:
Destination Time
:
Present Time
:
Last Time Departed

knightprowl

Advanced Members
  • Content Count

    65
  • Joined

  • Last visited

Everything posted by knightprowl

  1. no GS, lol, i made my own readme, and as i said, im recreating the SA KR mod for IV, thats all im doing, and yeah, i still have no team, so idk what im gonna do, im hopeing to get some plp on the mod to help where they can, but idk, im just praying for help, lol, anyways, stilling waiting for a team.... KP well, im gonna go for a bit, ill bbl, ttyl, peace
  2. the cars arent posssible, but someone said that almost if not all of the features are possible, so idk, but the point is, for now, we can just use the orginial cars, then once the tools are out for making vehicle mods then we can convert some models by tobie into IV, simple as that, and i asked tobie a long long time ago if he was gonna do it himself, he said he dont have GTA IV, so i asked if i or someone can, he said he doesnt care, just as long as hes credited for the orginial author, anyways nuff about the cars... my main problem is coding, idk how to do it, and dont really care much for it, but, my friend whos helping at times says all of these features are pretty much possible, which ones, idk, as im just new to the GTA IV modding thing... but anyways, i mearly posted to get a team going, so if no one cares, then ill just leave this topic in the dust, but anyways, thanks for reading, ect.. peace KP
  3. Hi, my name is knightprowl, i am currently working on a GTA IV mod based on the orginial KR series, i dont really got a team or anything, or even a scripter, so i decided to register and post here, maybe my luck will come through, who knows, anyways, the mod is pretty much KITT's SA KR mod but for GTA IV, and probably some other stuff not included in the SA KR mod, such as missions and such, anyways, here is the info about the mod and help wanted info, plz, read most if not all of this, so that if you want to help, you will know what your up against, anyways, thanks and here we go... Planned features include (Togglables Included) K.I.T.T. (Knight Industries Two-Thousand) with: Molecular Bonded Shell - Almost indestructible Pyroclastic Lamination - Fireproof Body Turbo Boost - Allows KITT to jump Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode (Togglable) Voice Modulator Smoke Screen (Togglable) Retro Rockets (Rocket Booster) Flame Thrower (Togglable) Rear Rocket Launcher (Togglable) High Traction Drop Downs - Hydraulic Suspension (Togglable) Traction Spikes - Allows KITT to travel up steep inclines (Togglable) Microwave Jammer - Allows KITT to stop cars Infrared Mode (Togglable) Deflatable Tires and Re-Inflatable tires (Togglable) Auto Doors, Sunroof, and Trunklid Ejector Seat Fire Extinguisher (Togglable) Interior Oxygenator (Togglable) Ski Mode - Allows KITT to drive on two wheels (Togglable) Emergency Braking System Convertible Roof Hydroplane - Allows KITT to drive on water (Togglable) K.A.R.R. (Knight Automated Roving Robot)with: Molecular Bonded Shell Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode (Togglable) Voice Modulator Smoke Screen (Togglable) Retro Rockets (Rocket Booster) Flame Thrower (Togglable) Rear Rocket Launcher (Togglable) Infrared Mode (Togglable) Deflatable Tires and Re-Inflatable tires (Togglable) Auto Doors, Sunroof, and Trunklid Ejector Seat Interior Oxygenator (Togglable) Ski Mode (Togglable) The FLAG Semi (Mobile Command Center) with: Molecular Bonded Shell - Almost indestructible Auto Cruise and Normal Cruise (Togglable) Rotational Door - a door-like ramp on the back of the Semi to allow KITT to drive up and into the trailer of the Semi, while moving or parked, and able to back out of the Semi while moving or parked, can also be used to escape your wanted level and or police (Togglable) Goliath With: Molecular Bonded Shell Michael Knight Ped/Player Garth Knight Ped and here is the list of stuff to be replaced for the mod... Vehicles: K.I.T.T. (Knight Industries Two-Thousand) - Ruiner K.A.R.R. (Knight Automated Roving Robot) - Primo The FLAG Semi - Benson Goliath - Mule Niko Bellic - Michael Knight Other Info and Keys to use: KITT scanner information: have atleast 8 red lights moving left to right across the front of the car in between the headlights, have these 8 red lights always on with the scanner.mp3 playing when you press the key for the scanner sound, only while in KITT KARR scanner information: have atleast 8 yellow lights moving left to right across the front of the car in between the headlights, have these 8 yellow lights always on with the KARRscanner.mp3 playing when you press the key for the scanner sound, only while in KARR Have niko setup to be the Michael Knight ped, the ped is the m_y_swordswallow, and the ID is 121, just have it to where niko can become the Michael Knight ped by typeing in 65 or MK into the cellphone, then, to deactivate, just call or retype 65 or MK into the cell phone to return to normal To make the FLAG Semi appear and drive near the player, type 3524 or FLAG into your cellphone and call, the flag semi will appear with its rotational door lowing or completely down to enter it, you can also use it to escape from the police, just drive up and into the FLAG Semi and wait for the wanted level to dissapear, and then call FLAG and the rotational door on the FLAG semi will open and lower down, allowing you to leave and to carry on with your game the sounds in the RAR are to be used for the Voice Modulator and some of the Features that requires them, if possible, just make the sound for a new folder in the GTA IV main directory, have the sounds in a folder called 'sounds', and have them linked back to the code from the sounds folder, and here is details on the sounds for KITT/KARR... KITT sounds/features information: -when entering KITT, have KITTIntro.mp3 play every time you enter KITT -when you collide or damage something, have KITTColl1.mp3 or KITTColl2.mp3 play in random order each time you collide with something -just have KITTVoice0.mp3 - KITTVoice7.mp3 play in random order while driving KITT -when you press the Microwave Jammer button, have the microjam.mp3 play untill you