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Posts posted by peter
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super pursuit mode ( from the knight rider series) makes KITT go really fast, I want to incorporate it into K.A.T.T
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Thanks man, I just really need an SPM model and then some scripting help
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hint hint the voice is Microsoft sam saying stuff that I had to edit and run through voice manipulation software (edits were to pace the voice to make it audible somewhat)
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ok guys I got creative (sort of ) I've had this laying about since 2009 and it is a combination of some shadowrider scripts and the old bttf scripts for san andreas
still incomplete as what I've done has created bugs and things
My own hand made outside texture for K.A.T.T
It has its own voice that I programmed in
but tell me what you guys think of it
keep in mind its a colab of editited scripts
and yes SPM is needing a new model
have fun and tell me what you guys think k?
http://www.youtube.com/watch?v=iwBnTcoLRGk
* edit*
Needing someone to do a model for me and to help with a little coding if anyone wants to lend a hand
also there are other mods in here too so yeah, only pay attention to the car
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so the only things left to do now is get all the time machines working ( 1 - 3rr ) and get an SPM mode for my time machine and no its not....leave it a secret eh? this one is new..different and better
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sure bttf mod that'd be great, help is much appreciated
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thanks guy, I liked the first release of the sa bttf mod with all the time machines but I have my own time machine to overwrite the bttf 2 time machine so I want all the latest cool looking stuff ( sparks, wormhole, cold etc) on all the time machines
hint hint I'll do a little show case on here of my time machine or you can watch it on GTArajgaming
anyways thanks again
p.s I do have the latest sanny but never thought of decompiling
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ok it has been years since I have touched code for GTA in general but this call for help is san andreas
I have the latest back to the future mod for sa off this website with the source code 20101105
I noticed that their are .s files in with the .cs scripts
I was wondering how do you go about opening the .s scripts, I know they are triggered by .cs I think
so what program could I use to open them... I want to give more cars time circuits etc etc
any help will be appreciated
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i know i know but i am a beginner at coding so its somethin good for me
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what you mean thats not the only thing thats a typho
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i was only messing around with cleo scripts cuz i have never done any coding for sa so this my 1st thing i have done for sa except for skin mods i am gonna do my own mod in the future
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hey i never intended to make a del kitt i only tried to give del, kitts weapons and the name in the vid is a typho lol i need to change it
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hey ppl i have went an tweeked with the knightrider mod for sa an gave the bttf 2 del couple of kitts weapons what i've done is just a beta an needs much work i do not know which version of the bttf mini-od i have got
here is a vid showing
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dude the flying kitt has some problems if i remeber correctly
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what i meant was that if someone accidentally deleted the back-up instead of the main they were editing my bad for not bein too clear
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in my opinion that is a way to do it but it is the worst way to do it because you may forget to back up the main an then you will have to install a fresh copy also it is a non changeable code you are showing cuz you can't change it unless you know what you are doing so i prefer the proper way to make time machines an that you know but it is an ok suggestion for retards :P
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hey blue is there any tutorials on here that tell you how to make a flying car or flying time machine
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i m going to be making the scanner on the flying model as toproter and i think i figured out to remove the mini gun from the seasparrow and i m not saying here, and it doesnt involve coding.yeah you can remove it from the model or you can change the flying kitt accel code in the main even though it is still code but hey any way to do it counts right
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Can't you edit your posts, you really have to post a whole new post a minute after you posted the previous one?ma bad man i forgot to edit my post i am in such a download rush i am downloading alot of stuff at this present time
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I'm sorry please do show us your code for this. Bottom line, appreciate what was provided.what code mike do you mean the code for kitt from macho01 or something else
mike i was talkin about the controls code that was on the main for kitt it the accelerator clashed with the gun tht was on flying kitt that is what i meant by he messed up the code
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I did everything wright,but the Delorean KITT doesent appear in my garage.And when i spawn it(trainer) it wont fly,wont refuel and also the TC's dont work.i would re-read the tutorial carefully, follow it exactly and also install a fresh version of vice city then install 0.2e again plus the kitt in this version doesn't fly but there is a model getting made for it to be able to fly also don't use trainers for vice city, the only trainer i use is for sonic adventure DX which is awesome
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sure thing its a good tut i would recommend this version of the tut to anyone who is new to coding and is interested in coding vice city
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i realiszed hes a cheater since i recognised the code from 0.2d (duh) but he messed up the code totally which makes him an ass
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well just an instantaneous switch via a cleo script but I would be in need of a model for that to be of use ( the one in the video is a place holder) but I'd like to know how I can get an animated model of sorts