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Mike

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Posts posted by Mike


  1. Can I ask, is the DMC 12 in the mod very realistic to a real life experience driving one? Anyone driven one for real?
    No it's nothing like driving a real one, it is a game after all :P

    Cos I read they don't have power steering, has very weak horsepower and so on... but obviously that's cos it's a 30 year old car!
    They don't but that's not a real issue at all, neither is the lack of horsepower, they are fast enough for what they are, definitely built for comfort though not speed.

    I've been researching the costs to buy one, not that I can afford it, but just exercising my curiosity... ;)
    If you put your mind to it, you can accomplish anything. ;)

  2. just trying to find a solution that pleases everyone.
    What about posting updates in the News section? Thing is, I could post monthly updates, but whenever we are ready to share stuff with the rest of the site, we post updates/images on it anyway. We could of course make some topic in the News section where we can link to updates when posted.

  3. That's actually quite an awesome idea! :D
    Our team are full of awesome idea's :P

    The thought behind that is to then have the mod be more frequently updated, so as soon as a new model is done, out goes an update file to update your 0.3a install. This way, you guys aren't waiting 3+ years for then next official version to be released.


  4. Allow me to be frank
    Ok, can I still be Mike?

    The detail shown in the 2.f pictures is great, but perhaps too much time is being spent on it?
    I don't think so, I would rather things take time to complete and that the details are spot on, than churn out crap just for the sake of making a release.

    Creating basic non detailed placeholder buildings for all locations in all 4 timezones
    Liam does this when he creates his buildings, but he isn't going to waste his time texturing and exporting them to VC when they would just need to be redone all over again.

    Theirby dumping the VC map alltogether
    Once we release 0.2f, the next step will be a 0.3a which should follow pretty quickly. 0.3a will completely remove the Vice City map, leaving only the newly completed HV models. Then in a similar fashion to SA's Source Code releases, update files will be released as we add further buildings, letting you see the new buildings and watch the map grow.

    my impression is that this project has totally lost its focus with no real updates for over a year, whats changed?
    We all have lives, girlfiends, jobs, other commitments, this is a non-paid gig and we can't dedicate all of our time to it. There is always the TellTale BTTF Game for those who are to impatient to wait for our little mod.

    if you'd rather I not post on this forum again, I shall bid you Good Day...
    I have no issues with you posting on here, I'm all for open discussion.

    I think you should see much more of a plan formulated once we have got 0.2f out the door.