♠Grim♂ Reaper 1666◙ 17 Report post Posted December 26, 2008 i am trying to get the sa wall climb scm script into a cleo file but i need help sanny builer says that i need label 1 //-------------MAIN--------------- thread 'jumpmod' :jumpmod 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false @jumpmod 0006: @33 = 0;; integer values :jumpmodloop 0001: wait 0 ms 00D6: if 1 80DF: NOT actor $PLAYER_ACTOR driving 00E1: key_pressed 0 14 004D: jump_if_false @jumpmod 00D6: if 0 0019: @33 > 3000;; integer values 004D: jump_if_false @jumpmodloop 04C4: create_coordinate @1 @2 @3 from_actor $PLAYER_ACTOR offset 0.0 1.0 0.0 00A1: put_actor $PLAYER_ACTOR at @1 @2 -100.0 jump @jumpmod Share this post Link to post Share on other sites
K.I.T.T. 2 Report post Posted December 26, 2008 dont know a lot about coding so i dunno if its related but i notice where cleo scripts for the KR mod say 'else_jump' that script says 'jump_if_false' Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 26, 2008 (edited) i'll try else jump this is the errror help btw if it gives anyone anymore info. Label not found This error message occurs as the compiler can’t find the mentioned label anywhere in a script. Possible solutions: make sure you specify the existed label name (probably it’s mistyped), or put a label in the proper place. Edited December 26, 2008 by grim reaper Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 26, 2008 cleo mods start with {$CLEO} Share this post Link to post Share on other sites
daangelo29 5 Report post Posted December 27, 2008 Speaking of which, does anyone here knows how to make a CLEO-based mission end? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 27, 2008 end_thread? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 27, 2008 (edited) thx blue i never knew it would be as simple as that still has a problem with label 1 Edited December 27, 2008 by grim reaper Share this post Link to post Share on other sites