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Mike

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Posts posted by Mike


  1. Mike will be very happy, lol.
    I am, that was one of those little things that annoy me

    well, i need those wheels tomorrow, and see if Mike can package a 0.1.3.2 as well.
    I will package it up tonight (I assume the changes are that we are simply including a bttf.img which the models will go in, and renaming bullet.dff and sparrow.dff in gta3.img) if there are any other changes just let me know.

    @DK thanks for uploading them ready.


  2. i just signed out and looked at the register thing and it does have a captha

    Must admit I haven't actually applied this patch since there were no manual editing instructions, and I believe the file in question has been edited for some of the mod's we have installed here.

    PM Flood Control Patch for Invision Power Board 2.3.6 Released

    We have received numerous reports from clients regarding spamming on the Personal Message (PM) system in IP.Board 2.3.6 and below. After consulting with reCaptcha (the provider of the captcha system in 2.3.6) we believe that humans are being used to bypass the captcha and then the newly created account is given to an automated script which sends PMs in huge quantities to your members.

    The patch we have released today introduces a flood control setting to the PM system in IP.Board 2.3.6. This will limit how fast a member can send PMs thereby giving you and your moderators time to ban the offending account.

    The download of 2.3.6 in the client area has been updated with this patch. If you already have 2.3.6 installed, you can download the patch along with instructions right in this topic. Applying the patch is quite easy but if you have questions feel free to contact support. If you would like support to apply the patch for you be sure to include your admin username and password, and if you are not an IPS hosting customer, your FTP details.

    Upcoming IP.Board 3.0.0

    IP.Board 3.0.0 contains this update already and new spam mitigation tools such as timed user group promotion. We are also exploring new centralized spam identification and banning services which we hope to have updates for you very soon!


  3. And models? This is a particle...lol

    I was having a blonde moment.

    So how come it doesn't look as bright in the day?

    The one from the old buggy mod looks as though it stays the same (though that is perhaps because the present time was before 00:00)

    Edit - I would say it's the desert that's the issue then


  4. Definately looks better at night.

    Is it possible to code it so that it uses a different set of models depending on the time of day? I know this would be doubling up on the amount of models you are adding, but, this way you could setup one set of models up for use during the day, and another set of models for use at night.