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Posts posted by peter
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I've got the 2.f from delo88mp on that russian website....but its made by him not this team here
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0.2f won't be out for a long time
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hmm I like the one from the bttf KR mod pack simply because it looks alot like the one from the show
the ice animation actually did work till I changed the timing
also do either of you know where I can get a better looking rogers locomotive?
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I had actually broke my game by mistake when adding KARR but it all worked out and I have edited your cold.s for the iced effect to last longer :3 its pretty amazing to be honest
the only problem is that with KARR the controls sometimes don't work ( you press + to turn on the scanner and his effects same for time circuits) so I'll either just scrap the scanner and abilities or set the spawn script to start scanner.s and timetravel_karr.s at the same time :3
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why can't the people who visit this site asking for 2f not just move on and mod san andreas....you get much better things with a much bigger map!!
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KATT uses wormholes 1 through 44 (he's a fast car so it goes through them quicker)
the other deloreans use wormholes 44 to 34
programist's mod is great but I get a bunch of lag when using it and its loading other high quality models
its not slow down lag like if its using too much RAM
I think its the KITT and KARR functions along with the time travel .s....all of the timetravel stuff is bundled into one script but I think cleo chokes on it
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well if you install it install cleo 4.1,,,not 4.3 it makes it crash also its got bad lag sometimes
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I think he means how did you get the permissions to release your scripts
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weeeeeeeeeeeeell just to let people know that I am going to be making another video soon.....yes...soon also uokka have you tried the BTTF KR mod yet by programist?
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it's not letting me pm you it says you are unable to recieve new messages
anyways I wouldn't mind the help with that and see how its done
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yeah, also the cutscene time travel doesn't work in D.A.S.A and BTTF KR mod is laggy as all hell anyways have fun
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it allows you to teleport to marker by pressing Y and X at the same time, as long as you put a marker on your map it will work
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if you know how to compile scripts to .cs then sure
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hey its ok, I made the green implosion effect using the one thats in the effectspc.txd thats in the BTTF KR mode mod pack by programist....now all DeLoreans are using the implosion...I'm onto something here :D
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I don't have teleport beta 3 so I wouldn't know but I do have A teleport script in my mod pack
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you need to edit the vehicle.ide found in the data folder
you can open it in notepad and edit it
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anyways BTTFModMachine wanna help me out editing this effects.fxp?
I went in and edited my old effects.fxp and it didn't work
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I just use alci's IMG editor :3 meaning I don't have to find each txd and dff just import (remove if exists)
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I've learned my lesson, I've got a permanent vanilla san andreas also would you be able to edit the effects for me if I pass them too you? like create new ones but in different colours, I want to get right into all of this
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I'd rather stick to san andreas where its the nicest out of the GTA games to mod
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doctor200004 I've got a TARDIS mod in my latest update with sonic's and materialization
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I've actually only changed the same script I used last time but I am using Delorean88MP's effect.fxp, I had to re-map tha TARDIS because every time I walked CJ would call for a TARDIS
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to be fair it was perfect on the preview screen so I rendered it and threw it up on youtube haha!! took 4 hours
anyway expect a vocal update for K.A.T.T
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sure no problem also the black screen is my fault its something that happened in my editing software
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0.2e PLEASE
in Other GTA Mods
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I wouldn't think so but you have to sign up to that russian website thats in the description of the youtube video