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Arvark

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Posts posted by Arvark


  1. I don't think we mind people taking to and adding to the mod.  But if they are then going to release their version
    A ) they should make sure that the appropriate people are credited
    B ) they should call it something else

    We purposely chose different version number for GTA SA to avoid people being confused between what is a VC mod, and what is a SA mod.  But for example it looks like someone has released a "0.2f megamod" for GTA SA, which only serves to confuse people. 

    What's also really frustrating is that some of these mod's use 0.2f models which were leaked out (by Mr Fusion, thanks man <_<) these models have been converted, without our permission and placed in SA and IV.  Someone has already taken the 2015 taxi from 0.2f and converted it without permission - even though we have already stated that all 0.2f models will be released for GTA SA very soon.

    BTW a question, when has the mod leaked?


  2. Well, I need someone to help me put it ingame, since I'm using Blender, and the only DFF I/O Script sometimes doesn't work and I have no clue about creating TXDs. But if I can put it in game, I'll just create a small road and add it in game to put the house. If it turns out good and the team want it, I'll give it to 'em so they'll put it in an update.

     


  3. Sorry for the double post. so I'm doing Doc's Garage as this one is pretty much done. (If I missed any detail on the house, tell me!), but I need some textures before I show it, since somethings can't be seen without them as they kinda blend with other things in the render, can anyone help me?


  4. 6kZN5xR.jpgXshNlaW.png

     

    Textures are place holder. Most of 'em at least. I'm not that good with textures. Not gonna do the driveway, not in this model at least. Probably gonna do it separately. Oh and the model is 2600 polys.

     

    As you see I changed all the windows texture and the door. BTW both the door and the windows in the yellow part of the house were veery high poly before.

    • Like 2

  5. Luckily I manage to remake the windows (which were a TOTAL MESS) on the main building, resulting in a 3100 polys count without sacrificing quality (You wouldn't tell the difference if I wouldn't have made the chimney a bit more squared.


  6. Who knows - we are not sure if there will be an R2 at this point.

    There is the possibility of a update to address bugs, and maybe add some new building models on Nov 12th - but this will not be called 0.2f R2.

    Weren't you going to release small updates and stuff?