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peter

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Posts posted by peter


  1. it was textured like that...I looked through it and those white blocks were there but I'm just gonna replace it with the bttf 2 crysis del...its easier...but whats cooler is that there used to be a KARR version of the AIM thing and I am looking to restore it, ithe pack comes with encrypted instructions so I can't read it...it looks jumbled too me....so overall do you like the KATT port?


  2. issue? I don't see one with it or do you mean when he fires the side missiles? that when he is moving you see the shot come from behind the car?

    also everything in this minus K.A.T.T's voice, pursuit mode, my laser and the TARDIS and the daleks etc are CS based

    while the rest is a lovely scm that crashes the game when you edit it


  3. ok for now it'll remain as is but I'll prepare another archive inside mod loader ( I am strongly against it because with modloader I get a tiny amound of lag when I exit a building and thats only with a single img and keep in mind apart from graphics power my pc is kinda op )

    but it'll only contain the img and I'll make a replace me folder which will contain the root folders to be replaced and stuff to that effect


  4. :P yup but the kick is that I've never played through all the missions in SA so I might have replaced a few mission cars that require more people too be in a car...they'd have no choice but to buy the game if they really wanted too.

    I know all the files I replaces I just don't want hassling little children going boo hoo how do I install this toot...it may seem like fast and dirty but in reality its avoiding hate and installation questions ( which I could easilly answer but then more would crop up)

    giving the full game with the mod pack enables them to keep their current SA (if they have it) unmodded therefore they can can pick either one to use :P

    thats just my view on it


  5. just download all the parts then extract the first one and boom.... you have the full game with mods and stuff...you do need both the readme and the video ( all 3 parts) to see whats what :3

    also pressing 1 crashes the game since I forgot to remove the RR del that was meant to be used for programists pushing the del to 88 mini mission ( I stuck with delorean88mp's version)

    their may be a problem with time help

    and also sometimes making the bttf 2 del go to flying mode with ctrl or 0 crashes the game

    good luck


  6. Well I recently updated my mod thread ^_^ which is cool, I need to wait on permission from tommylu to release the TARDIS and its scripts ( I forgot who made it when I first showed it off so I left it uncredited).

    The mod pack is nearing completion but I want to be able to make an auto installer that installs ASI loader, mod loader and my files ( injecting them without external programs)


  7. mike you are so lucky, I'm wanting to get a delorean that's already been converted into a bttf 1 time machine OR bttf 2 time machine but I've been working on my own mod ( using scripts from delorean88mp, uokka and programist) called K.A.T.T

    its basically my own time machine with the original set of tm's from the initial release of the mini mod but many more new effects, weapons and sorts

    still buggy as hell O_O

    all while remixing, making music videos and on skype and all sorts....multi-tasking much?

    • Like 1

  8. I barely use 4GB a day out of the 10GB of HQ DDR3 ram but I only ever had the buildings problem in you see in the video when I use the crysis BTTF3 and RR del's, it might be that but the game was worse when I installed AIM's GTA3 img when all the cars were the VC and GTA 3 cars etc etc and all mega HQ


  9. hey thanks ^_^

    the handling line came from the AIM mod pack ( I'll do a playthrough of it when I get a new mic)

    I'm using REG coils for KATT, I can't seem to fix the coils for BTTF3 or RR, but I got it fixed for the AIM time machine ( its a re-painted crysis del)

    and I'll do a playthrough of this mod pack once I update fraps etc etc and get time help .cs working


  10. actually the dmc 12 has the sounds it has in the game gran turismo which is quite nice and the sounds that KATT uses is from kitt 3000 from shadowrider,

    I don't want KATT to have delorean sounds just to make sure he's different ;) but the suggestions are nice so thanks

    in the mean time I want KARR's scanner back BUT I need the spawn script to put the particles in the right place but that's all in good time.

    as for the oceanic I'll put another delorean as that at some point, for now its a place holder..for now that is.

    I need to mess with the BTTF KR mod scripts....its time travel.s is quite a handfull...bttf1 - bttf4 deloreans time travel and time circuit scripts are in that one .s ...I need to take out the stuff for the BTTF1 del mostly due to how its all set up including the sound that plays at 82mph.....which is a nice touch

    • Like 1