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Posts posted by peter
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hey Delorean88MP its in the video that I never made it I just put K.A.T.T in their
and BTTFModMachine its a crysis delorean I got in a pack so it might be a model error
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issue? I don't see one with it or do you mean when he fires the side missiles? that when he is moving you see the shot come from behind the car?
also everything in this minus K.A.T.T's voice, pursuit mode, my laser and the TARDIS and the daleks etc are CS based
while the rest is a lovely scm that crashes the game when you edit it
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ok for now it'll remain as is but I'll prepare another archive inside mod loader ( I am strongly against it because with modloader I get a tiny amound of lag when I exit a building and thats only with a single img and keep in mind apart from graphics power my pc is kinda op )
but it'll only contain the img and I'll make a replace me folder which will contain the root folders to be replaced and stuff to that effect
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yup but the kick is that I've never played through all the missions in SA so I might have replaced a few mission cars that require more people too be in a car...they'd have no choice but to buy the game if they really wanted too.
I know all the files I replaces I just don't want hassling little children going boo hoo how do I install this toot...it may seem like fast and dirty but in reality its avoiding hate and installation questions ( which I could easilly answer but then more would crop up)
giving the full game with the mod pack enables them to keep their current SA (if they have it) unmodded therefore they can can pick either one to use
thats just my view on it
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I know I shouldn't do it but I'm doing it under fair use, I've got my legal backup which is now modded, I am not making money off it i.e using adf.ly crap, the only money I make is off the video which is also legal
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yeah I know about piracy but its much quicker and easier to zip it up and make it simple btw the aim mod pack is the full game so I don't feel left out on that part plus I'm not profiting from the game so its up with the fair use policy
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well I used a custom handling line using modloader also its 600mb per rar I'd rather give out the full game than make a mahooooosive tut on installing modloader and all the sorts, I only put the gta3.img in modloader to reduce the payload of what it loads
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just download all the parts then extract the first one and boom.... you have the full game with mods and stuff...you do need both the readme and the video ( all 3 parts) to see whats what :3
also pressing 1 crashes the game since I forgot to remove the RR del that was meant to be used for programists pushing the del to 88 mini mission ( I stuck with delorean88mp's version)
their may be a problem with time help
and also sometimes making the bttf 2 del go to flying mode with ctrl or 0 crashes the game
good luck
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I use a vanilla gta3.img and the modded one is in mod loader :3 thanks to uokka for the tip
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Hey thanks, you'll need to watch the video and look at the read me too.., keep an eye out for parts 2 and 3
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Well I recently updated my mod thread which is cool, I need to wait on permission from tommylu to release the TARDIS and its scripts ( I forgot who made it when I first showed it off so I left it uncredited).
The mod pack is nearing completion but I want to be able to make an auto installer that installs ASI loader, mod loader and my files ( injecting them without external programs)
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I'll figure out a way to make KATT edition downloadable then I'll see what people on here think
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one is K.A.T.T...knight automated time traveller and one is K.A.R.R delorean edition there is also the A.I.M time machine from the aim mod pack, its my test time machine :3
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that would take ages to upload, I could upload it in parts only upload what is needed
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well I wish you the best of luck now I've got to see why programists time circuits and keypad is crashing my GTA ( multi tasking, porting KATT to DASA again while fixing my own personal copy)
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I can't even find anything about the mod, I can only find car packs and sorts...this will be interesting to see
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mike you are so lucky, I'm wanting to get a delorean that's already been converted into a bttf 1 time machine OR bttf 2 time machine but I've been working on my own mod ( using scripts from delorean88mp, uokka and programist) called K.A.T.T
its basically my own time machine with the original set of tm's from the initial release of the mini mod but many more new effects, weapons and sorts
still buggy as hell O_O
all while remixing, making music videos and on skype and all sorts....multi-tasking much?
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hmm couldn't you attach something to the plane? just like an extra wheel or something of the sort? I'm bad at coding so all I can do is come up with ideas
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hmm I do have a solution in the form of making a spawn script so you can emulate the plane being their, set it up so that when you are in the car or out of the car you can make the plane appear.
additionally you can make the escape plane one of the ones already their
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I barely use 4GB a day out of the 10GB of HQ DDR3 ram but I only ever had the buildings problem in you see in the video when I use the crysis BTTF3 and RR del's, it might be that but the game was worse when I installed AIM's GTA3 img when all the cars were the VC and GTA 3 cars etc etc and all mega HQ
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hey thanks
the handling line came from the AIM mod pack ( I'll do a playthrough of it when I get a new mic)
I'm using REG coils for KATT, I can't seem to fix the coils for BTTF3 or RR, but I got it fixed for the AIM time machine ( its a re-painted crysis del)
and I'll do a playthrough of this mod pack once I update fraps etc etc and get time help .cs working
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actually the dmc 12 has the sounds it has in the game gran turismo which is quite nice and the sounds that KATT uses is from kitt 3000 from shadowrider,
I don't want KATT to have delorean sounds just to make sure he's different but the suggestions are nice so thanks
in the mean time I want KARR's scanner back BUT I need the spawn script to put the particles in the right place but that's all in good time.
as for the oceanic I'll put another delorean as that at some point, for now its a place holder..for now that is.
I need to mess with the BTTF KR mod scripts....its time travel.s is quite a handfull...bttf1 - bttf4 deloreans time travel and time circuit scripts are in that one .s ...I need to take out the stuff for the BTTF1 del mostly due to how its all set up including the sound that plays at 82mph.....which is a nice touch
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the only difference is the mod this guy is talking about is the inclusion of a railway station and a working " train pushing the delorean to 88mph" mini mission thing but overall it was buggy anyways and it never fixed the who crashing after 5 minutes thing from 2e
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uokka its not really worth it....its basically the same as delo88mp's own version of it....its just that but without the ENB.....so yeah its stolen
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K.A.T.T Mod update thread
in Other GTA Mods
Posted · Report reply
it was textured like that...I looked through it and those white blocks were there but I'm just gonna replace it with the bttf 2 crysis del...its easier...but whats cooler is that there used to be a KARR version of the AIM thing and I am looking to restore it, ithe pack comes with encrypted instructions so I can't read it...it looks jumbled too me....so overall do you like the KATT port?