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peter

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Posts posted by peter


  1. I had actually broke my game by mistake when adding KARR but it all worked out and I have edited your cold.s for the iced effect to last longer :3 its pretty amazing to be honest

    the only problem is that with KARR the controls sometimes don't work ( you press + to turn on the scanner and his effects same for time circuits) so I'll either just scrap the scanner and abilities or set the spawn script to start scanner.s and timetravel_karr.s at the same time :3


  2. KATT uses wormholes 1 through 44 (he's a fast car so it goes through them quicker)

    the other deloreans use wormholes 44 to 34

    programist's mod is great but I get a bunch of lag when using it and its loading other high quality models

    its not slow down lag like if its using too much RAM

    I think its the KITT and KARR functions along with the time travel .s....all of the timetravel stuff is bundled into one script but I think cleo chokes on it