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BTTFTempEx

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Posts posted by BTTFTempEx


  1. If you didn't read my previous post, I said I was done, but if you want to continue just this once...I am not blaming other people about their opinions. Trust me, I feel the same way as Daniel, but he doesn't have to come out and say something that everyone else knows already or at least is being handled by admins and moderators. All in all, people know the difference between right and wrong and they don't need to be told by someone, especially, no offense, a newb.


  2. tempex your the suck up just be happy people aren't jumping on the bandwagon.

    Really, I'm just stating the truth. I don't want a hand-out from BTTFHillValley at all. However, I would like to know why I'm the suck up...

    Kiss up? LOL. Daniel's post is proof that newbies CAN read the rules.

    And please NO double posting.

    First of all...what th- *boom*! What rules are you talking about anyhow.

    Second of all, it wasn't double posted at first, and there's nothing limiting me from posting twice.


  3. Hello,

    This topic is for everyone being immpatient for 0.2f. I know people are becoming immpatient for the new release of this mod, but,

    Come on, guys! Be patient! Modding takes a lot of time to accomplish, especially a mod such as this that involves a lot of coding. I know what it's like for the BTTF Team. My friend modded a while back for GTA Vice City, and it took him a while to do his mods (he did cars. He doesn't mod anymore, though.) I'm looking forward to the new release as much as everybody else, but you don't see me telling these guys to hurry up. Whole moddifications like this take a lot of time, especially when they have tons of bugs to fix. I believe in the BTTF Team. I know they can do this. I can wait patiently for the new release. Thanks, guys. Keep up the great work on this mod!

    zelda42293

    P.S. I love this MOD!!!!!

    Yea...well all you are is a little kiss up! I'm almost positive you're trying to get a hand-out from the team by clearing the air of all the people who truly love this mod and are persistent enough to keep up-to-date on the mod, not for more teasers, but just to be sure everything's going smoothly! So why don't you make like a tree and GET OUT OF HERE!!!

    Not a problem guys! :D I know how hard it is to do this. I continue to watch the progress of this mod, and when people whine on how there is no update, I just think, "Come on guys. They're doing the best they can!" It upsets me that people automatically asume that when a mod has no updates, it's dead. I know this mod is very much alive, so I am rooting for you guys every step of the way.

    BTW, I still play Version 0.2e (First Release). It actually doesn't crash that often for me. I can play for about an hour and a half at a time with no problems.

    So again guys, keep up the fantabulous work!!! :lol::D

    Oh look, another kiss up post! How wonderful!


  4. Hey Everyone,

    I am wondering if it is possible for the code of numbers on the top of the keyboard to change the time circuts b/c i know it is, but ur probably gonna tell me to wait for 0.2f when pretty much no one can and won't release until who-knows-when, which nobody does. Anyway, thats the only code I would ever want or know how to construct.


  5. :TDR_719

    0001: wait 0 ms

    0050: gosub @TDR_5876

    0050: gosub @TDR_5910

    00D6: if

    0056: player $PLAYER_CHAR 0 -1227.92 -781.96 -1007.82 -622.32

    004D: jump_if_false @TDR_719

    0164: disable_marker 1@

    018A: 1@ = create_checkpoint_at -1227.9 -781.9 12.81

    03E5: text_box 'TDR4' // dRive down to the Runway to meet up with doc.

    I need help with the text being shown once you hit the gates of Escobar International (The One Next to the main airport


  6. This is the code I have to start my mission, but what should I do to get the text to fade to black (like the ride) and return where I was standing. (Already tried finding the code, but I can't get it to go back to the game)

    :TDR_416

    0001: wait 0 ms

    00D6: if

    0248: model #PIZZABOY available

    004D: jump_if_false @TDR_416

    00A5: 0@ = create_car #PIZZABOY at -363.0 -532.2 12.0

    0249: release_model #PIZZABOY

    0050: gosub @TDR_5769

    00BA: text_styled 'TDR1' 0 ms 2 // The Delorean Revealed

    0001: wait 5000 ms

    0050: gosub @TDR_5769

    0186: 1@ = create_marker_above_car 0@

    03E5: text_box 'TDR2' // get on the skateboaRd by the mansion staiRs.


  7. use this...

    Put this in its own thread...

    :Mission

    0001: wait 0 ms

    00D6: if

    0256: player $PLAYER_CHAR defined

    004D: jump_if_false @MissionEnd

    00D6: if

    0038: $ONMISSION == 0

    004D: jump_if_false @MissionEnd

    00D6: if

    00F6: player $PLAYER_CHAR 1 -1352.234 -1141.124 13.887 radius 2.0 2.0 4.0

    004D: jump_if_false @MissionEnd

    0417: start_mission ### // Your mission's number

    0004: $ONMISSION = 1

    :MissionEnd

    0002: jump @Mission

    Right before the coordinates, Use the 1 to have a visible pink marker. A 0 makes it invisible.(if you want that)

    I am unsure where I should put this because i put it before Mission 0 but should I disable the auto start and I did a creat thread of

    Mission

    MissionEnd


  8. Hey Everyone,

    I am currently working on coding a mission for fun. So far, I am basing it off of the tutorial mission, which I disabled of being the auto-starting mission. Therefore, I would want to use a marker to get to it. I found the marker code, but I don't know where to put it!

    Respectfully,

    BTTFTempEx