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RazorX

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Posts posted by RazorX


  1. ok ive found the picture but i have a slight issue the picture i have is the full version and the one in the movie is slightly cropped to the right and if i crop mine to match it kinda makes him look fat so i will work on it but i think mine may have to be the full version so it wont exactly match the movie but it is the exact same photo if that makes sence, i will upload pictures in a bit.

    UPDATE:

    i found where the issue was i was leaving his legs in but the one in the movie is terrible if you look close it looks like they folded a larger picture up to fit in so in a way mine is the more accurate lol.

    heres a quick preview of it on my pc (this pic that is not it in game, havnt done that yet)

    2rom.png

    im sure you will agree its as good as your gonna get :)

    UPDATE 2:

    what do you think of this modified one? is it better you think

    nwce.png


  2. ok guys got another update for you, this is an update to my fence map and this one is pretty cool.

    what ive done is add new posters over the top of the old ones so now without hunting through the files to mod tiny pictures you can use this map and change them to full hd pictures, included in the download are back to the future pictures and most of them are 1920x1080 uncompressed you can see the pictures that are included in the download by watching the video and if you want to replace the pictures simply load up txd workshop and select one of the txd files and import your picture and your done so no more messing around and still ending up with not very good quality images heres the download:

     

    BTTF Sunshine Autos Fence & HD Posters.rar - Removed (Update On Page 4)

     

    heres a short video for you to see what i mean and as i said with this mod you can now easily change the posters and have them as high quality as you like :)

     

     

    and trust me when i said the video doesnt do it justice when i have time i might also add ones to the large billboard at sunshine autos too i will have to see if i have the time.

     

     

    i am not held responsible if people use this to put dirty hd pictures all over there sunshine autos lol


  3. if anyones interested i was trying to make something else when i made what looks like a sheet of glass so i thought what the hell so if anyone whats it here it is:

     

    My Glass.rar

     

     

     

    n2hl.png

     

     

     

    its basically a indestructable piece of glass.

     

     

    on another note does anyone know how to do relective stuff i was trying to make a mirror.

    • Like 1

  4. ok heres my latest fence i did for everyone this is just a map to add a fence to the front of sunshine autos (no gate) i created it from scratch it comes as 2 fences 1 large and 1 small the large fence goes across the whole of the left side and the small goes in the smaller gap to the right they both fit perfectly because i custom made them to fit.

     

    here is the map:

    Vice City Sunshine Autos Fence.rar

    (this will not modify your little haven (littleha) map at all its a seperate map and can be used for any vice city)

     

     

     

    8121.png

     

     

     

    and heres my latest video showing you the update for my character switcher script and my updated delorean special script which is getting close to being completed.

     

     

     

     

    please let me know if you decide to try out my fence, thanks

     

    enjoy..


  5. heres another video for you guys to check out this ones very short its showing you my new little script i wrote today which will let you change your character from marty to the doc and back this will work using the standard hill valley marty and the doc too.

    http://www.youtube.com/watch?v=kF61_SECtao

    heres the script:

    create_thread @CHAR_SKIN

    :CHAR_SKIN
    wait 10
    if and
    00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker
    else_jump @CHAR_SKIN
    0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER8'
    038B: load_requested_models
    0353: refresh_actor $PLAYER_ACTOR
    Player.CanMove($PLAYER_CHAR) = False
    0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 300
    0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 600
    Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0)
    Camera.PointAt(-1033.30, -861.25, 13.08, 2)
    Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run
    055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof
    035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200
    0222: set_player $PLAYER_CHAR health_to 200 // Health 200
    wait 5000
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    Player.CanMove($PLAYER_CHAR) = True
    jump @CHAR_SKIN2

    :CHAR_SKIN2
    wait 10
    if and
    00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker
    else_jump @CHAR_SKIN2
    0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER7'
    038B: load_requested_models
    0353: refresh_actor $PLAYER_ACTOR
    Player.CanMove($PLAYER_CHAR) = False
    0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 300
    0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 600
    Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0)
    Camera.PointAt(-1033.30, -861.25, 13.08, 2)
    Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run
    055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof
    035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200
    0222: set_player $PLAYER_CHAR health_to 200 // Health 200
    wait 5000
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    Player.CanMove($PLAYER_CHAR) = True
    jump @CHAR_SKIN3

    :CHAR_SKIN3
    wait 10
    if and
    00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker
    else_jump @CHAR_SKIN3
    0352: set_actor $PLAYER_ACTOR skin_to 'IGSonny'
    038B: load_requested_models
    0353: refresh_actor $PLAYER_ACTOR
    Player.CanMove($PLAYER_CHAR) = False
    0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 300
    0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 600
    Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0)
    Camera.PointAt(-1033.30, -861.25, 13.08, 2)
    Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run
    055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof
    035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200
    0222: set_player $PLAYER_CHAR health_to 200 // Health 200
    wait 5000
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    Player.CanMove($PLAYER_CHAR) = True
    jump @CHAR_SKIN4

