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BTTFTempEx

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Posts posted by BTTFTempEx


  1. I feel if I want someone to notice these topics, I should post them, then transfer them into my topic!

    Anyways, hey guys! The codes for time travel are generally for the selected vehicles! The only thing is is the fact that when I change the code INFERNUS to PCJ600, the garage wont change it into a time machine bike, only into a delorean time machine! Any help?


  2. It will be released when it's ready and not before, rushing it out is what caused 0.2e to be a failure.

    However, here's a progress update of sorts:

    Doc's Truck - Owner: Mini-Me/BACKINTIME Status: Animations are complete. A condition for the truck to only work with the BTTF1 del has yet to be fully coded, however there is a bug when using RC mode on the DeLorean that needs to be fixed.

    No. 131 Rogers Locomotive - Owner: Mini-Me/BACKINTIME Status: Animations are complete. steam effects etc have yet to be coded.

    Detail lowering on all non relavent vehicles - Owner: Mark Status: In progress, completion estimate 2 - 3 months.

    Hill Valley Town Square revamp - Owner: DK/Liam Status: In progress, completion estimate 3 - 4 months.

    Do you know exactly what car the locomotive will replace in game


  3. I have made a DMC 13 0.2e bananas. I thought why not take it to the next level. So I textured it and everyting, but Idk wat i should do to make certain code changes to have kitts features. Is this a good idea or is it something gtavc and the mod can't handle?


  4. Well, the game not only needs a street where the car can drive on, also it needs paths in that is written where it can drive and these will be missing. Due to limitations they can't be added. Also, wouldn't it be stupid to not anymore be able to fly where you want cause there are annoying roads in your way? I'd say so.

    In brief, in this game engine there is no real good way to do it in the air and still make it fun chasing Biff, so it has been relocated to the ground.

    thnxs!

  5. Hi coders. This will probably be my last topic if everyone attempts to post on all of my others if they know how to solve my problems. What I really wanted to know was if anyone knew how to make new missions because i have no idea how. If am not sure if i am ready, but please tell me if i am or not. If im not, please give me as much pointers as possible! Thanks everyone!

    BTTFTempEx


  6. A simpler way of explaining it would be to say that when biff is flying, he would always be following the same coded path, making the mission really easy to pass.
    ur right, this was just my friends idea, i realize how dumb it is ehrn u really think about it. Thanks for the help!

  7. Just as my last post, Me including others can submit ideas and help for the mission, only this time, based upon the ride. The first mission help I would request is how to make the chase in hover mode considering the fact that it was like that in the actual ride! Any Help?


  8. just in case check you might of accidently bipassed the code for it. (could you have a lybian fire a rocket aswell but just one like the movie?)
    whoa, nvm it worked! Must have been a malfunction when i was playing before. One thing I want to do is set up the date being the date from the bttf1 ending/bttf2 movie for 2015. Ill try to figure it out, but see what u might be able to find w/ the code

  9. I would like to ask eveyone yet another question! I have fixed the tutorial in so many ways that you cannot imagine (or can since i am a novice coder). Although this the the post where I will post problems I or others may have for coding their own 0.2e tutorial. My first problem is the fact that I get the plutonium spawned behind Doc's Truck and retrieve it and refuel to go to 2015. Only thing is, when I leave, the corner doesn't read "great scott the lybians..." even though the lybians chase after me when I exit and when I time travel, the mission fails! I don't know if this has to do with XYZ (Cordinates), but I have been searching for them and cannot find them! Can anyone help?