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Posts posted by peter
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I actually made my own voice for K.A.T.T then used the voice script from K.I.T.T to get it going
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the cars floating away is pretty funny also the buggy cars are just weird but what ev....so whats your take on the new K.A.T.T?
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I also need to find where K.I.2.T's scripts are stored in this mod so I can add new ones
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I must not have read you're read me, in the edit pack I got from bttfmodmachine it never said how to get out of hover mode :3 so my mistake sorry
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uokka as a little tip for releases please actually put how to get out of flying mode into the read me it would be a lot of help also you're flying script is really movie accurate great job
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aaaah ok well I gave credit to you because it was in you're pack but I will edit this
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I got the flying script from you're edits I believe, it actually never said in the read me that you had to do that... I had to re-set the game and re-record several times :'( but thanks forthe advice, I might be able to port over K.A.T.T and see what's what
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Ok guys it's me again umm lets see I got a hold of that shadowrider mod for san andreas
I thought it could use some edits, I also wanted to fix/improve a few things in this too so over time I will add to this
this is an unofficial edits/updates thread
they will be in the form of video with an explanation of what to expect
I also want feedback from people on here...so have fun as always and if things go well I might port K.A.T.T over to it
UPDATE 1 30/3/2014
http://www.youtube.com/watch?v=5bZHCUoar6g&feature=youtu.be
added K.I.T.T's voice (old kitt's)
added K.I.3.T's voice ( from the 2008 show)
Added in K.A.R.R's voice
Added BTTF 2 delorean with working time circuits
Added flying bttf 2 delorean along with all cars can fly... the script was by BTTFModMachine and uokka
also note for BTTFModMachine...I can't seem to get out of flying mode help/fix is needed man
K.I.3.T C version in the game can turn into the bttf 2 delorean but it cannot time travel due to it not being spawned with the spawn code so no tc's for that delorean but it's the same one and everything that is assigned to 2 on the number line above the key's
The only bug with this edit is random bleeping noises using the noises from the SA menu and cutscene time travel crashes the game on re-entry
anyways that's it for update 1 stay tuned for more
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I sent you the link to the thing you asked for
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why thank you, errm there is no time circuits for the time train so I'd need to get a hold of some, and the hover script for the time train would be great thanks, so you know the time train is for the coach
took ages to get rogers locamotive and time train because I had to sign up for the russian website
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I actually have no idea about the time train...I looked high and low for it and found it on a russian website, it is pretty much you're scripts for it, there is no time circuits for it, you cannot get out of hover mode and you can't properly fly forward
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Ok guys this is a dedicated thread for updates on my K.A.T.T edit for San andreas
Have fun everyone and when it gets to a stage of an actual release I will ask permission to release
I will not put a download link without permission from the people I got the scripts from
I of course edited scripts and a texture to make K.A.T.T
I reworked the texture
I made a custom voice for K.A.T.T
as of now K.A.T.T has almost no weapons
now what does K.A.T.T feature?
A garage to make DeLorean time machines
Flying mode
Nuclear bomb
Time circuits
Pursuit mode ( makes him go really fast)
Turbo boost ( makes him jump high)
A voice
A re-fillable Mr fusion
Night vision
it also features the bttf 1 and III and Railroad DeLorean along with the time train
Rogers locamotive to push the railroad Delorean
Custom texture
so here we go for today then hmm
26/03/2014
http://www.youtube.com/watch?v=88wgz0q5Hdw
Fixed the time machines so they time travel
added time train and rogers locamotive
added garage
scripts and edits by myself, Delorean88MP and BTTFModMachine
Texture re edit by me
K.A.T.T voice by me
I forgot who I got the Crysis DeLoreans from
* edit*
I am cutting out SPM mode altogether it is just too much hassle to make a model then figure out how to texture it
***** UPDATE 02/04/2014*****
https://www.youtube.com/watch?v=6qMu6SbAXlo&feature=youtu.be
( Video is only a preview)
New texture for K.A.T.T
Movie accurate effects
Movie accurate flying ( Thanks uokka)
