:
Destination Time
:
Present Time
:
Last Time Departed

uokka

Advanced Members
  • Content Count

    361
  • Joined

  • Last visited

  • Days Won

    36

Posts posted by uokka


  1. I just got used to the fact that the team is kinda quiet about the progress. They probably have their reasons (and yes, probably lifes).

    I don't really care about what those reasons might be but a reason I could imagine is that the team might be able to only show boring stuff at the moment which might then lead to very boring forum spam.

    Or half finished stuff which might lead to half finished thoughts.

    Or they just don't want to show the crazy stuff because nobody could use it anyway right now and we would all cry and bother them even more to hurry as we already do.

    I doubt anyone of the mod team intended to be a internet forum entertainer but instead simply giving us the opportunity to entertain ourselfs by using this mod.

    • Like 2

  2. I understand.

    But maybe, if you have the time and pleasure, it would help those international users who follow your link if they could find some kind of guidance in english on your site. Your english is good enough for a small guide to explain at least the picture-buttons I think. This is just a suggestion of course - no criticism - but I'm afraid it just doesn't make that much sense to link to your site as is for a lot of users around here.

    If I remember correctly, I had to send you several screenshots of some buttons from that site, which you have translatet for me.

    Might also be possible that I'm just slightly stupid - But I also never click on anything that I don't know the meaning of.


  3. For numbers 1 and 2, you can also just create a text file with an .fxt extension in "..\CLEO\CLEO_TEXT\" containing strings used in american.gxt (use gxt editor to see string names). See 'bttf.fxt' for an example.

    Also, did you post your VIN's yet, Steven?

    • Like 1

  4. So we can't blame them, they are fans like us that want to create a mod of BTTF for GTA IV.

    Thumbs up for that one.

    --

    This one is difficult to express - sounds kinda weird..

    Apart from the morally questionable behavior of pretending to be - or not clearly dissociating from beeing the creator of something (which Seedyrom did OK by giving credit) while actually only using it, I don't think it matters a lot if some of the virtual appreciation doesn't make it to reach the real authors due to those fools didn't read a video discription (who wants appreciation from a fool anyway).

    I'm sure however bttf92 still gets appreciation by lots of people (incl. fools like us) though not by clicking the 'like' button but just because the scripts for IV reaches them. We are all pretty much incognito - I don't know If I, as a user, am using stuff (any software) made either by an old skinny gray bearded guy who is living in a cave or a young big fat hello kitty girly living on the moon - and I'm sure I don't wanna know - I only want to know the stuff I'm using and I can only appreciate the protuct.

    Might sound mean but individuality gets lost in the webs.

    • Like 1

  5. Um, yeah.. If I may, my own DeLorean is pretty darn cool. Its not a toy - Its a real street vehicle. I did some nice customizations like an external head lamp because the dynamo (nuclear reaction is for punks) slows me down as its very hard to pedale. btw, it doesn't have gull wing doors since it's not a DMC but a bicycle by hercules but it does its job. Anyway, nobody cares because I don't need to be credible while not selling anything.

    • Like 1

  6. I could think the aluminium parts look sufficient (metal) in-game (not easy).

    Though, I wouln't use brightnes transient on the orange part. That might look like your license plate is just a cheap prop made out of a wavy piece of paper. :P Just guessing of course..

    My idea for the part 2 licence plate (but havn't tryed yet) was to do it via modeling.

    A metal look a like background base using specular etc (like the hull but brighter) behind a semi transparent orange decal.

    • Like 1

  7. In the default source, there is this:

    0AB1: call_scm_func @Fuel 2 0@ 2@ 2@
    

    You might have to search for:

    0AB1: call_scm_func @TIME_DELOKITT_2826 2 0@ 2@ 2@
    

    It calls the refueling function (you've just posted) and shipping two parameters (2) to it (0@ and 2@). The last parameter (2@ again) will contain a return value (that's fuel I think).

    It might look better like this:

    0AB1: call_scm_func @TIME_DELOKITT_2826 2 0@ 2@ store_to 2@
    

    However, it might make more sense to disable it completely rather than making it an ineffective waste of code.

    You could try removing any reference to the fuel variable (just like 8 times or so; in conditions etc) in the hole script (but be careful - var 2@ is also used in other functions in the same script while not being related to the 'fuel' var; or getting reset to the 'fuel' var after being used for something else).


  8. You didn't pay for a bttf mod so you can't demand on a protuct.

    Its an idea by some enthusiasts who are doing that just because its a nice way (mostly; I hope) to waste their time.

    We have the possibility to get most of the fun things out of this creative process for our pleasurable time wasting.

    You, on the other hand, are just wasting your time for nothing by talking it down while you could do the exact same thing for making your day a little nicer. I'm sorry for you.