stop holding the Microwave Jammer button -when you press the Pursuit Mode button, have the Pursuit.mp3 play untill you repress the Pursuit Mode button -when you press the Super Pursuit Mode button, have the spm.mp3 play untill you repress the Super Pursuit Mode button -when you press the Turbo Boost button, have the TurboBoost.mp3 play untill you stop hold the Turbo Boost button KARR sounds/features information: -when entering KARR, have KARRIntro.mp3 play every time you enter KARR -when you collide or damage something have KARRColl1.mp3 - KARRColl4.mp3 play in random order each time you collide with something -when you loose a wanted level in KARR, have KARRLoseTail.mp3 play every time, only while in KARR -just have KARRAutoCruise.mp3, and KARRVoice1.mp3 - KARRVoice2.mp3 play in random order while in KARR -when you press the Turbo Boost button, have the TurboBoost.mp3 play untill you stop hold the Turbo Boost button i want there to be a battle between KITT and KARR, and another battle between KITT and Goliath, the battles must be at diffrent times, something like a side mission, KARR can or cannot have a driver, eather way works, but Goliath must have a driver always, the ped is the m_y_thief, he is Garth Knight, Michael Knights evil twin, Garth Knight Drives Goliath, and KARR drives himself on auto cruise, now about the battles, i want them to be available at all times, even after you have completed them, you can keep doing them as much as you like, and here is the info the battles... 10 Sub Missions - random vigilante type missions for the player to do as they please, even including... KITT vs KARR: KARR is causing havoc on the streets, killing people and destroying property, you must find KARR and battle out, now, KARR has no where near as many features as KITT, but KARR does have the Molecular Bonded Shell, so be carful when near him, as he might try and ram you, you must find KARR weakness, and have a nose to nose collision with KARR, he will have a health bar, you must try and destroy him before he destroys you too, once KARR is destroyed, you must then find Garth Knight and Goliath and stop them before its to late... KITT vs Goliath: Garth Knight and Goliath are driving around the city on the highways, you must find Garth Knight and Goliath, but dont hit them, as Goliath can badly damage or destroy KITT, once you have found Garth Knight and Goliath, you must let them chase you, you must trick them into going off a cliff and exploding in the rocky water below, but if you fail to trick them, its another chase and they become more smarter, meaning you would have to find another way of destroying them, but once they are destroyed, you can go on about your business... INI Default Keypresses(please make compatible with Numpad and Regular): Turbo Boost - shift Auto Cruise - 1 Pursuit Mode - . Super Pursuit Mode - 0 Smoke Screen - 4 Retro Rockets - - Flame Thrower - 2 Rear Rocket Launcher - * High Traction Drop Downs - / Traction Spikes - 6 Microwave Jammer - 3 Deflatable Tires and Re-Inflatable tires - 8 T-Top - T Ejector Seat - Exit Vehicle Fire Extinguisher - 7 Ski Mode - S Emergency Braking System - Handbrake and Brake Convertible Roof - C Hydroplane - 5 Scanner Sound - 9 Features in Detail: Molecular Bonded Shell - makes KITT fully indestructible from everything, with no scratches, dents, or anything, making KITT look brand new all the time Pyroclastic Lamination - makes KITT fully fireproof from any kind of fire or flame Auto Cruise - allows KITT to drive on his own to a location marked on the map, or to the player if needed Pursuit Mode - drive upto 150MPH with Emergency Braking System Super Pursuit Mode - drive upto 250MPH with Emergency Braking System Turbo Boost - will let KITT go upto a height of 100 feet in the air without hitting a ramp or obsticle, just press the button and you automaticly go into the air, the faster you go, the longer you jump, the slower, the higher you jump Smoke Screen - just makes smoke at the back of KITT for as long as the button is held Retro Rockets - makes KITT rocket boost to 400MPH for a maximum of 10 secs, no longer then 10 secs Flame Thrower - just makes fire shoot from the back of KITT as long as the button is held Rear Rocket Launcher - just make a rocket come out ever 5 secs from the back of KITT as long as the button is held High Traction Drop Downs - just makes KITT have some better control with going on offroad or driving on steap hills Traction Spikes - lets KITT drive up hills and mountains with better traction to keep KITT from sliding Microwave Jammer - allows KITT to stop cars, make there wheels lock up and automaticly come to a stop and not able to move again Deflatable Tires and Re-Inflatable tires - just lets KITT deflate and re-inflate his tires T-Top - just allows KITT to remove the Ttops from the roof and leave the roof open untill button is pressed again Ejector Seat - just lets you be ejected from the car through the roof at a height of 50 feet, while going atleast 30MPH Fire Extinguisher - allows KITT to remove all fires with the key press Ski Mode - allows KITT to drive on 2 wheels, eather the left side wheels or right side wheels, eather one Emergency Braking System - allows KITT to stop automaticly when pressing the buttons Convertable Roof - allows KITT to become covertable, it will remove the Ttops, roof and door windows for a nice cruise, press the button again to exit Convertable Mode HydroPlane - allows KITT to drive on water, just like in SA, by pressing a key Help Wanted: we need help in the following areas... Vehicles Modelers/Modders - someone who can make or convert a KITT, KARR, FLAG Semi and Goliath to GTA IV once tools are out, ect... Texture Artists - people who can make high res textures for KITT, KARR, FLAG Semi, Goliath, Michael Knight and Garthe Knight, ect... Player/Peds Modelers/Modders - people who can make Michael Knight and Garthe Knight Peds, and more, ect... Effects\Misc - people who can make effects and particles for certain uses with the mod, and who can make new Handling, Vehicles, Carcols for the mod, ect... Others - people who can make other stuff to make the mod better and more fun to play, ect...