Now includes ALL DeLoreans 1-3rr
K.I.T.T scanner for K.A.T.T
more to come...any help is appreciated and you will be credited
**** UPDATE 02/07/2014****
https://www.youtube.com/watch?v=iMmxDbLZrdQ
Time circuits AND time travel enabled for the time train
Doctor who TARDIS sfx for teleport to marker script
note : can someone help me with the sound problem for the time train thanks
****UPDATE 04/07/2014****
https://www.youtube.com/watch?v=9n6oOlEh4Hs
You can now spawn all the DeLoreans using the numberline ranging from 1 - 6, number 1 - 4 are for the movie DeLoreans
5 is for the time train and 6 is for KATT
All DeLoreans minus the RR DeLorean can time travel at 88 MPH
Time Train sounds fixed (sorta) the door sounds are still DeLorean but sparks sounds do not loop like last time thanks to BTTFModMachine for the help on that one
Teleport to marker with TARDIS sfx mapped only to KATT
something I forgot to mention is that the boost sounds and the take off sounds are way too low for some reason
all Time circuits in this has a multi function mode where you can fly (cheat code version) and float on water (cheat code version)
I won't be able to use it till the time circuits are fixed and don't crash when I press 0 on the num pad...it activates an old script and tries to turn any Del into the sparrow
if someone wants to help feel free to edit the script...just ask for it
**** UPDATE 12/07/2014****
https://www.youtube.com/watch?v=EaLnSfpLVII
New sparks for K.A.T.T
Fixed the 0 on the num pad glitch ( thanks to uokka)
Added 2nd flying mode for K.A.T.T
Added float on water
added fly and float on water as an all in one option
Fixed the TARDIS (optional thing)
removed night vision mode (it was a weird thing)
thanks to DeLorean88mp, uokka, BTTFModMachine and everyone who helped with this
**** UDATE 23/07/2014****
https://www.youtube.com/watch?v=gG9ikH7O5kU&feature=youtu.be
Removed secondary flight and swimming modes
Applied patch so cars do not float away when hit
Fixed SFX for pursuit mode and turbo boost
bugs with certain sound SFX
Each DeLorean used by a different character
**** UDATE 29/07/2014****
https://www.youtube.com/watch?v=8ceyOi1KrCs
New sparks and implosion wormhole for K.A.T.T ( More orange over blue)
New wormhole Exit, yellow, blue then yellow
updated the sparks and effects on bttf 3 delorean
off topic stuff
TARDIS now materialises in front of player
TARIDS can teleport to the marker on the map
TARDIS can teleport randomly to any location and time
gives out sonic screw driver on entry
proper sfx for TARDIS in flight
TARDIS thrusts forward at max speed with the push of the left mouse button
**** UPDATE 6/08/2014****
https://www.youtube.com/watch?v=gt47EPa_7Jo
Gave K.A.T.T a colour changing wormhole
merged K.A.T.T with Delorean88mp's mod pack
added uokka's flying script
all of this came from a failure yesterday so I'm happy its all working
**** UDATE 11/08/2014****
https://www.youtube.com/watch?v=6wbBc2Q2rwI&feature=youtu.be
ok to start your mondays off here is a little K.A.T.T update :3
whats in it this time?
K.I.T.T
K.A.R.R
Telltale bttf 2 delorean
green wormhole (without editing the effects.fxp) unforunatly its for all Deloreans that use a wormhole implosion
the white boxes when you turn on KITT's scanner needs some work
KARR's version needs work tooThanks to BTTF KR mode team for KITT and KARR...
I can't figure out how to make their buttons appear on screen
also if anyone from that modding team reads this please do fix the amazing lag in the game please <3
its a great mod pack but a lot of bugs
**** UPDATE 16/08/2014****
https://www.youtube.com/watch?v=h-gS0uR8S88
New wormholes for Deloreans 1 through RR
Green wormhole for K.A.T.T
More interface stuff for K.I.T.T
A little bit of interface stuff for K.A.R.R
K.I.T.T and K.A.R.R have protect mode so they will follow you and can be activated at the same time ( by getting into each car and activating it )
BTTF1 delorean has white smoke pass by after entering the worm hole
All DeLoreans including K.A.T.T has their engine turned off after time travel ( it is turned on again by holding down i )
**** UPDATE 19/08/2014****
https://www.youtube.com/watch?v=hFLuG--l58Y
Ok this update is coming in late because the site went down
A second BTTF3 RR delorean assigned to 1 on the number line
Programists train script ported to K.A.T.T mod pack
There are a few bugs in this like the trains new model not actually touching the RR del
in the mini mission the RR del doesn't always time travel at 88MPH
and when marty says 70 its not synched up with the spedonetre ( might be because I am using delorean88mp's spedometer**** UPDATE 02/09/2014****
https://www.youtube.com/watch?v=Ei8_ivaqDDk
Hoverboard (script by puma and model by someone else)
Crysis bttf 1 DeLorean
Iced up DeLorean ( thanks to uokka)
Lybians and new plutonium location
Docs garage and house by loadgamePL
New smoke effect when you cutscene timetravel via bttf 1 delorean**** UPDATE 07/09/2014****
https://www.youtube.com/watch?v=NGNXgPGECyc
I've got a lot planned for you in this episode now whats in this episode?