    • Like 1

  9. 2.Uokkas script is annoying, when you press S you boost backwards, which I think is stupid because you can't heat up the wheels like in the BTTF part 1 movie.

    Agreed. My modified scripts are not meant to be a replacement for the mod thats why I left some stuff like that unfinished and I don't care.

    @BTTFModMachine, you might want to fix that for your edits.

    3.You should make wheels heetable in RC [...]

    I'm not sure if it would work for remote controlled cars because 'AI commands' are used for that.

    Look, if someone would FINALLY READ WHAT I Say!!

    And make DAMN PERFECT mod!! Everybody would be happy!

    Yeah, sure..

    LoadgamePL, Delorean88MP, Mike Ward, guys! Stop crying about permissions!! Make big mod, better then Vice's version!!

    [...]

    Complete Re-Creation of BTTF from every mod there is, cars, guns, (maybe later missions)

    Cmon people! Be awesome, creative. Please listen to me for once! I could try to help.

    How about you stop crying, listen to your self and learn some basic coding & stuff and just make an awesome, damn perfect mod. It's easy as that.

    • Like 1

  10. I know nearly nothing about ingame cutscenes but I think some cutscenes destroy and recreate the player.

    Do default cutscenes make Doc ignore you?

    For the DeLorean spawn cutscene you might have to check your script code. One way would be to only run your 'Doc follow script' while having any other script diabled (rename CLEO folder - make a new empty one and just put in the scripts you want to test).

    -

    Maybe it works if you regroup the ped to the player if a cutscene starts.

    WHILE TRUE
        ...
        0A8D: 0@ = read_memory 0xB6F065 size 1 virtual_protect 0  //->  Widescreen (the view that is displayed during cutscenes, not the display option)
        IF OR
        not 0@ == 0 
        016B:   fading
        06B9:   cutscene_data_loaded 
        THEN
            CONTINUE
        END
        ...
        ...
        ...
    END
    

    Or

        if 
        06B9:   cutscene_data_loaded 
        then
            if 
            82E9:   not cutscene_reached_end
            THEN
                continue
            END
        end
    
    • Like 1

  11. I guess you are saying you don't have the permission to publicly share it?

    That shouldn't be a problem. If you only share the cleo scripts that are based on the bttf scripts.

    I can sing it all night long: BTTF SA mini mod cleo scripts are open source.

    Even if anyone makes modifications to those scripts, they stay open source and still ~belong~ to the original creators (BTTF:HV Team / bluespace88).

    Of course, that does not include additional scripts and other game files (textures, models, effects, etc.).

    But bttfsa1stmod is already using Programist's stuff so he has all of those files.

    Anyway, nobody cares what you share privately with one person.. Thats not stealing. In fact, it would just beeing helpful.

    --

    I have just been able to get my hands on a copy of - the so called - Programist's source code (without any source code included).

    Nearly all of its content is based on the work of the BTTF:HV Team (sounds, models, textures, effects, etc. pp. and even knight rider stuff).

    I don't see any reason to comply to Programist's rules if he does not (I'm just guessing here) comply to the BTTF:HV team's rules.

    - Modded game files: Do NOT share - get it from official bttf release.

    - GTA San Andreas CLEO source code: Open Source.

    I don't know if Programist has asked the original team for permission to release his edits to the bttf mod.

    --

    By the way, I did ask the team to get permission to share my edits including sounds and effects. It took months until I finally got a "yes" as asnwer.. ;)


  12. Good job, PozitiVBttF.

    Would be nice if you can give your scripts to bttfsa1stmod.

    To be honest, I don't have any interest in editing Programist's edits in decompiled cleo scripts.

    --

    The wheels are looking strange. You might want to adjust the value for the wheel flipping. Should be in BttF_Hover_anim.cs (or similar).

    I used different values for the default DeLo, Crysis DeLo and TT DeLo.

    None of any values I used had any real reference. I just messed around with it until it looked OK.


  13. 1) This is BTTFModMachine's thread about his edits. I think he would appreciate less off-topicness by us.

    However,

    2) There is no such thing as uokka's source code. It's the mod teams source code and it has been edited by me. ;)

    3) Nope. I have no interest in coding teleportiation. It hasn't been in the movie and its way less logic than time traveling in the first place. Our planet travels thousands of miles per hour (not to speak of our solar system - and our galaxy) so we would end up floating in space.. For teleporting, I personally use a simple magical script that uses the map marker as target totally unrelated to sience.

    4) It seems BTTFModMachine already integrated a formula that is needed to calculate the earths time-position offset an thereby bypass the planetary position problem - and he can do anything he wants with my script edits. :D