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Posts posted by Mike
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Acceptable formats:
month/day/year/time eg 111219550615-
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Has anyone here managed to get GTA SA working under windows 10 with mods in the game?
The game works fine on its own. But the moment I add any mods to it, it crashes before it even gets to the menu.
In frustration I have just installed windows 7 again as a dual boot option in order to get SA to work. And to be able to update and test the BTTF HV SA mod.
So, does anyone know of a fix, other that using an older operating system?
Anyone? Anyone? Bueller?
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Any idea when we will see a VICESCM.ini file so we can recompile? I'd really like to map more of the DeLorean controls to my gamepad.
I'll drop you a PM Craig.
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Funny coincidence that you mention that, Mike .... I thought I had seen all of its versions in-game
I don't know what you mean....
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Have you remapped any of your controls?
Check your control mapping and see what key you have Turret Left mapped to.
Our instructions apply to the default controls -
Didn't work mike, actually fixed other missing textures but not from hill valley, but i figure out how this happens, if you load the game and go to hill valley before 19 pm, the buildings will load normally, but if you load the game and go to the hill valley after 19 pm they will turn white
Can you try this, extract the models and textures for those buildings from gta3.img.
Delete them from the img and rebuild it, specfically, delete these:
zales_nt1955.dff
zales1955.txd
hvroof_nt1955.dff
hvroof1955.txd
bluebird_nt1955.dff
bluebird1955.txd
westernautos_nt1955.dff
westernautos1955.txd
Then, import the models and textures back into gta3.img and rebuild it once again.
Try running the game then and see if you stil have problems
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Have you tried it with the revised objects.dat file which was posted up here: http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5735-bttf3-deloreanrogers-locomotive-game-crash/&do=findComment&comment=83736
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Use img editor, and rebuild the gta3.img file
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Have you tried it with the revised objects.dat file which was posted up here: http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5735-bttf3-deloreanrogers-locomotive-game-crash/&do=findComment&comment=83736
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I was browsing through the gta3.img file (as you do), and I found a few files that are of different railroad models. I decided to view them in a dff viewer and i figured out that they are modeled VERY well. The only problem with the files is that they aren't collision mapped, therefore can't be imported into the game. I would love to make a section of the map that is just the railroad by itself with the Roger's locomotive. It would be awesome to have the train push the Delorean off the incomplete bridge to 1985 where it is complete. Here's an photo album of what all of the models look like: http://imgur.com/a/N8NbL
As part of our new open door policy, we want people to know what we are working on.
So so to that end, I'll tell you what those railroad models are for. It was originally planned that 0.2f would include a basic rail track running around the map. The Rogers locomotive would have been coded to run on this track. It would have also included a spur which you could divert the train along in order to push the railroad Delorean up to 88 miles per hour.
Unfortunately we simply ran out of time so we're unable to include the track on the map in 0.2f. But it should hopefully follow in a later release/update.
Something along the lines of this: http://www.bttfhillvalley.co.uk/index.php?/video_gallery.html/grand-theft-auto-vice-city/02f/no131-rogers-locomotive-teaser-r65/
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Very well said, yeah better keep the past where it belongs.
I'm sure everyone is now older and wiser than they were 6 years ago.
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Ah.
I'm not so sure how that works. I just know that things were changed to accommodate newer functions in the mod, such as the spark effects, and smoke stack on the Rogers etc.
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We're the newspapers in the particles file? If so it's very likely they were remove to make way for the newer effects. Still, if you know of a way to increase the particle limit then for sure lets add them back in
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It's a maybe at this stage, but the tutorial and ride missions might be added back in. Depends if Jen can figure out blues code for those missions, as it's not just a case of cutting and pasting the code from 0.2e.
Only issue with re-adding the ride mission is that we would also need the dmc-13 time machine back in. While we could add it back as a road going vehicle, we stole it's heli slot for the 2015 taxi (hover conversion and animations to follow soon)
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Nice walk through TT, I literally didn't have time to make any trailers so thanks for putting this up.
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Removed features from 0.2e:
-Tutorial Mission
-Ride Mission
-Beeper
-DMC-13 Time Machineand possibly a few others.
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Here is the correct file. Replace the existing objects.dat file in the data folder, with this one.
You will then be able to push the delorean to 88 miles per hour (without crashing)
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Well, really you need to know what you are doing. Because if you don't, you will end up breaking the keypresses for the time circuits and other functions.
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So is there any way to make it work?
Wait for the update to be released in a couple of weeks.
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Is this bug repeatable or was it a one off? e.g. does this happen every time?
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It's a known bug.
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what the hell.
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Hello everyone, it's nice to see you're still here. You may have forgotten me (leo_dragons, Mr. Fusion's partner in modding and also in crime <.<). A long time has gone by since that, i'm glad to see 0.2f coming out, a really nice piece of work by the mod team. It was worth the wait.
I just wanted to stop by and say hello, and also stop lurking. I think i owe ya an apology for what happened in the past. Well not really think, i owe an apology to everyone in here, and specially mod team. My actions were childlish, and in order to get that out the way i must come here to apology. So please accept my apologies.
A lot has changed in my life, i finished my college studies, and moved to a new country. I still love playing GTA, and even more since i got it on steam.
I have no more to say, just thanks for the oportunity of letting me express in here. See ya.
It's all in the past. Welcome back.
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GTA SA, mods, and Windows 10
in Off Topic
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Thanks for the reply.
Unfortunately for me, the game crashes before it even gets to the main menu. I installed Windows 7 this evening as a dual boot, and it is running fine. I have BTTF HV up and running on SA. Now to add the new models and release an update!