keep in mind I broke the game so I had to re-build...not bad eh?
Dell KARR
New dmc 12 delorean from forza motorsport 3 with the engine sounds from the delorean in Gran turismo on the psp
New spawn options for:
K.A.T.T
BTTF1 delorean
BTTF2 delorean
just ignore the sound glitches it happens
KATT and KARR both have scanners ( KATT's one is a mistake so he has 2 scanners)
BTTF1 delorean stays cold for much longer like in the movie
the other deloreans minus the BTTF1 delorean have their cold.s files restored to what they were before**** UDATE 28/09/2014****
https://www.youtube.com/watch?v=8ZjIyBVGvQI&feature=youtu.be
sorry its been a while but I took time off to catch up on anime, manga etc etc and my music remixes :3
whats new?
New shade of yellow for K.A.R.R's coils
New Mr fusion chamber for K.A.R.R
Whole new interior for K.A.T.T
New coil colour for K.A.T.T ( two tone black over red)
A slightly re-textured Teltale delorean ( note for BTTFModMachine and uokka and trance it only looks stainless steel in the shadows and away from sunlight)
Removed K.A.T.T's scanner and the same for K.A.R.RI know there is no implosion for the BTTF2 del but it will get fixed soon enough
I need to re-add the comet RR del spawn code for the train mini mission thing
I removed K.A.T.T's scanner and K.A.R.R's scanner along with their knight rider abilities on the basis it majorly glitched out, you'd press + to turn on the time circuits AND the scanner along with its abilities....yeah...will work on that
**** UPDATE 24/10/2014****
https://www.youtube.com/watch?v=0g7OaEQrAig&feature=youtu.be
Ok so you guys know the site was down which stopped me from updating my mod update thread but I have been handy at work re-building the mod pack on this new pc
A list of new features
K.A.T.T has new coils
K.A.R.R has a new timetravel script ( with new effects)
I introduce the A.I.M car as my test time machine from the A.I.M mod pack
K.A.T.T has his nuclear bomb back
K.A.T.T and K.A.R.R have turbo boost
K.A.R.R has a new set of handling and ide lines
A.I.M and K.A.R.R have bi-directional wheels, when you handbrake the rear wheels turn in the opposite direction of the front wheels
I introduce the crysis BTTF3 and BTTF3 RR deloreans with hoverboards inside them
Doctor who daleks replace the rhino tanks**** UPDATE 16/11/2014****
https://www.youtube.com/watch?v=vnD8yyx2ing
Hey guys I took a hiatus because I re-built this mod pack again but this time I used modloader as to minimise the bugs.
Thank uokka for the tip
ok so what's new?
I've got a color mod installed so that the red and other colors will shine in the sunlight
There is a guard tower next to the hanger in the airstrip
new sparks for all deloreans using sparks.s
new spark sounds for K.A.T.T.
new spark sounds for the A.I.M test time machine
skin selector is back....yay?
the game would crash instantly as soon as I tried to switch skins but not anymore
turbo boost and its sound is back (it used to be silent and other commands used it for no reason
the TARDIS makes a return
changed K.A.T.T.'s implosion to large explosion
I hope you guys and gals and timelords/time ladies enjoy thisnot long till a download O_O should I just rar it all up or make it into a torrent??
