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BTTFTempEx

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Posts posted by BTTFTempEx


  1. Grim, shut the f**k up you dont know me and everyone knows ur a noob b/c ur a follower for the whole team. Besides, I can leave u nerds anytime I want. Oh, and what If I make my own website RG. what will u do bout tht??? NOTHING. This fight will nvr end, u guys messed this up for urselves


  2. Okay, fine...If you want to be a f***ing prick about it! I was raised to fight back when someone is putting me down! I making the mod and you're not stopping me. I don't care if my account is deleted because of this. I'll always be able to download you're mod. And besides, if I don't make the mod, oh well, you can put me down even more, but Mike, even thought you're the head of everything, you don't need to put a user down. You're just like Able from Lakeview Terrace, who thinks he can do everything just cause he's a cop. Well f**k you!


  3. @Mike : Yea, but which variation and where should I put it...This is what I have, but it's not working:

    :CLKTWR_416

    wait 0

    if

    Model.Available(#INFERNUS)

    jf @CLKTWR_416

    0@ = Car.Create(#INFERNUS, -1050.73, -843.25, 13.08)

    create_thread @TIME 0@ 0 0 0 0 0 0 -5000.0 $CTIME $CTIME1 0 0 $CTIME $CTIME1 -1 0

    $VARIATION == 3 // integer values

    Model.Destroy(#INFERNUS)

    ...and I still dont know about the time circuts setup in the bolded code, cuz this is what I want

    OCT 26 1985 01 : 35 AM

    NOV 12 1955 09 : 58 PM

    OCT 26 1985 01 : 35 AM


  4. Hey everyone,

    I'm coding a mission, and I need help with some things despite the amount of times I've tested various codes:

    --Setting the time circuts within this code (For a BTTF 1 Delorean)

    create_thread @TIME 0@ 0 0 0 0 0 0 -5000.0 $CTIME $CTIME1 0 0 $CTIME $CTIME1 -1 0

    --Spawning a Delorean w/ Hook

    I would really apprciate it, and I apologize if I am posting numerous topics. I wish I knew more! :lol:


  5. Hey guys,

    Ok, so I have this thread

    create_thread @BCLKTWR

    Here are the codes it contains

    :BCLKTWR

    thread 'BCLKTWR'

    :BCLKTWR_10

    wait 10

    if

    Player.Defined($PLAYER_CHAR)

    else_jump @BCLKTWR_10

    if and

    $ONMISSION == 0 // integer values

    $CYEAR >= 1955 // integer values

    else_jump @BCLKTWR_10

    if

    00F6: player $PLAYER_CHAR 1 -1050.73 -843.25 13.08 radius 1.2 1.2 2.0

    else_jump @BCLKTWR_10

    if

    Player.Controllable($PLAYER_CHAR)

    else_jump @BCLKTWR_10

    gosub @BCLKTWR_191

    gosub @BCLKTWR_328

    00BA: text_styled 'CLKTWR' 5000 ms 2 // The Clocktower

    gosub @BCLKTWR_368

    start_mission 3

    jump @BCLKTWR_10

    :BCLKTWR_191

    if

    Player.Defined($PLAYER_CHAR)

    else_jump @BCLKTWR_321

    $ONMISSION = 1 // integer values

    02A3: toggle_widescreen 1

    Camera.SetAtPos(-1008.388, -873.565, 13.218)

    Camera.SetPosition(-1007.333, -874.26, 13.824, 0.0, 0.0, 0.0)

    Camera.PointAt(-1034.73, -843.25, 13.08, 2)

    0055: put_player $PLAYER_CHAR at -1034.73 -843.25 12.25

    0211: actor $PLAYER_ACTOR walk_to -1032.97 -842.11

    :BCLKTWR_321

    wait 1000

    return

    :BCLKTWR_328

    if

    Player.Defined($PLAYER_CHAR)

    else_jump @BCLKTWR_366

    $ONMISSION = 1 // integer values

    0169: set_fade_color 0 0 0

    fade 0 1500

    :BCLKTWR_366

    return

    :BCLKTWR_368

    if

    fading

    else_jump @BCLKTWR_392

    wait 0

    jump @BCLKTWR_368

    :BCLKTWR_392

    if

    Player.Defined($PLAYER_CHAR)

    else_jump @BCLKTWR_413

    011C: actor $PLAYER_ACTOR clear_objective

    :BCLKTWR_413

    return

    However, when I use it, the text either doesn't appear, or causes my game to crash. Can someone please help me?


  6. Okay Mini-Me I understand...I'll listen to you cuz these guys don't know the conflict between me and Grim, and:

    @Indiana Jones : I don't have roid rage, im 13 so why would I do steriods? Secondly, you don't know the conflict between Grim and I...and finally Mini-Me was civilized about his warning, not like he disciplined me and threw me in jail.

    @Flux Capacitor : Yea, it wasn't that easy

    @Jen : You don't know the conflict between Grim and I so you shouldn't really jump in when you don't know the situation


  7. Hover RC mode was really glitchy, unstable and non-canon, so it was removed before 0.2E was released.

    o ok, thanks. and by the way, do you know how I can make it so whenever you get a certain delorean, the time circuts are set to a certain date? For example

    BTTF 2 Delorean: October 21 2015

    BTTF 3 Delorean: September 2, 1885

    and so on?