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daangelo29

See DeLorean enter wormhole

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I've been working on this for a while. Got frustrated, so I might as well leave it to the experts.

I was working on an enhancement on the wormhole effect where you'll see the DeLorean actually enter the wormhole (code-wise the wormhole goes towards the DeLorean) just before displacement, instead of keeping it in its original place all throughout the time travel sequence (which I see is unrealistic). I had to use the corona on this to make it VERY visible. Looks nice so far (I've tried many other ways before, but it seems the current one works best), but I bet Blue and others can do better.

Here's a sample script (the one I'm using):

http://www.mediafire.com/?izzlnommmmc

Note: BACK-UP ORIGINAL TIMETRAVEL.S FIRST. You cannot test this with RC mode because the corona relies on the player's coordinates, not the car (it was late when I learned about the car coordinates code; too lazy to work on it at the moment). You'll also notice the implosion/explosions and also maybe the fire trails have been disabled. This is for the improvement add-ons I'm working on.

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get coords from car for wormhole

stick a wormhole there

wait till car is within a certain radius of the wormhole point

implosion

???

profit.

Its something you can do in VC as well.

btw, if you're going to release a mod using the SA mod, you are required to release the source code.

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Its not that hard to do.

That means I'm a noob. :mellow: I think I've got a lot more to (re-)learn in programming/coding.

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It isn't

flag = false

...

if speed > 87/88 (depends on speed progression, don't want to see 89)

  flag = true

  store_coords

jf @beginning

while not car_near_coords_radius(1.0)

  create_effects

  create_wormhole_at_coords

endwhile

implosion

flag = false

...
and disable the regular wormhole from forming
if flag == false

  create_regular_wormhole

fi

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It looks similar to the one I did above.

Did someone here test my script?

EDIT: Hmm, forgot to upload the source. Re-uploading soon.

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