**** UPDATE 10/12/2014****
https://www.youtube.com/watch?v=N2_fFteSgUU&feature=youtu.be
added a download link to the mod pack
added tommy lu's updated TARDIS (not included in the pack, an older one is included)
new TARDIS de-materialization sound ( from tommylu's update and then edited by me)
replaced the train script back too delorean88mp's
**** UPDATE 01/01/2015****
https://www.youtube.com/watch?v=KakRQd9jgp0
its an unofficial update but I've ported K.A.T.T over to the A.I.M mod pack
he has a new look, taking over the bttf 1 time machine ( I can't recolour the crysis deloreans properly due to one texture covering a lot of things)
he has all the same stuff as before
but the time travel is much more simplified (from the A.I.M pack) just push a single button and go
dual mini guns that fire
he can hover
he can sort of fly
and I show off tommylu's new TARDIS and stuff
**** UPDATE 08/01/2015****
https://www.youtube.com/watch?v=AqHYYmESVPQ
I mess around with some skins
K.A.T.T has his SPM mode back (with a lovely animation that only adds pieces to the car and does not switch to another model) in the way that I have always wanted.
I fixed all the coils for the BTTF 1 delroean through too RR delorean
when the coils lit up their used to be a solid blue colour inside the coils well I removed that so the coils only glow in all the time machines
I re-textured san andreas, new map etc etc
added an updated version of tommylu's TARDIS into my pack with k9, psychic paper etc
also if you download tommylu's current doctor who pack make sure to put it into a clean install and update cleo, I can't use all of the features due to me running cleo 4.1.3.3.30F
anyways I think thats it, please enjoy
****UPDATE 13/02/2015****
https://www.youtube.com/watch?v=DH_rJU8embM
its been a while cuz I've been ill.....I hate being ill
I've brought back programmists code for KITT and KARR and I will not distribute it either
I've re-named the deloreans in docs garage
I've added text to the blank selection boxes when spawning in K.A.T.T and Delo K.A.R.R
I think thats it
have fun
****UPDATE 22/06/2015****
https://www.youtube.com/watch?v=LOrShaJo3zc
ok I've been away for too long..... but I'm back
I've made a version of deloK.A.R.R based off his season 3 build
both deloK.A.R.R's have time circuits and abilities
removed SPM from K.A.T.T
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hmm this is a new one for me thanks uokka I'll give it a try in a bit
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So the mod edits are coming along well.... I want an SPM model if someone would like to provide it, I have improved graphics, new time circuits, new sparks ( from the latest source code) slightly edited spawn code all I really need to do now is insert sounds to make K.A.T.T sound more like the delorean
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to be fair this is nothing like DeLorean/KITT the only thing in common is the black texture and the time traveling, this is a new car, new voice and new abilities I am very proud that I still have this and that I worked so long on it
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will do man and thanks for the help, means I stay longer on windows rather than use linux
I will need to find out how to use Z modeler but I'll give it a shot
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sounds good but I'd need to know how to do it... plus I was thinking bttf 2 delorean but with the time control unit on the hood, spoiler on the vents and mini spoilers on the blue ish small box next to the wheels
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it was only copy and paste from the original script...but I'd love to know how to set it to spawn anything I set it too (vehicle wise)
also for future notice for others adding a vehicle to the spawn script does give them time circuits
one more thing is that I need a model for SPM K.A.T.T
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To be fair I've given up on vice city, I'd rather spend my time with GTA san andreas and what I've done so far
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oh and another note I was able to get deloreands 1-3 working with time circuits....yeah and thanks to uokka for the idea....edit the spawn code I actually never thought of that
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yeah, that sounds quite fun, I made the skin for K.A.T.T in paint dot net . same as his rear bumper
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yeah anything that can work, the crysis delorean would work...all I'd have to do is re-texture in TXD workshop
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hmm ok, its from the latest source code for the bttf mini mod for san andreas, the one I use in the video is the old script that allows me to spawn the deloreans 1-3
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I seen them before, pretty cool now I know where to go for some good stuff....next part...figure out how to give any car time circuits
K.A.T.T Mod update thread
in Other GTA Mods
Posted · Report reply
well my pc stopped telling the right time...yeah....effects are movie accurate from what I believe...also I need a hand with the flying stuff...or more to the point of a model for bttf 2 flying delorean but like the crysis delorean....I want the old flying stuff from the mini mod for the normal del's and your flying script uokka for K.A.T.T