    :CHAR_SKIN4
    wait 10
    if and
    00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker
    else_jump @CHAR_SKIN4
    0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER'
    038B: load_requested_models
    0353: refresh_actor $PLAYER_ACTOR
    Player.CanMove($PLAYER_CHAR) = False
    0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 300
    0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 600
    Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0)
    Camera.PointAt(-1033.30, -861.25, 13.08, 2)
    Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run
    055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof
    035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200
    0222: set_player $PLAYER_CHAR health_to 200 // Health 200
    wait 5000
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    Player.CanMove($PLAYER_CHAR) = True
    jump @CHAR_SKIN5

    :CHAR_SKIN5
    wait 10
    if and
    00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker
    else_jump @CHAR_SKIN5
    0352: set_actor $PLAYER_ACTOR skin_to 'IGbuddy'
    038B: load_requested_models
    0353: refresh_actor $PLAYER_ACTOR
    Player.CanMove($PLAYER_CHAR) = False
    0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 300
    0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001
    0171: set_player $PLAYER_CHAR z_angle_to -45.0
    wait 600
    Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0)
    Camera.PointAt(-1033.30, -861.25, 13.08, 2)
    Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run
    055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof
    035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200
    0222: set_player $PLAYER_CHAR health_to 200 // Health 200
    wait 5000
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    Player.CanMove($PLAYER_CHAR) = True
    jump @CHAR_SKIN

    put:

    create_thread @CHAR_SKIN

    under:

    create_thread @CHAR_RESET

    and likewise with the main code.


  6. this video is showing you some of my mods so far the gate script is still a working progress i could have kept it simple but i thought what the hell, at the minute i have it set so if you drive upto it

    it will take control over your car and open the gate then drive you in or out and close the gate behind you but its still something im working on in the video you will also see a fun little game i made if you can call it that its not really in keeping with bttf but its just my way of testing various stuff :)

    heres the little scipt if anyone wants it to lock the game on a specific radio station:

    create_thread @BTTF_RADIO

    :BTTF_RADIO
    wait 10
    if
    00E0: player $PLAYER_CHAR driving
    else_jump @BTTF_RADIO
    041E: set_radio_station 5 -1
    jump @BTTF_RADIO

    5 = VCPR

    if you want another station use this as a guide List of radio stations if you want to set it to automatically put you on that station but still let you choose another just remove the "jump @BTTF_RADIO" off the end

    and heres a flip script i did for anyone who wants it to flip the car if it goes over:

    create_thread @FLIP

    :FLIP
    wait 10
    if and
    Player.Defined($PLAYER_CHAR)
    00E0: player $PLAYER_CHAR driving
    else_jump @FLIP
    03C1: 0@ = player $PLAYER_CHAR car
    0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 0.0 0.0 0.0
    if
    01F4: car 0@ flipped
    else_jump @FLIP
    wait 2000
    03C1: $FLIP = player $PLAYER_CHAR car
    Camera.PointAt(1@, 2@, 3@, 4@)
    4@ = Car.Angle($FLIP)
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    Car.PutAt($FLIP, 1@, 2@, 3@)
    Car.Angle($FLIP) = 4@
    jump @FLIP

    • Like 1

  7. heres a video of my lock/unlock car doors script you also get to see my real moon i did myself you will also see that when i get busted i get sent back to sunshine autos and im still marty before when i first changed my character when i dyed or got busted i became tommy which isnt what you want :( on a funny note you will notice for some reason on gta hill valley the police are super agressive to the point where there happy shooting and running each other over :)

    another thing you may notice on this video is that i have wrote a simple little script which puts every car on VCPR radio station which is my bttf radio station ive also set it up so you cant change the station from that and if you very observant you will see theres not a cloud in the sky which is another simple little mod i did because well who likes a cloudy day lol

    • Like 1

  8. do you know how to help me with this, im trying to use the hill valley bttf2 delorean for the mod you just seen but to do that i have to turn the wheels and highten the car abit but when i opened the dff file and matched up the tga files it looked funny so without any modifications to it i loaded up the game and it looks like this :(

    b13a.png

    • Like 1

  9. UPDATE:

    updated fence now it looks like the rest of the sunshine autos fence, it's also now the same thickness :)

     

    q4rt.png

     

    12tn.png

     

    4h1a.png

     

     

    ive altered the dff to use the same skin for the sunshine autos fence so whatever you set that as this fence should look the same heres the dff file:

     

    hav_garagedoor02.dff

     

    you will also need to use my custom map but all ive done is alter it very slightly to support the fence nothing else you wont notice anything

     

    littleha.rar

     

     

    remember to update your fence code off the first page before doing this and tell me how damn good it looks lol

    • Like 1

  10. ok guys got another update for you this one is a fence replacement for sunshine autos now the fence is visible from both sides, ive created 2 versions one is like the original and the other is a new design which i prefer because the original wasnt quite see through when it come to looking at vehicles and stuff through the fence, i created both from scratch here are the pictures.

     

    although the fence isnt perfect its 100% better than invisible lol

     

     

     

    Fence 1:

    6ibj.png

     

    kp2x.png

     

    Fence 2 (My Favourite):

    ymk7.png

     

    kpmd.png

     

     

     

    hope you like them here are the files, because im not sure if im allowed to post txd files i will add the dff file for the fence to be visible on both sides and i will add the images for you to use txd workshop and alter the fence image in air_carshow.txd

     

    lha_carfence.dff

    New Fence (Created By RazorX).rar

     

    both fences are in the rar file.

     

    enjoy..

    • Like 1