No biggie.
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Can you see if you can fix the hover glitch where by it changes the height of the car if you are below a certain height when changing to/from hover mode.
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whatever, it kicks our effectsOf course, it's based off of a game that is a lot newer
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The night shot looks awesome, though I think the day shot needs some tweaks.
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It's not possible to do the frozen DeLorean like that ? With the Alphas Textures or something like that ?Would be a complete waste of a car slot in my opinion, the cold effects we have now are sufficient.
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Cool, I like the glowing flux
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Got a link to vid?
Looks to be missing some misc cabling, and shouldn't there be a fan on the rear bulkhead?
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Ooooo, pretty lights
I like the interior, even if it's missing loads of parts
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ugly? Thats our 0.2d modelIs it? The wings look a bit bent out of shape.
The wheels are wrong too.
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Yes he has, though you could have just looked yourself....
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Carcols coils? and what an ugly looking delorean model...
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Well one step at a time, I believe the plan is to first work with the BTTF II DeLorean, get that as good as it can be in terms of effects, and then build up from there.
Kinda the same way the VC mod was built
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I allready know that Mike, but that also means you gotta have a good soundcard and i don't have a good soundcard. The sound f**kes up that way. I get much clearer sound using the microphone.Turn the line in input down then, simple, any no name sound card can make a decent recording, you do not need an expensive sound card to make a good instrument recording.
Check out marlowedk on youtube as an example of this, he doesn't even use and amp and his recordings still sound good.
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I recorded this with a microphone hooked up to my karaoke player, then i hook up a MIDI cable into the headphone jack en the other end in the Lin In input on my laptop. Then ir ecorded it in one take with Audacity cuz i didn't want to use the TonePort because that's a pain in the ass.Top tip, record straight to the computer, either by 1/4" jack from your effects pedal to 3.5mm mini jack going to line in on your pc, OR use the line out on your amp using the same type of cable.
You'll get a much better sound than the way you are doing it now.
Delorean Lights
in Modeling
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That version is dead in the water, the team has been fully disolved.
On topic, Blue, the new glows look awesome, with regards to the green lights, is it possible to make them sequence at the same speed as we saw at the end of BTTF 2?
http://www.outatime.it/ritornoalfuturo/fra...=545450&p=2
Fusion, car lights are looking great, though if I may make a suggestion, on the rear I would say get rid of the lights on the repeaters/indicators and also the reversing lights since only the red lights need to be lit.
Also when you get chance could you add lights the front orange lights in the bumper, and also side repeaters on the front and rear wings?